Garry's Mod
Amnesia TDD Map
Комментариев: 60
Xan42  [создатель] 10 июл в 23:10 
@CINATITSMR
I'd really like to, but it's not looking like something that's within my abilities right now. I've dabbled a bit with getting some of the models into Blender and I'm already running into issues with the UV maps on a few of them. I've also tried taking a look at the maps in the level editor and it's looking like I'll be having much the same issues I had when trying to recreate MFP (ie. significantly more models per map, plus model resizing). It was rather telling when the hub map from Bunker took far longer to actually load into the editor than any of the maps from TDD or MFP.
While I might play around with it for a little longer, you'd be better off assuming it's not going to happen; not by me at least.

@NØNU
Thanks, It was a lot more work than I first thought it would be.
NØNU 9 июл в 18:57 
You did an incredible work! :missing:
CINATITSMR 9 июл в 13:05 
Might be too much to ask, but any chance of a recreation of the bunker from Amnesia: The Bunker (or even just one section of the bunker)?
BendyGaming0077 8 июн в 22:37 
Aaaww but thank you
Xan42  [создатель] 8 июн в 15:31 
Unfortunately not. I actually tried to do a MFP map while working on this but ended up running into even more problems than I did with the TDD map:
- Model resizing (which I've discussed in earlier comments) was even more prevalent in that game.
- With all the pipes and pieces of machinery, there were significantly more models needed in each map (a problem that only got worse with the aforementioned resizing issue).
- The Amnesia level editor (which I used for references and measurements) did not want to play nicely with MFP maps. I'd click on one object to get its information and when I clicked on anything else, it would crash.
I only got a good chunk of the very first level done before deciding I was no longer having fun with it.
BendyGaming0077 7 июн в 12:00 
will there be amnesia a machine for pigs map?
hurter 2 мая в 13:49 
love amnesia, you did a great job on this. thank you <333
Rost1DaG4m0r 28 мар в 3:52 
This is one of the BEST Amnesia maps that I've ever played! It is perfect for exploration, scenebuilding and running from monsters.

Seriously, you did a great job on this map. Keep it up!
No worries on that. Hopefully someone else will be able to do it then (insha allah).
Xan42  [создатель] 25 мар в 20:52 
No plans for a part 2, unfortunately. As stated in the description, I wanted to but certain Source engine limitations made it too tedious for me to continue.
Stinger 2000 24 мар в 20:20 
will you make a 2nd part to this map for the rest of the game?
Best map ever, thank you ever so much! Even if you can't do it, hopefully someone down the line should pick off from the Cistern to the Inner Sanctum.
Miko 17 мар в 12:48 
This is just simply amazing!
serjo 9 мар в 19:17 
Oh my bad, sorry
Xan42  [создатель] 26 янв в 15:48 
What do you mean 'what happened to all the textures'? Everything looks normal on my end. The only thing I can think of is that you didn't download the content pack.
serjo 26 янв в 7:58 
WHAT HAPPENED TO ALL THE TEXTURES!!?!?!? Sorry for screaming.
Xan42  [создатель] 18 дек. 2024 г. в 13:26 
@Reon Kenedi
The main limitation I ran into had to do with model resizing.
In the Amnesia level editor, you can stretch and squish models along their axis. Source doesn't have this feature, so for most resized models I had to modify them in Blender and export them as separate models. This was tedious to work with and probably wasn't doing the file size any favors. The later levels relied too heavily on this feature, which is why I never finished them.
Reon Kenedi 17 дек. 2024 г. в 21:16 
If you ever regain motivation, you could use the Infmap base to continue the map past the world limitations, unless you reached the model limit.
⋆。˗ˏˋsfXˎˊ˗ 。⋆ 10 дек. 2024 г. в 15:59 
ah yes my beloved catle, to think if not for the shadow and the orb this place could have been cool to live at.
Plague Doctor F 12 ноя. 2024 г. в 13:59 
Holy crap I'm so happy this exists. I always wanted to see how the castle would look like if everything was connected together. A bit sad how the real thing would overlap with other levels, but you managed to do an amazing job.
zira769 7 ноя. 2024 г. в 9:19 
I'm impressed, It's a fun crossover game. Thank you for taking the time to do this.
🐀 Russian Bert 🐀 26 окт. 2024 г. в 8:02 
best map port I've ever seen! keep up the good work!
lupita198912 19 окт. 2024 г. в 13:40 
wasn't expecting this in 2024, thanks
Symbol of Imperium 11 окт. 2024 г. в 14:30 
Probably the best Amnesia map so far in terms of scale, at the very least. Solid work.
coyle's thunder thighs 9 окт. 2024 г. в 2:33 
thank you for recreating castle brennenburg this is stunning
Saint Aldrich ⚜✟⚜ 8 окт. 2024 г. в 17:27 
Great job
sandplayer 8 окт. 2024 г. в 11:04 
You did a very good job! If you want to make a supplement or a second part of the map, good luck to you! The map is very well done!
Xan42  [создатель] 8 окт. 2024 г. в 10:52 
@Brasduri
Unfortunately not. I wanted to do the other levels, but general burnout and Source engine limitations made it far too tedious to continue. Specifically, model resizing; you can stretch and squish models in the Amnesia level editor, but to do the same in Source, you need to resize the model in something like Blender and export it as a separate model. There was too much of this needed in the later levels. Even some features from the levels I did do were omitted because of this. For example, the dungeon kitchen in this map lacks the fire pit from the actual game.
Brasduri 8 окт. 2024 г. в 5:16 
is there any plans for a part 2 map with latter half of tdd?
lari 7 окт. 2024 г. в 10:44 
very cool
Coffee Man 7 окт. 2024 г. в 4:21 
Absolutely fantastic! You're pretty good!
John Dayshower 6 окт. 2024 г. в 13:45 
amazing
ThatGamingGirl 6 окт. 2024 г. в 13:20 
you did a amazing job :ds_goodcup:
Pizza Catto 6 окт. 2024 г. в 12:57 
Glad to see this absolute peak horror game hasn't been forgotten, God speed to you for porting this to Garry's Mod
473mL of G11's urine 6 окт. 2024 г. в 12:30 
very nice
Xan42  [создатель] 6 окт. 2024 г. в 11:45 
@Želvominus Rex
I took a look at SOMA and it seems to have the same problem that stopped me from completing all of TDDs maps: an abundance of resized props (which I've already complained about in the comments here, so I wont go into detail again, unless you want me to). There's also the fact that the levels are much much more detailed with props than TDD (enough to make the level editor lag on my computer)
If I did ever port SOMA, it would likely just be the models rather than recreating the levels. Sorry to disappoint.
Valkyries733 6 окт. 2024 г. в 11:19 
yes, make a soma map
❄ Želvominus Rex 6 окт. 2024 г. в 9:14 
Do you consider ever making a soma map ?
Xan42  [создатель] 5 окт. 2024 г. в 22:39 
@TheRedBryant112
If it's possible to recreate the game elements in Source, then it's beyond my current abilities. I don't know how I'd make a custom NPC monster spawn and patrol/hunt the player (especially on a map this big, with parts of the level separated by ladders or teleports).
I figured it was best to keep the map more sandboxy and leave it to the players to spawn in the monsters if they wanted to.
TheRedBryant112 638 5 окт. 2024 г. в 18:23 
do you think you could "recreate" the game? i mean add like a campaign style thingy with the monsters? its just a thought, you don't have to do it if you don't wanna.
wλve 5 окт. 2024 г. в 14:06 
"Who's that handsome guy in the corner?" :steamthumbsup:
common_male_rural01.mdl 5 окт. 2024 г. в 10:11 
hes name is daniel
sandplayer 5 окт. 2024 г. в 7:40 
this is ahueno:steamthumbsup:
WorldlyRook709 4 окт. 2024 г. в 10:28 
The bunker map is nothing too complex
Xan42  [создатель] 4 окт. 2024 г. в 9:14 
@WorldlyRook709
When I get around to buying the game, I want to try. But don't get your hopes up as I'm not sure how feasible it would be for me to recreate the levels in Source.
WorldlyRook709 4 окт. 2024 г. в 1:22 
Can you try to do amnesia bunker?
Henri 3 окт. 2024 г. в 22:37 
thanks for the answer
Xan42  [создатель] 3 окт. 2024 г. в 20:22 
@Vedris
Oh, I tried. Like I said in the description, I wanted to do all the maps.
Short answer - Source engine limitations made it far too tedious to continue
Long answer - One of the features of the Amnesia level editor is the ability to stretch and squish models placed in the level along each axis. Source doesn't have this feature. I had to resize the model in Blender and then export it as a separate model. This wasn't too bad in the early levels as, with a few exceptions, there weren't too many models that needed resizing. But, as things went on, resized models became more and more prevalent. Eventually it became too tedious having to go to Blender, resize a model, export it, compile it (for a variant that's only used once), then have to resize the same model again with different values (for another variant that's only used once). It probably wasn't helping the file size either.
Vedris 3 окт. 2024 г. в 18:40 
If you won't do Penumbra, will you at least try to do the other Amnesia maps?
PastelEsp 3 окт. 2024 г. в 15:43 
Holy peak this is really good.