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complete the cycle.
It will probably be the best if I make it selfcast only as you said, then it will work similar to how it does in Warframe.
Thanks for the report again I appreciate it, have fun!
I iterate through the pawns injuries and then I call injury.Heal(1f) so I guess scars are counted.
I will do some research on how to fix this issue.
Looking forward to more mods from you. o7
I have removed the parent node so it will function properly without Ideology now.
For existing users, there might be a small and hopefully one-time error when loading a save where you have a pawn that is affected by one of my hediffs. If such an error occurs, I would recommend waiting for the hediff to remove itself naturally (or you can speed up the process with dev mode) and then there should be no more problems.
Ash is next, then maybe Saryn or Gauss. I'm just trying to find frames with abilities that translate well into Rimworld, like some abilities are crazy like Mag for some reason...
And yes every ability EXCEPT for the photon strike only damages hostile pawns. Idk why I made the photon strike like that but yeah...
2nd. When a power says "damage to all enemies around you" that's actual enemies right? For example if I use Rhino Stomp in the middle of a fight with allies around it will not damage them too, will it?
I have just had more than one scenario that I have melted my own pawns on accident while using Psycast
I want to change this functionality to where it disappears after 30 seconds but I have been very lazy lately.