Total War: WARHAMMER III

Total War: WARHAMMER III

Empire Tanks ( Vanilla 6.X.X ) ( MCT ) (NEEDS ASSET PACK)
155 Comments
Lockwood 5 Jul @ 8:03pm 
I just tried using these tanks in a battle, and they simply aren't firing the main weaponry. Whether by themselves on fire-at-will, or by manually making them target units. They have line of sight, and they just.. Look at the enemy. Nothing happening.

I'm a huge lover of your Dawi Zharr mods, so this was quite surprising to discover, as well as unfortunate.
That_Guy 28 Jun @ 6:50am 
Would you make these potentially mounts for master engineers :)?
DocHolliday 3 Jun @ 2:45pm 
Also, I absolutely love that you managed to make the tracks actually function, just felt like saying that after playing the Modern Warfare mod for a while lol. It's an amazing mod but it looks goofy as heck when the tracks are completely stationary while the tank is moving.
DocHolliday 3 Jun @ 2:42pm 
These still DESPERATELY need the ability to rotate in place like other steam tanks... They get stuck on random stuff especially during sieges very often... Amazing mod, all of your mods are super cool. However, I really wish you didn't give them their own, weird, unique movement when the default steam tank animations would have worked fine. I mean the frame for these is literally the default steam tank is it not?
Sin 19 Apr @ 5:15pm 
Why no Tank mount for Engineer heroes like you do for other races?
marc.on.pluto514 15 Apr @ 9:04am 
no sfo submod?
Steiner 10 Apr @ 5:58am 
I got to level 30 and unlocked the Sigmar's fury but i can't recruit it or see it as a unit in either Ror or normal units. Its not showing up for me. Playing as Balthasar. Got all buildings.
Guts The Black Swordsman 4 Apr @ 12:26pm 
Can we recruit multiple Heldenhammer and Sigmar's Fury? if yes I would like to know I love this mod.
XF0FOF0X 21 Mar @ 4:43pm 
baneblades :D
Schrodinger's Bodybag 18 Mar @ 7:01am 
Is it just me or do these tanks under-perform in auto-resolve? Skaven esoterica had a similar problem with it's artillery units, so maybe an issue with artillery type units?
Church A.I 7 Mar @ 2:04am 
It is the baneblade!
墨倾无垠 28 Feb @ 1:18am 
could you make these tanks move faster? I feel they are too slow.
just give me 40k mod ! (all jokes a side, nice mod)
Zaphara 1 Feb @ 2:31am 
Same, would love the SFO treatment
RudeKittenToot 29 Jan @ 3:58pm 
I would sell my child for SFO submods to your tanks :(
Honest 27 Jan @ 10:59pm 
Please make the muzzle flame more detailed.
DocHolliday 25 Jan @ 3:23pm 
These are really cool but you didn't give them the ability to reverse or turn while stationary like any tracked vehicle can. So trying to navigate in sieges is often suicidal for these as they just get stuck on walls. Also the bulwark tank is virtually useless against anything that isnt a tier 1 infantry blob. It barely hurts anything else and runs out of ammo faster than any of the other tanks except maybe the helblast tank. Unfortunately the bulwark tank turns holy purifying flames into puppy loving peace flames.
Boshty 25 Jan @ 8:52am 
Daemons? Gods? End times? bah, *spits and spools up the rotary cannons* :D
usul 23 Jan @ 5:24am 
Hello Thank you for this excellent work. I have a problem. I can't get access to the construction of tanks in buildings. I only have the regiments of Renont. I have the impression that is not totally compatible with "TW Millennium: Modern Warfare" or I missed something in the implementation.
KornTheBlackdick 18 Jan @ 5:37am 
Someone have an uncapped unit quantity?
I would like to use these tank with my infantry line from mod Gun of Empire.
Bokune 28 Dec, 2024 @ 5:05pm 
I love them but I feel like they are too ... bland for the empire ... I don't know it's not my fave thing about the empires design but they do tend to be very colorful
CmdrKL 27 Dec, 2024 @ 4:15am 
WHOA ... time for the my nth Empire campaign :D
Economic Terrorist 22 Dec, 2024 @ 7:14pm 
STOP MY PP CAN ONLY GET SO ERECT.
princeis13yearsold 21 Dec, 2024 @ 10:28am 
I fucking love you
Hyperborean 10 Dec, 2024 @ 4:58am 
hey bro i just love yuur tank mods i use it everyday can you make also tanks for

1.Cathay
2.Dark Elves
3.brettonia

keep up the good work.
RisingDawn 7 Dec, 2024 @ 12:42pm 
Any chance of getting a Cathay Version of this mod like the Kislev one.
2507621618 28 Nov, 2024 @ 5:46am 
dear sir could you make a 2/3x SIZE MOD?more tank more power
Finlay 24 Nov, 2024 @ 4:08pm 
the jiggle also gets worse the further away you are from the wreck also
Finlay 24 Nov, 2024 @ 4:07pm 
theses the normal steam tanks the landships and the wagons of any kind modded or not
Finlay 24 Nov, 2024 @ 2:51am 
why do the wrecks jiggle can anyone help me ?
julian.walzl93 12 Nov, 2024 @ 3:24am 
more more more more please
FlintTheWanderer 8 Nov, 2024 @ 2:27pm 
can anyone tell me why my models are invisible??
DRAGUNOV CRUX 3 Nov, 2024 @ 8:14am 
If you were to remove the cap (playing a shenanigans OP run throw), then where would one look to modify a value?
Flassche 31 Oct, 2024 @ 7:14am 
Mount only version?
HAL 9000 28 Oct, 2024 @ 8:54pm 
Bug Report: Once I upgrade the Vehicle Construction Building to tier 5 I lose access to the tanks in that settlement recruitment pool. I'm not sure if this is a specific mod interaction or just a bug with this one, haven't tested, can't be bothered to test, just going to report and move on with my life.
Great work btw, a fantastic way to kill elves.
DASSBEAR 28 Oct, 2024 @ 8:43am 
Mod spotlight youtube video, had a blast creating this https://youtu.be/IeBSCfBMM7k?si=JQm9ZN-IwabQsXor
Nashing 28 Oct, 2024 @ 5:54am 
Well make the RoR tanks standard units make to where you can actually recruit them early in campaign
DASSBEAR 26 Oct, 2024 @ 4:29pm 
Hey I'm covering this mod In a upcoming mod spotlight but I'm also wanting to communicate with you as potential interview as a prominent modder. Many people have no idea what modders accomplish or have to do to create this mods. Let me know the best way we can communicate if your interested. I also wouldn't mind paying for your time.
Nashing 22 Oct, 2024 @ 4:41am 
well i love these units like all the other modern warfare mods, but always get frustrated w/ tech tree and building chains before i even get to use the units, so what turn you have to get too for end game tanks?
Xanadu 21 Oct, 2024 @ 7:26am 
perhaps skaven warp-technology warfare-tanks next, please-please yes-yes?
Yog 18 Oct, 2024 @ 11:44pm 
This guy will make Total War: Warhammer 40K faster than CA......
totalwarwarhame13 14 Oct, 2024 @ 6:44pm 
Will there be future SFO submod? If I use this mod without SFO's balance what would I miss?
agent.theory 14 Oct, 2024 @ 5:25pm 
Excellent work! They all look and work great. I didn't notice any graphics problems in my game.
[Ω]OSFox 13 Oct, 2024 @ 6:48am 
Я не знал, что мне будет необходима мощь 11 стволов в warhammer.
It Is The Baneblade!!!
「Des」 11 Oct, 2024 @ 1:16am 
Maybe we should get a dreadnought before a Titan mate lol
julian.walzl93 10 Oct, 2024 @ 8:56am 
Thanks man, I love your work
xXx_69TRAnsÃo69_xXx 10 Oct, 2024 @ 7:15am 
Waiting for some Imperium like Titan from WH40K :D
_D3rpyN3wb_  [author] 10 Oct, 2024 @ 6:32am 
@The depressed Necron lord yes they do benefit with Elspeths Gunnery
_D3rpyN3wb_  [author] 10 Oct, 2024 @ 6:32am 
@Milkshake Actual oh its the Sp-[h1][REDACTED BY GW][/h1]

@julian.walzl93 Will work on rocket shenanigans after i create some for cathay :WH3_skragHapp:
Milkshake Actual 9 Oct, 2024 @ 2:44pm 
Now all we need is power armored guys