Left 4 Dead 2

Left 4 Dead 2

Shoving Clowns attracts nearby commons
18 Comments
Geebanger0  [author] 2 May @ 9:56pm 
normally when a clown walks, all nearby zombies will follow it. With this mod, if you shove a clown, all nearby zombies will attack you
@Geebanger0 Regarding this mod,
I remember that when you start the fair map, there's a dialogue that any of the survivors can say, warning us that the sound of the clowns (and if I'm not mistaken, it's when they walk that they attract nearby zombies).
And according to what I read, this mod means that when you push them, they also attract nearby zombies? So to speak, your mod gives the clowns a second "function or advantage," so to speak.
Since they run away when they see us, and the sound of their shoes attracts zombies, so now if we push them, they'll also attract zombies?
λ Eiku λ 16 Feb @ 8:27am 
Is it possible to make infected passively follow a clown that is just wondering around?

I highly doubt it but I thought I'd ask either way.
skullmonkey 7 Oct, 2024 @ 10:25pm 
they dont like when you hit their leader
Catxhunter13 5 Oct, 2024 @ 9:30am 
they didn't like the pushing the clown prank, taken it very personally
Geebanger0  [author] 3 Oct, 2024 @ 12:35pm 
:frank2:
Specters Scream 3 Oct, 2024 @ 6:05am 
POV: Hes touching my child
you touchin child?
NO!
Geebanger0  [author] 2 Oct, 2024 @ 9:27pm 
No idea, I haven’t even started making it yet. I’ll experiment a bit with what I’m able to do and then I’ll let you know.
Leon 2 Oct, 2024 @ 8:22pm 
About the gunshots attract horde feature, what if I'm using silenced weapon mods that uses lowered gunfire sound to match the weapon? Will it has a loudness radius like unsilenced weapons? Will the CIs got attracted due to weapon type instead of weapon fire sound?
Geebanger0  [author] 2 Oct, 2024 @ 4:05pm 
Now that’s an idea and a half right there. I’d thought about it a while back (pretty sure I mentioned it in a thread, like you said) but that was before I’d done any work with scripts. I’ll work on it soon as I get home
kurochama 2 Oct, 2024 @ 2:44pm 
Btw, somehow I got a random idea that you might be interested. I ever saw a discussion thread about someone asking for possibility to make gunshots attract zombies nearby (normally, zombies only turn around most of the time & rarely go aggressive when a survivor is shooting nearby). This mod of yours has already proven that it's possible to make something like "Gunshots Attract Horde" . If you plan to make that, my clue is to use "weapon_fire" event function, & then use "player.GetActiveWeapon().GetClassname()" to register each gun with different radius of loudness that could attract zombies, based on characteristics of each gun (loud guns= wider radius, silenced smg= narrowest radius).
kurochama 2 Oct, 2024 @ 1:07pm 
Zombies: "How dare you to do that to our funny guy?!!" :steamhappy:
Zaden 2 Oct, 2024 @ 9:44am 
"So... You like kicking butts, do ya?
We'll show you old man!"
[TW]NANAwhal69 2 Oct, 2024 @ 9:02am 
DON'T TOUCH THE CHILD
GEO ❤ 2 Oct, 2024 @ 4:41am 
Simp of Billei Ellis :v
Geebanger0  [author] 2 Oct, 2024 @ 2:40am 
:frank2:
7ᴇᴍᴘᴇsᴛᴲ 2 Oct, 2024 @ 2:29am 
simps protecting their e-girl:
TuMaravilla 2 Oct, 2024 @ 1:35am 
Great, good work :):health: