Arma 3
ROS House Clearance System and Demo
27 Comments
RickOShay  [author] 5 Dec, 2024 @ 1:44pm 
@Minecraf no problem shout if you get stuck.
BetonKocka 5 Dec, 2024 @ 5:48am 
oh sorry
RickOShay  [author] 4 Dec, 2024 @ 8:37pm 
@minecraf.. please read the above info.
BetonKocka 4 Dec, 2024 @ 12:13pm 
Can i get like a tutorial on how to use this please
RickOShay  [author] 7 Oct, 2024 @ 2:24pm 
@Blacknight - it's possible but not easy.
BlackKnight 7 Oct, 2024 @ 1:19pm 
can this be converted to mod?
RickOShay  [author] 7 Oct, 2024 @ 4:57am 
@Ahwama - sorry not clear what you mean. Please send friend request and PM me and we can get it working with those mission types.
Ahwama 6 Oct, 2024 @ 9:52pm 
Hi, i want to ask, is it possible to activate the script with another way other than mission file? i want to use it on DRO or DSO but i cant seems to find the file location (bear with me, im new to this script thingy)
Exocet 6 Oct, 2024 @ 8:26pm 
Rickoshay the GENIUS :insfist:
RickOShay  [author] 6 Oct, 2024 @ 2:00am 
@Bigg Gunny Wiggin - possibly but not in the very near future.
RickOShay  [author] 6 Oct, 2024 @ 1:59am 
@Soraa_Chi - please watch the video. The player points at a building and selects 'Clear the building'. AI auto clearing ironically requires a lot of micro management over time - selective clearing keeps your AI team mates close and works more reliably particularly in MP where players are clearing as well. It's a good idea and I may be able to add this later on.
RickOShay  [author] 6 Oct, 2024 @ 1:46am 
Ok I have added a new Direct Download which includes the HC demo and the script and example init.sqf and description.ext files to make it easier. If you don't know how to add this to your mission after reading the instructions please PM me and I'll gladly help you.
Soraa_Chi 4 Oct, 2024 @ 10:34pm 
Does this require the player to tell them what to do or can they do it by themselves in a AI group?
Bigg Gunny Wiggin 4 Oct, 2024 @ 6:36pm 
Is a modded version in your future plans?
RickOShay  [author] 4 Oct, 2024 @ 12:21am 
Thanks @Ahwama - Lithium is one of the most difficult of all maps due to the use of jbad, overlapping and other broken buildings. To get AI to reliably clear buildings is the most difficult (impossible) of tasks. To get a team of AI to simultaneously clear a building exponentially increases the risk of failure - AI getting stuck etc. So I'm not sure I can make that work. That said I've been looking at it fornsome time.
Ahwama 3 Oct, 2024 @ 10:12am 
K, update, i finally can make this script work on my mission and surprisingly can clear lithium map building, good job bro, but if u dont mind me asking, d u have a plan to upgrade the script to let group of AI clear the buillding instead of 1 AI?
wondermouse 3 Oct, 2024 @ 9:47am 
Hello Rickoshay:
In your video, the AI ​​is instructed by the player to use hand signals, e.g. to kick in doors. In your MAIN FEATURES it says "AI clearance units open doors with hand animations". How can I give the AI ​​these hand signals in single player mode? I don't know a key for the command. Don't I need the ACE_mod for hand signals?
I also tried the mission in MP, but only the player can kick in doors or take other measures.
Predator14 3 Oct, 2024 @ 8:26am 
@Rickoshay
Impressive ! I also said to myself, he must have worked for weeks, but you tell me 4 months? all my respect!
RickOShay  [author] 3 Oct, 2024 @ 7:44am 
Komodo and 1-506Ranger thanks for the continued support!
RickOShay  [author] 3 Oct, 2024 @ 7:44am 
@Bax thanks man.
RickOShay  [author] 3 Oct, 2024 @ 7:43am 
Ok I've added a direct download link to simplify the process of unpacking the demo. Steam doesn't support script only uploads as you know. Should you need help installing in your mission - I've included the basic instructions above as well as a more detailed version included in the zip file.
RickOShay  [author] 3 Oct, 2024 @ 7:37am 
@Predator14 - Thanks man - four months work!
Predator14 3 Oct, 2024 @ 5:17am 
OMG impressive ! really really good job rick ! ;) NICE ! ;)
Bax 3 Oct, 2024 @ 3:55am 
a - ma - zing! thanks, you never dissapoint!
Komodo 3 Oct, 2024 @ 2:21am 
this is a scenario that is used to showcase the the script and how it works, so copy the script sqfs and lines of code in the init.sqf and put it in your own mission folder to enable this script to work in them
1-506Ranger 2 Oct, 2024 @ 5:39pm 
Another incredible addition to your collection. Thanks!
Komodo 2 Oct, 2024 @ 4:45am 
Rick u beautiful genius