Company of Heroes 3

Company of Heroes 3

(2) Gemello
15 Comments
bockla  [author] 10 Apr @ 1:13pm 
Map is now Updated! Welcome to Gemello 2.0
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3341651533

Ironically, it looks like little change. In fact, the map is now completely different, about 12 hours more work went into it....
I followed the recommendation of the Relic team and changed all the waters to shallow waters. I am far from finished with my work. However, I am interested in feedback from Gemello 2.0 (Shallow waters). Feel free to test!

A list of updates:
- All waters are now passable
- Complete rework of the two canals and all structures, objects
- Insertion of another jetty
- Removal of some unnecessary walls and objects (will continue)
- etc...etc...

bockla ♨️
AlpokoLoco 4 Apr @ 11:54am 
New update was a good improvement
bockla  [author] 2 Apr @ 7:00am 
@Pingu
Thx mate, nice that u have fun!
Pingu 1 Apr @ 3:48pm 
New update plays well, I like it with the two new routes.
Pingu 19 Jan @ 1:29am 
Played it today and I really like it!
All-in-all very well made design, both gameplay and artstyle.
Sidenote: Pls erase the old 'colour map' where you can still see lines drawn from the wip-layout.
Timevans999 13 Jan @ 6:07am 
Very nice, I really like the artwork it definitely works!
bockla  [author] 10 Nov, 2024 @ 9:57am 
@Vlady the Impaler
Hi Vlad, really appriciate ur comment, the map isnt finished yet. The map hopfully can compete at the upcoming Mapping Competition.

I planed on remaking "Langres" from CoH 1. Since Mapping is a hobby i love, but also time consuming i have to see what i will be able to do here :)

Salu!
Vlady the Impaler 8 Nov, 2024 @ 11:27am 
I have to say the Ai seems particularly inactive on expert in terms of VP capping, but that ain't your fault I'd say, it's more of an Ai being too cautious and not prioritizing the cap issue :°
Vlady the Impaler 8 Nov, 2024 @ 11:26am 
mate what the hell is this!!! This has to be the absolute best CoH map ever just for ambiance & setting.
It feels like one of those old secret 19th century places mixed in with Jurassic Park style of post-apocalyptic vibe, I'm just in awe at its artistic merit! :GoldDE:

If you ever get to rework Vire River Valley... I really would love to see it in CoH3, officially! And same for this one, definitely has to make it in game imo, it's a huge refresher!
bockla  [author] 11 Oct, 2024 @ 10:34am 
- Resources Layout update!
bockla  [author] 10 Oct, 2024 @ 11:34pm 
Thx a lot @Pingu! :)
Pingu 10 Oct, 2024 @ 3:04am 
Super pretty! :)
bockla  [author] 5 Oct, 2024 @ 2:12pm 
Thx @Tiberius, i will consider ur mentions next pass for the map :)
Tiberius Ryker 5 Oct, 2024 @ 10:16am 
I first want to say great job on this map, it looks good, the victory points are spaced out well,the AI pathing worked fine, and you had varied site lines incorporated allowing for surprise attacks. I do want to mention that on the southern border of the map I saw enemy infantry go outside the borders of the map briefly, and on the border of the canal I saw the yellow "light crush" map maker boxes, other than these minor issues you did solid work.Good luck on the competition.
Shadowphreak 2 Oct, 2024 @ 2:39pm 
Stunning! :)