Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Engine and Tracks Sound Mod V2.5
38 Comments
Sal'puga 10 Jun @ 2:47am 
Nice mod bro:firealone:
TrippleSix  [author] 4 Apr @ 10:10am 
you gotta adress that to the devs bro xD

thanks!
Evandari 3 Apr @ 2:05pm 
unrealistic, the Ferdinand didn't immediately explode and the tigers transmission didn't grind then break.

jokes aside, great sound mod.
Zynso 7 Jan @ 7:08am 
yeah it's prob the games engines fault when it's under heavy pressure
williamb1995 1 Nov, 2024 @ 10:07am 
I have the bug in conquest and in editorm during big fights the motors no longer make any noise.
I did the test with your activation and no change.

my sound settings;
sampling rate 44KHz
Buffers 64

it's probably the engine, I already have FPS problems with my 7900xtx and 5800x3d, I love the game but the engine is giving me a hard time
TrippleSix  [author] 1 Nov, 2024 @ 9:39am 
the gem engine, i mean
TrippleSix  [author] 1 Nov, 2024 @ 9:38am 
also i did not have this bug yet. as far as i know the engine can be weird at some times making sound cut off, when theres to much sounds playing at the same time.

maybe check your audio settings ingame?
TrippleSix  [author] 31 Oct, 2024 @ 9:41pm 
how did you get this?
editor?
dynamic campaign?
sp campaign?
multiplayer?
williamb1995 31 Oct, 2024 @ 8:28am 
I have a bug, when there is a lot of shooting, the engine sounds cut or jerk, is this normal? as if there were too many sounds
TrippleSix  [author] 28 Oct, 2024 @ 1:26am 
****UPDATED****

mod loader should now find this mod, changed the mod.info file.

added m4 and m4a2 sherman variants engine sounds.

m4a3 uses m4 sounds as a place holder.
Alonso 27 Oct, 2024 @ 3:38pm 
please add sounds when a tank is destroyed, of the crew inside shouting for help or screaming whilst burning alive :steamhappy:
TrippleSix  [author] 27 Oct, 2024 @ 4:23am 
@AlexUFO
good catch, you are right.
will be changed later today
AlexUFO 26 Oct, 2024 @ 8:22pm 
@Gamer Oswald Mosley
I have same issue here. It's because there's a format problem of the contents of the "mod.info" file. Could you correct that, thanks! @TrippleSix

I think the right format is like this below (lowercase label):

{mod
{name "Engine and Tracks Sound Mod V2"}
{desc "Changes Sounds of some of the Tanks"}
{minGameVersion "any"}
{maxGameVersion "any"}
}
TrippleSix  [author] 26 Oct, 2024 @ 3:46am 
@Legacy, dont worry lol
yea i am still thinking about it to change it in the future. i just want to get the US stuff done first, which is kinda a pain in the a**
Legacy 25 Oct, 2024 @ 11:58am 
great sound mod, until the tiger tank. Not trying to crap on your mod but will it be a possibiltiy that the tiger engine will change? PS, it's the same sound for the Panther in MOWAS2
GHOSTDIVIS0N 15 Oct, 2024 @ 11:25am 
the way to fix that with the mod manager is select mod folder > 400750 > then press enter and it'll appear.
TrippleSix  [author] 13 Oct, 2024 @ 8:39am 
sorry, cant help you with that, because i dont use any kind of manager. i let those mods just run by workshop and the ingame "manager".
Gamer Oswald Mosley 13 Oct, 2024 @ 6:15am 
Not sure if anyone else is having this issue, i use Mrcookies mod manager but this mod is the only one not showing up, and i am unsure if i hit some limit of the mod manager or something else is funky
TrippleSix  [author] 11 Oct, 2024 @ 10:44am 
****UPDATED****

check out the update log lol

showcase video of updated german engines is up as well, enjoy

next plan: US tanks
cool dude 8 Oct, 2024 @ 4:39pm 
Very cool.
TrippleSix  [author] 6 Oct, 2024 @ 7:44am 
thanks, glad to hear that
BroDimm 6 Oct, 2024 @ 7:27am 
keep up the good work. personally the volume and the variety of sounds for current version is good now. I'm using it on every play session.
TrippleSix  [author] 6 Oct, 2024 @ 7:10am 
current plan: updating each nation+showcase video and releasing it as an update.

(russia is gonna be hard nut, cuz every footage is captured with a potato phone and its even harder to find any recordings, right now they are as close as it can get i believe, if i cant find good enough sounds for them, im just gonna overhaul only GER and US)
BroDimm 4 Oct, 2024 @ 7:36pm 
@stellar-INF you can just always custom the mod to your liking by modifying, or dupe this mod for you and your friends and custom it to your liking. Make it private/friends only so it don't violate the author copyright -by his permission.
TrippleSix  [author] 4 Oct, 2024 @ 9:32am 
you can do it anyway and when playing with friends, just disable the mod. or have your friends do the same so it wont desync.

thats all up to you.

if you think so, imo they sound good, but they needed a little change, so i did a mod for that.
Stellar-INF 4 Oct, 2024 @ 8:51am 
I'm unable to do that due to playing with friends, it'll desync constantly and cause nothing but stress. Honestly the German Panzers don't really need any engine mods anyway because they sound 1:1 with their IRL counterparts aside from the Tiger 1.
TrippleSix  [author] 4 Oct, 2024 @ 3:06am 
@Stellar-INF
go to the drive where GoH is installed and then follow this path:

(your drive where GoH is installed)X:\Steam\steamapps\workshop\content\400750(not sure, if its the same number for you, or if theres even more folders. for me there is only one.)

when opening this folder there is a bunch of other folders like "3341685402" or so. click through them, until you reach this mod (makes it easier to sort them after "Date", last thing you subbed to should be on top.
then open up this path:

resource/sound/vehicle.pak(open .pak with winrar)/vehicle: now you should see 2 folders called "engine" and "tracks".

open them and delete every folder except the "M3_Halftrack" and "sdkfz251" folders.
you now only have the halftracks as a sound mod.

beware that, whenever i update it, you have to do the process again.


might do it separate in the future, but for now im still focused on updating this mod.
Stellar-INF 4 Oct, 2024 @ 12:14am 
Would you be able to make a separate addon for the half-tracks? The new sounds for them are a godsend, just not a fan of the tank audio.
TrippleSix  [author] 3 Oct, 2024 @ 2:24pm 
halftracks were too loud, lowered volume, needs more testing
TrippleSix  [author] 3 Oct, 2024 @ 11:41am 
@BroDimm
there you go, check out the video.
your halftracks should be updated by now ;)
TrippleSix  [author] 3 Oct, 2024 @ 7:48am 
found some footage of the original M3 halftrack and a german 250 engine, but i need to mix them to fit the game, will take some time
TrippleSix  [author] 3 Oct, 2024 @ 7:26am 
i did not edit the halftracks :D
BroDimm 3 Oct, 2024 @ 7:24am 
Bro @TrippleSix check the halftracks. Imho too quiet
C C D F 3 Oct, 2024 @ 12:45am 
eargasm <3
Pegasus Oath 2 Oct, 2024 @ 9:15pm 
Sounds pleasing to my ears all those baddies getting crushed underneath my panzers!
TrippleSix  [author] 2 Oct, 2024 @ 10:35am 
thanks lol

there are files for the exhaust, which is the rev-up before going into "full" engine state
i might take a look into that into the future.

still waiting for ppl to say something like: X tank is too quite/too loud or sounding weird ect, so i can update those if needed.
BroDimm 2 Oct, 2024 @ 9:40am 
the Tiger I is DOPE
BroDimm 2 Oct, 2024 @ 8:36am 
in the beginning of the acceleration, i wonder if possible those tanks (especially shermans and T34) having somekind of aggressive rev-up