Europa Universalis IV

Europa Universalis IV

Anbennar Submod - Kobolds in East Serpentspine
46 Comments
elbaf 29 Apr @ 3:13am 
Hi, any update?
[Armag]guigui1714 7 Apr @ 10:17am 
yo ! cool mod but i had a bug for the mission ze ezkizexan, the country is not formed and the missions become generic missions
Col_Aur(ful) 19 Feb @ 9:27pm 
Love to see more content over there. Currently playing an Amber Sniffer campaign and after you form the goblin formable you don't get any new missions which kinda sucks
Kings_Dragons 25 Jan @ 10:52am 
bug with pop, the kobold are considered minority but not majority when i ascend my culture
whip37 17 Jan @ 6:11pm 
very fun mod
TIBERIUS EQUITIUS GRACCHUS 16 Jan @ 6:52pm 
If possible, could the Half-Dragonarian be made a "Dwarovar native culture" so they have access to monuments in the serpentspine? Kinda sad to lose those when you change cultures, since for example the dwarven dungeon monuments all require a culture to be native to the serpentspine to use them.
1571498750  [author] 16 Jan @ 6:31pm 
@elbaf Oh, actually I have already added one for dwarven pantheon, you can receive it If you play as Ozum-Gronzudhum long enough.
elbaf 13 Jan @ 12:33am 
Thanks. Maybe also more gods for dwarven pantheon, some dragons gods there?
1571498750  [author] 12 Jan @ 6:59pm 
@elbaf Ok, fixed it now, I forgot to add the modifier removal sentence in the peace events before.

About your advice to make the influence based on hold levels, I'll consider to make it in future update.
elbaf 11 Jan @ 7:19pm 
somehow after my war with command i still cant start war with other countries - why?

also i think could be better to make influence of dwarves/kobolds depends from lvl of hold, because its hard for me to make good balance for Jade Empire misisons
elbaf 11 Jan @ 2:37pm 
@author ok, i just had to remove kobold submod... strange that made sth like that
Tyyx_4u 11 Jan @ 12:07am 
Good mod:steamthumbsup:
1571498750  [author] 10 Jan @ 5:30pm 
@elbaf Hmm, I have already make azurescale's unit using the greenscale kobold unit sprites before, is there any bugs or conflicts causing it unable to work?
1571498750  [author] 10 Jan @ 5:30pm 
@Carpe Verpa Ok, I've fixed it, it seems that I forgot to update one of the artificery related gui files in the last update, now it should work.
Carpe Verpa 10 Jan @ 9:40am 
Unfortunately, the artificing problems I described earlier still seem to be taking place, even with the update. I'm not using any submods besides yours.
AmyClaraRose 10 Jan @ 7:03am 
nvm im a idiot never realized it was a decision
elbaf 10 Jan @ 6:58am 
no. i mean i hate default units look. i mean could you make units kobold look, like other kobold nations?
AmyClaraRose 10 Jan @ 6:56am 
when you make it so you cant declare war in new MT you cant declare war on command either
1571498750  [author] 9 Jan @ 9:02pm 
Eh, you mean the great spirits in haless?
elbaf 9 Jan @ 4:24pm 
uhh could i ask for kobold sprites? like copy from others?
Carpe Verpa 9 Jan @ 10:07am 
Enjoying the update so far! Unfortunately, I seem to be encountering a bug where certain artificery inventions can't be activated, despite successfully being researched.
Tom_the_Slayer 3 Jan @ 1:20pm 
I love this mod, but something in it breaks the artificery system as of the Fires of Conviction update
chopeye 8 Nov, 2024 @ 8:08pm 
Great mod super fun, although maybe the asks for help event (assuming that is from this submod as I haven't seen it before) could use some tweaks as not to drain your prestige when you cant afford a war but they KEEP asking over and over again
Vault 29 Oct, 2024 @ 7:17pm 
This mod was a lot of fun
Lemonz 28 Oct, 2024 @ 10:39pm 
Does this nation get Kobold Traps?
Sturmkrähe 23 Oct, 2024 @ 1:55pm 
I think you forgot a parentheses in the mission Meeting the Outsiders.
chopeye 22 Oct, 2024 @ 7:52pm 
Great mod love me some Kobolds, the Meet the Outsiders isn't working for me, it always says currently 0 (if im reading it correctly I cant know of any nations the a capital outside of Rahen?)
Border42 20 Oct, 2024 @ 1:18am 
Very impressive mod. One slight problem I've run into, the mission 'Meet the Outsiders' was rendered impossible In my game. There just weren't enough nations that met the requirements left by the time I got vision out there - both Rajnadhaga and the Jaddari did very well, leaving the area empty of candidates beyond Rajnadhaga itself.
FuF-FunStar_Lim 19 Oct, 2024 @ 5:59am 
yeah i have same issue
1571498750  [author] 16 Oct, 2024 @ 7:53am 
Hmm,weird.
I've tested Lorent with my mod active,and neither the local files nor the workshop files encounter the problem you had.Maybe there are some problems with your own download files or there are conflicts with other mods you activated.

Well,anyways,I've reupload my mod.If the problem still occurs to you,just disable it when you play other tags.
Baligdur 16 Oct, 2024 @ 1:24am 
It fired just after I started game as Lorent, in the first month.
1571498750  [author] 15 Oct, 2024 @ 5:26pm 
Hmm,can you make a more detailed description on how it happened?After all,the event you said shouldn't fire outside specific region.
Baligdur 15 Oct, 2024 @ 6:45am 
When I play as Lorent with this mod, in the first month event firing that I "accepted kobold proposal" making me their vassal. Bug or Feature ?
1571498750  [author] 13 Oct, 2024 @ 5:49pm 
Well,I'm currently working to make a alternative route with new mechanics and mission for this mod,so you can expect the mod will receive a major update for content expansion and overhaul around mid November.

After that,I think I'd be moving on to a new project.
TIBERIUS EQUITIUS GRACCHUS 13 Oct, 2024 @ 8:34am 
Well beat the mod yesterday, and I must say this was a delight! All the mechanics, from the NSCII to the culture conversion of the East Serpentspine/Northern Rahen was excellent.

Will more be added to this mod in the future, or will you be moving on to another nation?
Franz Libkind 12 Oct, 2024 @ 11:15pm 
At last, a kobold mod
Talisin Arsalis-Laputae 12 Oct, 2024 @ 5:18pm 
oh yeah i forgot about them! well i was thinking about doing kobolds again soon
1571498750  [author] 12 Oct, 2024 @ 6:22am 
Oh,you don't have to worried about that,I've modified the racial triggers so the new culture group would work fine with the racial system,besides,the new culture group is a multi-races culture group like anbennarian having half-elves and escanni having half-orcs.
Talisin Arsalis-Laputae 12 Oct, 2024 @ 5:43am 
seems cool so ill have to use it in my next game. I am wondering if this "new culture group" affects the racial pops since i know all non-humans are lumped into once single cutlure group. so I wonder what happens if there are two kobold culture groups?
Cube0fDestiny 11 Oct, 2024 @ 1:06pm 
I formed Ezkizan and the whole expedition system broke, if i remember correctly some formables in serpentspine require you to not have any expeditions in progress so I'd recommend adding something similar
1571498750  [author] 10 Oct, 2024 @ 7:53pm 
Ok,I'll get these fixed.
TIBERIUS EQUITIUS GRACCHUS 10 Oct, 2024 @ 2:59pm 
This is a real fun mod, really scratched that itch for a Serpentspine Kobold mission tree. Only real bug I have found is that the "Denounce the Command" has no alternative way to complete it if the Command died before you got to the mission. For my playthrough the Great Uprising succeeded and destroyed the Command before I even could see their lands. Since the Commands cores are gone, I can't even try to restore it if I wanted too.

Aside from that everythings gone great, though those decisions to vassalize nations right outside the Tree of Stone kinda don't work if they are under the Raj because you can't set up a spynetwork in a vassal.
Tyyx_4u 5 Oct, 2024 @ 8:42pm 
Kobold Power :steamthumbsup:
NebNeb 5 Oct, 2024 @ 9:57am 
Playing this mod rn, and i think the "Break the Chains" mission is added wrong. it changes the primary culture and not the province culture of Ovdal-az-ân
SchGang 5 Oct, 2024 @ 3:19am 
i have some suggestions if you wuold like to hear them out
SchGang 5 Oct, 2024 @ 3:15am 
this mod looks good