Barotrauma

Barotrauma

Smarter Bot AI
182 Comments
BewBew 17 hours ago 
The edit load out button doesn't seem to be working, it tries to load for a sec then nothing.

did some digging and it seems when i have BaroTraumatic/Creatures mod enabled it causes this issue, removing it solves the problem.
Khalunka 6 Jul @ 10:46pm 
I am quite curious to try this mod once I finally finish my first vanilla campaign. I will give tons of awards for sure. The description is great, will make my next journey a lot easier and less time consuming. (Also, less stressfull). What an incredible work... I will come back here to give some feedback, once that day of next campaign arrives.
[]Herz[] 6 Jul @ 3:46am 
Yeah, "Watering plants" would be veeery useful.
chaoyang_sjtu 4 Jul @ 5:22am 
can medics use medical from backpacks?
manuel 25 Jun @ 4:03pm 
Does this mod make medics actually heal people?
KyCoK_DoBRa 23 Jun @ 11:21am 
Thats INCREDIBLE !
Asztylej 23 Jun @ 10:48am 
The mods options do not show up on my multiplayer server, does anybody know how i can fix this?
Hikurac 22 Jun @ 10:51pm 
Any chance we could get a Baroverhaul patch? It adds a couple of instrument playing talents and it seems that you have to manually order the bots to perform them. Also, is there any way to make the perform order persist beyond each mission? It seems to go away when the sub docks to an outpost.
Diversus 20 Jun @ 9:37pm 
when I try to edit loadouts, pressing the button doesn't change anything and now further windows pop up. Any fixes?
fuyou 19 Jun @ 8:13am 
nb的mod,爱你
Hafen 16 Jun @ 6:35am 
Not sure if its a result of baroverhaul guns or this, but never before have I been more pissed at the game from the gunner bots just staring blankly through their guns at incoming enemies that they can see, have ammo and power to shoot at, and are in the firing line of. Even when using base coilguns they did this, and it's only happened after installing this mod
Unit_B5 16 Jun @ 2:53am 
If only bots could ...
Watering plants.
Extracted ore.
Didn't panic when they're underwater outside the boat without a underwater suit, but they're symbiotic with a husky.
Never took off the clown mask!
Played the game instead of me.

Cool job!
Hikurac 15 Jun @ 9:07pm 
Came here to ask the same thing. Only going to bother with plants if bots actually water them when idle.
CUMGUZZLER 15 Jun @ 7:02am 
Will the bots water the plants when idle?
[TLP] lucazz'tuoi 14 Jun @ 6:09am 
the only 2 mods that i have that change something are Dynamic Europa and More Outposts for Europa, btw the game lag only in city tipe outpost
Landbanana  [author] 14 Jun @ 5:28am 
@[TLP] lucazz'tuoi Well that's not good. Is there any module in particular that you've found causes lag? Most of the mod's effects should only target your crew, but there are a few things that I extended to other NPCs as well (such as the ladder fix).
[TLP] lucazz'tuoi 14 Jun @ 3:14am 
Seem like whit this mod enable the game LAG in big outpost whit a lot of nps
Landbanana  [author] 13 Jun @ 9:14am 
@Karkis That's really weird, but I'm glad it worked out, even if I don't know what the issue was lol.

@Pixadon Please make sure you have Lua for Barotrauma installed, as mentioned by @ChicagoKiller.

@Mr cai I'm sorry I'm not sure what you mean. The option that mutes bots is disabled by default, so if you enabled this then make sure you disable it again if that's your issue.

@shoolgate You mean the vanilla order, right? Waypoints outside a submarine are something I haven't figured out yet but some people have suggested similar things so I'll try to look into this.

@Sharchon Unfortunately no, but that would be really useful to have. I might look into adding something if it's possible/within my ability.

@Tollonen @Kartiplus Sorry about this! I had some stuff enabled that made it so that the Crew Loadout (and options config in general) was a lot more stable for me than it was for you guys, however I've since fixed that in 1.7.1. Please let me know if you still have this issue!
Tollonen 13 Jun @ 2:53am 
Not sure if this mod works at all? Running with LuaForBarotrauma, cs is enabled in settings; when I toggle orders in mod settings, it gets untoggled when i close the settings window, and no orders appear in the middle click menu. Also when I click on the crew loadout edit button, nothing shows up.

I'm seeing this error in F3 debug when I load just lua and SmarterBots: CL LUA ERROR (pathname to Lua/SBAI/Client/guiUtil.lua); cannot access field SBAI_hasTag of userdata<Barotrauma.ItemPrefab>
Sharchon 12 Jun @ 2:55pm 
Does this mod add any capability for bots to move things on the ship that don't have a direct cleanup order? I.E is there a way for me to tell the bots to store used empty canister railgun shells in the fabricator/near it to be recycled?
Kartiplus 11 Jun @ 7:04pm 
The button to edit the Crew Loadout doesn't seem to do anything, is this currently broken?
shoolgate 11 Jun @ 3:21am 
ai back to ship broken could fix it?
MR cai 10 Jun @ 7:47am 
How to make npc speak
ChicagoKiller 7 Jun @ 8:05am 
Pixadon you need Lua for Barotrauma, Lua is now installed differently. Refer to description of Lua for Baro workshop item
Pixadon 7 Jun @ 6:38am 
I can't for the life of me get it to work, it just doesn't appear, some pointers would be appreciated
Karkls 5 Jun @ 9:00am 
Honestly no clue why it didn't work at the start
Karkls 5 Jun @ 8:58am 
Got the mod to work in a server
Karkls 4 Jun @ 4:27am 
Removed all my mods except lua, performace fix and this mod, and it still doesnt work but it showed me an error, not sure if it's related to the mod but here it is.
[CL LUA ERROR] USERNAME C:\SteamLibrary\steamapps\common\Barotrauma\Lua/DefaultRegister/RegisterShared.lua:(285,18-46): [clr]: tried to register a type that doesn't exist: Barotrauma.AlObjective Decontainltem.
Landbanana  [author] 2 Jun @ 7:22pm 
@MrBender I added some additional options regarding the AI re-cuffing people in my current test build, so something should be in the next update.

@MrWomanStealer <3

@落星也 Yep! That's a work in progress (even got a lot of related GUI done recently).
Landbanana  [author] 2 Jun @ 7:17pm 
@Karkls If other Lua mods are working then the installation should be fine, but there may be an incompatible mod for whatever reason. Have you tries just running Smarter Bot AI" without any other mods? The lack of any console output is really strange.
Landbanana  [author] 2 Jun @ 7:14pm 
@Baikal Daud @Passive Tax Evader
The latest update your referring to is for my mod (1.6.5), right? If that's the case I genuinely have no idea what's going on, since I've been running that update without any errors since it came out a few days ago. If there's a chance you could post some of the console errors in the Bug Reports discussion I'll definitely take a look. It may also not be a bad idea to reset the mod configuration as well if it could be an issue with that. You can do this by going to your Barotrauma Save folder and deleting the SBAI.json file in the ModConfigs folder. The full path for me is C:\Users\USER\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\ModConfigs\SBAI.json
Judge Dredd 2 Jun @ 5:40pm 
Yeah having issues with the latest update, seems like assistants and other bots are trying to use items or their respective talents and it's throwing red errors, I've deleted the mod and reinstalled this, and even reinstalled client side lua as well. This mod is also at the top of the list.
Passive Tax Evader 2 Jun @ 9:17am 
THE UPDATE BROKE THE MOD, PLAYING WITH IT IS UNPLAYABLE
Karkls 2 Jun @ 7:23am 
I can't get the mod to work, the mod menu and everything else just doesnt appear. All my other lua mods work and i dont see any errors about the mod having issues. The mod appears in the mod list, i tried reinstalling it and it still doesnt work.
落星也 1 Jun @ 9:10am 
great mod! please can you make a command for bots to auto create ammunition, so annoying to have to do that myself
horse 31 May @ 12:59pm 
Might be the mod of all time
MrBender 30 May @ 2:53pm 
Please make some kind of a self-control system against prisoners, the bots who have guns won't stop beating the prisoners if they somehow escape from the handcuffs,
Landbanana  [author] 30 May @ 2:51pm 
@The Pizza is Aggressive
This mod is serverside except for the "Orders" module and the in-game configuration menu. I'd imagine the "Orders" module is what's adding it to your save (since some orders get saved) and I'm not sure if it adds it regardless of if you have that module on or not, since it does still load the custom order .xml files.

@Perkele @归不归
I wasn't able to recreate this bug at all. Please see my reply to @Perkele in the "Bug Reports" discussion.
Landbanana  [author] 30 May @ 2:48pm 
@Bong @AntiTrust @Dubious @AstraAegis
<3

@ImpulsiveLass @LetItBe
Please make sure you've fully installed Lua for Barotrauma, there's a few more steps that need to be done that are described on their workshop page. It's a bit different than a typical workshop mod install. Also, load order generally shouldn't matter with my mod, so no need to worry about it.

@xxx_420_Bad_Boy [Wizard_Cum]
Added in 1.6.5!

@No4noi voron
Unfortunately no, my mod doesn't do this.

@Kirb Your Enthusiasm
Maybe! I was thinking of adding more "per job" adjustments in the future so "per bot" definitely isn't out of the question.
LetItBe 30 May @ 3:37am 
no smarter ai config button menu in ingame esc menum,whats wrong?
归不归 27 May @ 7:29am 
Somehow this mod conflicts with the Sandbox Menu mods. Sandbox menu UI breaks and becomes just a gray box
Perkele 26 May @ 11:58am 
Somehow this mod conflicts with the Sandbox Menu mods. Sandbox menu UI breaks and becomes just a gray box
The Pizza is Aggressive 25 May @ 4:40pm 
you sure this is still server side only? it now counts as one of the mods in a save and that usually means it's not serverside from my experience
Kirb Your Enthusiasm 25 May @ 12:15pm 
Is there any possibility of "per-bot" adjustments?
No4noi voron 25 May @ 7:47am 
Is this mod allows you to order bots to enter boarding module? Would be nice to use them like that in Iron man run
Davidnana Peel 24 May @ 4:44am 
One of the coolest mods I've ever played with, I love so many of these additions and they really help bots out in long campaigns. Kudos to you, you did great work with this! :Gifting:
Dubious 23 May @ 6:34pm 
This mod is incredible. Better still since I can adjust things like at what durability people switch out fuelrods, batteries, etc. Fantastic work! Thank you!
Can you make it so that Equip Armor checks for headsets? Some modded oxygen/gas masks take up that slot and when the crew switches to them they never put their headphones back on.
Batata12 22 May @ 8:10pm 
When my friend and I play multiplayer we can open the menu but we can't select or configure the options and the bots act like in vanilla. (sorry bad english)
AntiTrust 22 May @ 5:58pm 
found this mod a few weeks ago, thanks for keeping up with this, really making my groups first run through of the game more enjoyable