Space Engineers

Space Engineers

Larger Thruster Variants
80 Comments
PHANTOMPRINCE-II 17 Jun @ 12:41am 
I like your Mod can you make A Larger Grid 35x35x35 a Giant Thruster drive if that possible?
Peter griffin 18 Apr @ 3:05am 
small grid? :>
Iceystreeeeet 24 Feb @ 6:34pm 
Just put Armored blocks around it bro, Why cant anyone in SE ever be happy?
The Frogman 22 Dec, 2024 @ 3:01pm 
Do you think we could get an armoured version of these??
Really looking for some for my capital ship
Great work though
zolika893 20 Dec, 2024 @ 3:31pm 
-sugestion- Will you try to make Thrusters from Warhammer 40k there are all kinds of Plasma Drives and Patents but there are a distinct lack of them on the workshop store...
Killerbee77  [author] 16 Dec, 2024 @ 8:26pm 
Yeah I been meaning to just been busy
Sonidu 16 Dec, 2024 @ 1:30am 
Would there be any possibility to make a dependency-free variant of the mod? The particle issue often negatively affects server performance.
Killerbee77  [author] 7 Dec, 2024 @ 2:54pm 
Probably not
ariesfighter15 7 Dec, 2024 @ 1:53pm 
Killerbee...is there any chance you could add a 2x2 hydrogen thruster with this mod?
Molten Carnage 1 Dec, 2024 @ 5:53am 
Now that XL Hydrogen, XL Ion, XL Warfare (Modular), and XL Prototech thrusters have been made (by various mod authors), it would be great if all these capital class thrusters were combined into one mod. I especially would like to see this combined with Tiered Tech to bring the number of thrusters needed to move a capital ship to a reasonable number. One can dream.
Killerbee77  [author] 28 Nov, 2024 @ 10:15am 
Only the vanilla ones have it. The dlc thrusters will only show particles when being actively used
EldoRosen 28 Nov, 2024 @ 9:43am 
I don't have idle Thrusters flames how to fix that ?
Killerbee77  [author] 15 Nov, 2024 @ 2:07pm 
I considered calculating the total space/volume but Keen doesn’t do this so I didn’t either. Though if anyone wants to make a edited version of this mod idc just give credit
Kilin 15 Nov, 2024 @ 10:20am 
I mean ya not everything is about numbers and this mod definitely has a place even now. Having upscaled engines can be used for the looks but I don't see a practical reason to use them outside of looks
Kilin 15 Nov, 2024 @ 10:17am 
Using modded thrusters with more power than you are meant to have for the volume used is kinda cheating tbh. I also want more vanilla balance when it comes to this but the 33% difference you quote earlier comes only from calculating the outer surface area used and that's sort of an unfair way to balance it since there still is a space behind it not being used. The difference between keens 3x3 and using 1x1s in the same volume is actually a 2.7x difference compared to the 9x9 being at a 4.5x difference not counting mass. Wouldn't it be more fair to bring it more in line with the 2.7x difference because firstly that's the actual keen numbers seeing as you are trading redundancy, mobility, and potentially distance traveled you should really get something for it?
Killerbee77  [author] 15 Nov, 2024 @ 10:07am 
I’d like for this to be in line with how Keen handles its thrusters. Not everything is about numbers and you can still have a thruster wall and cap it off with something like a 9x9 for looks. There are plenty of powerful modded thrusters out there if you’d rather use those
Kilin 15 Nov, 2024 @ 8:45am 
in the base game if you stack 1x1 thrusters in a 3x3 space they don't interfere with each other because 1x1 thrusters only need 2 spaces of empty space to not damage each other. Using a build like this creates the 19.44 thrust to 7.2 comparison I used before and this number gets even more out of control when you up the scale like with a 9x9 which gets 262.44 thrust vs this modded engine which has 58.32 which is 4.5x difference in thrust not 33% difference. Basically what I'm asking here is why use these thrusters when the thrust gain is so large that you can sacrifice some of that 4.5x thrust increase for tanks to combat the efficiency loss?
Kilin 15 Nov, 2024 @ 8:40am 
I don't understand the question. I'm just pointing out that for the same volume of space used in a 9x9 you can get way more than 33% thrust increase and that the thrust increase is so much more that you can afford to combat the efficiency loss by using tanks instead of thrusters and still have a thrust increase. You can use 1x1s behind a 9x9 but I mean that's no longer in the same volume of space so it's irrelevant and also any build using something like that would be truly gargantuan in size.
Killerbee77  [author] 14 Nov, 2024 @ 9:44pm 
Why can't you just do both? 9x9 exterior with 1x1 thruster walls behind it.
Kilin 14 Nov, 2024 @ 9:26am 
Could also fill the interior space with tanks to combat the efficiency loss while keeping the thrust increase for best of both worlds. This is already sort of an issue with the base game where 3x3 engines are sort of just bad and the issues gets even worse in a larger scale
Kilin 14 Nov, 2024 @ 9:20am 
basically what I'm saying is that the thrust difference between larger engines and small engines is much more than 33%.
Kilin 14 Nov, 2024 @ 9:19am 
This is interesting but the power difference between 1x1 and 3x3 is already pretty massive and that just gets even more noticeable if you fill in interior space that you would otherwise use with larger engines like this with small engines. Example 1x1 even with a flat plane is 9.62 thrust compared to 3x3 which is 7.2 but if you fill in the volume it's 19.44 vs 7.2 and that's not taking into consideration sideways thrust you can get from the empty space in between meaning you are also more mobile. At 9x9 this becomes 58.32 compared to 262.44 and once again there can be thrust in other directions using the empty space. It's really hard to argue for efficiency when the thrust difference is this much specially since mobility is king in pvp.
Killerbee77  [author] 12 Nov, 2024 @ 10:06am 
Just do unlisted + perms/credit
Killerbee77  [author] 12 Nov, 2024 @ 10:06am 
As of now you need the visual mod. Trying to make it so it’s optional
ThePhoenixKnight 11 Nov, 2024 @ 5:44pm 
What is the limitations on reuploading the mod?
I'd like to upload a rebalanced version of the mod for a survival server, Does it just need to be set to unlisted or require permission/credit?
JJ 10 Nov, 2024 @ 3:50pm 
Do you need the thruster visuals? Im using recolorable thrusters, so I'm pretty sure its not compatible.
Killerbee77  [author] 10 Nov, 2024 @ 9:35am 
Even in survival you should be able to push it away some from your character
George_chor 10 Nov, 2024 @ 12:03am 
What should I do if my hands are not long enough when building a 9X9 engine? It seems I'm the only one having this problem
Killerbee77  [author] 8 Nov, 2024 @ 10:05am 
For starters it will be vanilla + sg
Killerbee77  [author] 8 Nov, 2024 @ 10:05am 
Not sure if I’ll do the dlc thrusters
Noelle 8 Nov, 2024 @ 5:04am 
is there one for the industrial hydrogen thrusters?
bauer396 5 Nov, 2024 @ 7:48pm 
wow!
Killerbee77  [author] 4 Nov, 2024 @ 7:54pm 
Eventually
anzellott 4 Nov, 2024 @ 5:02pm 
smallgrid?
CaveDweller 3 Nov, 2024 @ 4:37pm 
Well done on making it onto the community spotlight!
Oliverandom 3 Nov, 2024 @ 12:10pm 
It baffles the mind why Keen dont get off their ass and make something like this
Molten Carnage 3 Nov, 2024 @ 4:26am 
I understand the scope of this mod. I just hope someone will pick up where this mod ends and include similar sizes of Warfare 2 ion thrusters, the best looking thrusters in the game.
andersenman 20 Oct, 2024 @ 2:27am 
Exactly proving my point. This isn't about not managing to do so, it's about the attitude of not even bothering. So, thanks, mate!
CaveDweller 19 Oct, 2024 @ 1:26pm 
I did it for you andersenman. There also wasn't any learning involved. The thumbs up icon was right there in between the main image and the subscribe box. You're welcome =)
andersenman 19 Oct, 2024 @ 4:29am 
Alright, then I suppose I can't be bothered to learn how to thumb this up or something …
skyme111 16 Oct, 2024 @ 10:10am 
The author can ignore this, but suddenly you will be interested in creating a mod for long doors, otherwise Iza will update the contact, all mods on this topic have stopped working, I think you can make them perfect, so please think about my request
Killerbee77  [author] 15 Oct, 2024 @ 3:33pm 
I have my own potential solution. Just been working a lot of overtime lately and haven’t been able to mess around with it
RuschGaming.TV 15 Oct, 2024 @ 8:54am 
Killerbee did you get a chance to talk to mexpex? about our suggestion?
RazersEdge 15 Oct, 2024 @ 8:28am 
Would it be possible to ever potentially get a variant that is airtight?
condottiere 15 Oct, 2024 @ 4:29am 
Thanks! I'll try the 9x9 again in creative survival. I probably fluffed the specific block placement on that one.

And any which way, thanks for a way to build bigger ships without having to spam large thrusters!
Killerbee77  [author] 14 Oct, 2024 @ 7:45pm 
I will be adding SG versions but I don't think it will have as many sizes. Gonna atleast add a 5x5
Killerbee77  [author] 14 Oct, 2024 @ 7:01pm 
Will probably make my own custom backing for them at some point and readd them
Killerbee77  [author] 14 Oct, 2024 @ 7:01pm 
They should only work on the 3x3 and 9x9. Side ports were removed from the 5x5 and 7x7 due to uneven scaling.
condottiere 14 Oct, 2024 @ 6:48pm 
The center conveyor port works just fine on your 5x5, 7x7, and 9x9 thrusters, but the four side conveyor ports do not.

The replacement 3x3 (large grid; haven't used small grid) ports all work, as far as I can tell.

Is this a feature, a bug, not yet implemented, or a "it's just me" problem with my mod list? :D