Sid Meier's Civilization V

Sid Meier's Civilization V

Civ V Focused AI
26 Comments
KingGunGang 1 May, 2023 @ 7:36pm 
And It work fine when I deleted <Leader_Traits> Table codes all without other codes in xml files.
KingGunGang 1 May, 2023 @ 7:30pm 
Does it crash with EUI? Civ UA Texts are appeared a twice and Some UC did't appear in My UI with EUI and 3/4/5 UC Mods.
Dramatic_Wolf 15 Oct, 2018 @ 6:32am 
Are there ways to choose or code the Civs to a certain AI?
Kung Fu PANDA 21 Sep, 2018 @ 7:09pm 
or maybe a chart of each personality type
Kung Fu PANDA 20 Sep, 2018 @ 12:38am 
Can i get a list of each civ's ai type?
Reggin 8 Sep, 2017 @ 1:52pm 
Is this mod compatible with Vox Populi?
elotar 2 Sep, 2017 @ 4:34am 
@Lazy Wolf, sad. Without aggressive AI some leaders are too abusable.
Avalen  [author] 31 Aug, 2017 @ 8:03am 
It wont be compatible sadly. Since they change the same things. Aggressive AI increases the chance to war for all of the civs, while mine only does it for the civs I have selected to have one of the War personalities and the wide civs when they run out of other expansion options
elotar 31 Aug, 2017 @ 7:24am 
Do anybody now how compatible it is with Aggressive AI?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=239794296
Forlorn 28 Jul, 2017 @ 2:16pm 
Mod still working fine. Improves the game.
Ace73 6 Oct, 2015 @ 10:55pm 
Apologies if this has been asked before, but would it be possible for me to make a personality mod that simply increases the likelihood to nuke for each civilization?
[Rw] Major.Mopar 19 Jun, 2015 @ 3:08pm 
@Trystan Could you make a mod were the 3 idoligies have those pictures instead of the normal ones please?
Ajax 7 Mar, 2015 @ 9:29pm 
Works.
But holy hell I can't build any good wonders on Prince :(
roberto tomás 6 Mar, 2015 @ 11:04am 
miguel — you can see in the mod how the civs are added .. there is no "default" personality I'm afraid, but it wouldn't be too hard to copy another leader and modify it for a custom civ mod if you're dedicated enough for some specific civ — it would be nice if the author would do us the favor of describing the flavor changes for each of the 9 personalities (really basically flavor schemas ) he's used —or at least example civs of each personality.
miguelalex888 27 Dec, 2014 @ 12:56pm 
Loving the mod so far. Just one thing, modded civs aren't supported right?
RoastedSeabass 26 Dec, 2014 @ 5:22pm 
you dont really explain what anything is, or which civ's are assigned what
Metalbane 13 Dec, 2014 @ 9:31am 
Do you possibly have a list of which Civs are which, or am I gonna have to dig through XML and figure it out on my own?
inahut 28 Nov, 2014 @ 5:57am 
the detailed description is very inviting, not.
rgratzke 26 Nov, 2014 @ 5:59pm 
Does this mod work with only the standard civ's? Will the game crash if playying with civ mods?
Juras 20 Nov, 2014 @ 6:31pm 
Ok, but can you put up a list that shows which civ has which flavour? Thanks :)
Avalen  [author] 11 Nov, 2014 @ 3:15am 
Hello all!. Science invests heavily in science. Diplomacy in gold and befriending city states. Culture on culture and tourism. Tall will go tall and have a few heavily developed cities. Wide will generally expand to gobble up land and then wall up and defend it. War will just go all out to capture everyone.
deity 8 Nov, 2014 @ 7:05pm 
what does a diplomacy ai do exactly? Try generate a lot of gold and befriend city states? Both of thsoe thigns or..?
Ace73 7 Nov, 2014 @ 4:40pm 
Looking forward to trying this with A.I. Fair play, Smart AI, and Artificial Unintelligence Light. I'm also curious what effect enabling Less Randomized Leader Flavors would have but I'm not about to try it.
Terakhan 7 Nov, 2014 @ 7:37am 
My guess would be "war diplomacy" kicks YOUR butt, while kissing the butt of city states, to maximize potential for diplomatic victory if it can't just straight conquer.

War Science probably covers pure conquest AIs. Only focus on how to kill you quicker through research.
AN/PVQ-31A 4 Nov, 2014 @ 1:51pm 
"War Diplomacy"- Something seems unrealistic about that...
Yeezion 4 Nov, 2014 @ 10:51am 
What about AI who only really go for conquest?