RimWorld

RimWorld

THIGAPPE - Masking Patches
6 Comments
WhiteGlove 28 Mar @ 7:32am 
Any chance of a patch for Pawnmorpher? Granted, it's a race patch, but the second a pawn is deemed "no longer human" rendering for outfits stops functioning as-intended, because the "morph" races (Catmorph, Pigmorph, Sheepmorph, etc) are unsupported custom races. In the case you are unable to patch something as complex as a race mod of that caliber, maybe Simple Kimonos?
瓶子恶魔 7 Nov, 2024 @ 12:53am 
God mod, be alive plz
RutraNickers  [author] 7 Oct, 2024 @ 8:59pm 
@WRelicK I'm glad you liked it!

So that's the reason the tribal wear was rendering like that. I've never noticed you can't wear pants with it lol. It makes no real world sense, but that's just how game logic runs sometimes.
WRelicK 7 Oct, 2024 @ 8:34pm 
Such a lovely addition to the APP community! Your XML looks solid, too!

Fun fact, leaving tribalwear to render as a bodysuit was an intentional choice. Since it can't be worn alongside pants as the game considers both to cover the legs, I felt some built-in legwear rendering was appropriate. That said, I definitely see the appeal of the alternative masking!
RutraNickers  [author] 7 Oct, 2024 @ 3:37pm 
@NoOne_ReaVen it is certainly possible, yes, but you would need to heavily patch THIGAPPE since you would be working against everything that mod does. It would probably be less work to make your own version of THIGAPPE instead though.
NoOne_ReaVen 7 Oct, 2024 @ 11:36am 
Is there a way to make something like this but it works in reverse with Vanilla shaped bodies, so that Race Mod appearal can be worn by normal un modded colonists?