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▄░▐░░░▄▄░█░▀▀ ░░COPY AND PASTE HIM
▀█▌░░░▄░▀█▀░▀ ░░ SO HE CAN TAKE
░░░░░░░▄▄▐▌▄▄░░░ OVER THE
░░░░░░░▀███▀█░▄░░ WORKSHOP.
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It appears that you are already aware of this issue but to provide more information, it appears to happen after several restarts.
@grif you can text Alex about that
@Rat same as for grif
@Th3 LuckY 0n3 its definitely in the admin menu, make sure its admin menu, not debug menu
- Add the option for creating stronger or weaker zones
- Add a sandbox option to adjust the level of protection you get from wearing a mask, it looks like just wearing one gives you full immunity, which trivialises the experience
- Add a mechanic that makes your masks expire, check the Susceptible Overhaul for inspiration or make your mod compatible with it
imo, toxic zones should stay challenging even if you have basic protective gear, OR that protective gear should wear off over time. Anyways, good work thus far!
LOG : General , 1729872586318> 31,518,630> GlobalModData -> received request for non-existing table, table: ToxicZone
LOG : General , 1729872586332> 31,518,644> GlobalModData -> received request for non-existing table, table: ToxicZone
LOG : General , 1729872586337> 31,518,649> GlobalModData -> received request for non-existing table, table: ToxicZone
LOG : General , 1729872586360> 31,518,671> GlobalModData -> received request for non-existing table, table: ToxicZone
LOG : General , 1729872586371> 31,518,682> GlobalModData -> received request for non-
function: UpdateArtifactSpawns -- file: FindingArts.lua line # 481 | MOD: StalkerZ
function: CheckAndUpdateArtifactSpawns -- file: FindingArts.lua line # 545 | MOD: StalkerZ
function: OnTickArtifactUpdate -- file: FindingArts.lua line # 566 | MOD: StalkerZ
java.lang.RuntimeException: attempted index: getWorldObjects of non-table: null
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:641)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:92)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1624)
at zombie.gameStates.IngameState.update(IngameState.java:1333)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:681)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
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Hi, do the radiation zones have any visual effect when you enter? I saw that in the mod it says that the more radiation you have, an effect is applied to you, but I didn't understand if when you enter a zone you have it.
"multiplayer only"
sigh
The wait continues, I guess.
hey @Susan yeah i am aware of this, we will try our best to fix it, but the zone itself should work fine. About the sandbox, yes i will try to add as much customization as possible next update
I think if you can add a mask for use in toxic areas it would be even better,
hey, ジャッキー・ザ・トキ we do understand that some people might wanna use it for singleplayer, we might make some adjustments so that everyone can use it, it was created mainly for multiplayer and my server tho, i will try my best to suit everyone