Timberborn

Timberborn

Choo!Choo! [U7]
151 Comments
Tobbert  [author] 14 hours ago 
@shards13579 Do you have all required mods installed?
shards13579 17 hours ago 
train menu isn't appearing
NS-Sirens 19 Jul @ 10:56pm 
alr, thanks!!
Tobbert  [author] 17 Jul @ 2:35pm 
A update is now live! I have tested all day, but I suck at testing, so use with caution! But lemme know if something isnt working.
EdenStarGazer 5 Jul @ 2:02pm 
My game wouldn't work with this now. I look forward to your update.
NS-Sirens 4 Jul @ 7:08pm 
bro why wont they export anything i cant get them to export unless i go into dev mode and put stuff inside the loading dock thing
EGGONS 22 Jun @ 10:44pm 
TOBERT!! UPDATE THE MOD AND MY LIFE IS YOURS
please update, the mod is awesome
Leban 14 Jun @ 1:07pm 
It is not support any more?
i8aMooCow 29 May @ 12:41pm 
I will also happily donate towards this getting updated. Never tried it before, but I love the idea, and now I'm bummed that I can't try it out.
N1njaplague 29 May @ 10:48am 
will also pay
LadyK 21 May @ 12:00pm 
I will pay to have this mod updated!
Nate Dogg 17 May @ 1:09pm 
+1 Dear God, please I wanna play trains in beaver U7
Gh0strider 17 May @ 2:03am 
I started playing this map yesterday and it worked fine. Now today its broken. Didn't know it wasn't ready for U7. Hopefully it will get updated at some point.
Chris G 14 May @ 12:49pm 
This mod looks amazing
Dr_Firedemolition 14 May @ 11:51am 
please upgrade the mode to U7
Mr Titus R 10 May @ 12:18pm 
+1 Not U7 Compatible.
Juice Kelly 10 May @ 12:08pm 
had a dream timberborn had trains in it and you made it real, any plans on an update for V7?
SqL ツ 10 May @ 11:05am 
Is this mod not updated? Just started playing and wanted to give it a go.
Imperial Panda James 8 May @ 4:49pm 
is there gonna be an update for this cuz i cant use it in u7 rn
CowabungaDude85 4 May @ 9:19am 
Causes CTD. Went through my playlist of mods and the tedious task of enabling one mod at a time to narrow down the trouble maker. I found this one to be a trouble maker.
woochul87 21 Apr @ 11:57pm 
@Grat Dalton
I'm not sure what you mean. How should I set up storage?
GoogCraftYT 21 Apr @ 1:10am 
Please, update to U7 cmpatible version.
Grat Dalton 20 Apr @ 3:52pm 
@woochul87
Storage needs to be set to obtain for beavers to unload goods station
SlyDie77 20 Apr @ 5:58am 
it dosent show on my mod ui
SP33DY 19 Apr @ 3:43am 
this is not working for me pls help
tgree69 15 Apr @ 4:13am 
Is this compatible with Greedy Builders now? I know it was in the works a couple months ago.
Borrador-Landford 9 Apr @ 3:58pm 
does this will be made U7 compatible ?
woochul87 6 Apr @ 11:21pm 
Thank you for your reply. But I already know the part you answered. The problem I'm having is that the beavers at the station don't take the items out and put them in the storage. I set up the station UI but the beavers don't take the items out.
Tobbert  [author] 5 Apr @ 10:57pm 
@woochul87 see the description:

Goods Stations
Goods stations are where beavers can give items to be picked up by trains and be delivered in other Goods Stations. You can configure the goods using the Goods Stations UI. Sending will allow beavers to bring items ready to sent to other stations. Receiving allows beavers to bring items to storage that are set to obtain.
woochul87 5 Apr @ 10:45pm 
Cargo moved to the station will not be transferred to the warehouse. Why is that?
粪海狂蛆 27 Mar @ 12:07am 
Oh I think I found the problem. This mod conflicts with Carrier Changer. I disabled it.Hope it is compatible with it. And I love ur mod! :)
粪海狂蛆 26 Mar @ 11:09pm 
hi when use the "train yard" and click "build train" It Crash :(
Raggeman 24 Mar @ 1:42pm 
Played your mod through that other mod distribution a while ago. Really impressed with it. Hope you get well mate.
luky.kozmon 21 Mar @ 5:59am 
ok i guess i will just leave some empty space for the rails and add them later
Tobbert  [author] 20 Mar @ 3:04am 
Oooh good question, this mod runs a ton of custom code, so not a lot broke. The models will require more work to be updated to work with the new update. Because Im currently at home with a burnout I havent had the energy to work on modding. Once we get the green light on the U7 stable release, I hope I can push it out atleast. This experimental I was worried for tons of changes, so I didnt wanna upkeep everytime, which was also reason for not keeping this one up to date. Focus was more on pipette and ladder and slowly updating the others in de background.
luky.kozmon 19 Mar @ 10:36am 
appx how far is choo choo U7?
Temunator 22 Feb @ 6:17pm 
@e11story this mod is not updated to U7 yet, if you're running the experimental, other wise it's your skill issues, if it's running in game and you can build items then you just need to learn the system, look up a walk though/guide additionally you can experiment freely if you open the cheat/Dev mode options with. "alt+shift+z" in game, do in new or save you do care about. Otherwise it's your mod packing issue, and the choo choo mod is conflicting with another mod, first to mind is a faction mod, like greedy builders, riverfolks, emberpelts without the connecting mod, though other mods can also have an effect on this mod.
e11story 22 Feb @ 2:47am 
doesn,t work
Apxipelag 20 Feb @ 9:04pm 
@MaDD_Hatter привет, можешь прислать русификатор и инструкцию по установке?
Apxipelag 20 Feb @ 12:01am 
автор, очень прошу, дайте обычным бобрам возможность носить ресурсы на погрузочную станцию, создавать ради этого грузчиков не всегда возможно
плюс есть проблемы с выгрузкой ресурсов с платформы, куда привозят. рабочие не забирают ничего, пока грузчики не перенесут на склад
logan13grandmaison 16 Feb @ 11:46am 
could you make it able to transport beavers please?
Tobbert  [author] 7 Feb @ 7:36am 
@karicus skill issues :KEKW:

But I 100% agree, the mod should better guide and instruct the player on what is being done wrong or how it should work. At this point I'm pretty sure that most issues are user related, but just because the user doesn't know how it works. With the U7 update I hope I can implement some of those things to help with that. Thanks for trying the mod atleast, sorry if it feels like it didn't work.
karicus 6 Feb @ 2:31pm 
I wanted to give a detailed description on my issues with this mod but it was over the character count. So Basically: Mod is trash!
Too complex, too many moving parts, Needs to be simplified to tweek and more user friendly. Seems random and buggy.

Spent hours trying to figure it.. still didn't end up being in a state for good goods delivery.

Looks great thought! Greats models and cute little trains, 100!

Only get this mod if you want to start hating the game and have all your beavers die while you end up focusing on the multitude of variables that may or may not get your system working.

Better of having a well managed hauler system and still enjoying the game.

Sounds harsh yes, sorry about that, wanted to give more details but couldn't.
calipatria 4 Feb @ 4:51pm 
Reporting a bug of the rail road. Unable to send images here. I have sent you a friend request. The 2x2 curve is built upon a 2x2 platform, then remove the one piece of the platform which is in the corner of the curve, which does not affect the curve. The curve can be built, and then the clustering algorithm of railroads correctly recognizes it. Save the game. Exit and load. The curve will disappear. This bug can be reproduced. I am using MacOS.
Bobingabout 17 Jan @ 4:39am 
People were saying that when playing with Choo Choo! mod, my Emberpelt beavers were just sitting on the doorstep visually, even when they were inside working.

I can confirm that with nothing more than Choo Choo (and TimberAPI and Harmony), it's an issue with Iron Teeth too. (Didn't check FT, but if it's on IT and EP, it's probably also on FT)
MeChimkin 12 Jan @ 1:41am 
is there a difference between big wooden and small log
Fortified21 11 Jan @ 7:02pm 
Hello so i have been running this mod past few days everything seems fine with it. But i do have something that kind of bugs me when you first notice it... whenever you have beavers working in buildings like the inventor the beaver doesn't go inside instead he is sitting at the door way like the job is already done but the inventor is still running and this goes for all the other buildings as well when the beavers are working at them they are just sitting at the doors minus the farmhouse, the gather flag and wood gathering flag all the buildings like manufacturing ones it shows the beaver sitting at the door like the job is already done...I'm just pointing this out cause once seeing this it kinda makes me not want to run mod due to this.. just something that bugs me i guess...
owen_aus 5 Jan @ 5:38pm 
This mod wont work for me, does anyone have any suggestions? Im playing on a macbook if that changes anything?
CliveCyron 3 Jan @ 12:34am 
Very cool! I like it!