Arma 3
Hide Among The Grass - HATG
366 Comments
Hunerdolla 11 Jul @ 4:25pm 
so this does or doesn't work with antistasi ultimate due to it being on multiplayer only.
nevermind, seems like it works now; had to play with it

what i did was:
fullscreen > fullscreen window
(ui size decreased)
(icon visible)
ui y position: increase instead of decrease

it's a bit odd that y pos is negative, but any chance you could support different ui sizes natively so anyone else doesn't have to go through this again?

i appreciate your support and timely responses, rare to see game modders like you
stutpip123  [author] 9 Jul @ 12:52am 
addons options for HATG, theres general settings and a UI settings section, highly customisable
Shai`tan 8 Jul @ 3:11pm 
Is there a way to turn off "Revealed" etc from being on my monitor? i`d like to assume the Mod works and we don`t need to see that unrealistic Text on our monitors. Thx.
Quilava 1 Jul @ 8:37am 
I have same issue, try everything in the description but it doesnt work, even try to turn off all other mod and still nothing, i just want to hide my dummy thicc arse cheek from CSAT :sad_seagull:
as said before, i've tried without any other mods, so not sure what would cause it
stutpip123  [author] 30 Jun @ 2:04am 
im not sure what could cause the UI to not work. although i could theorise you have a different mod preventing the UI from appearing
drunk driving compilation #42 29 Jun @ 11:18am 
i mean yeah, that works, but ui doesn't appear either, unless i'm missing something
as i siad, i've tried incrementing ui y position, and tried using small and normal UI size
stutpip123  [author] 29 Jun @ 8:44am 
what about it isnt working? if using debug you see the red cube, thats you being hidden
can't get this to work no matter what. i have tried:
- disabling and enabling ui
- changing ui scale from small to normal
- incrementing ui y position
- using gillie suits and going prone in grass
- using debug (red cubes appear but that's it)
- trying to go through "common issues" (didn't do anything)
- disabling all other mods
- using toggle mod keybind
until there's a solution, i'm sticking with ACSTG because this is too tedious
Heide 25 Jun @ 7:24am 
This mod is a game changer, I can't believe how much more fun the gameplay is when you can reset and flank mid firefight
Price Punto 23 Jun @ 7:50am 
it kinda sucks that when you use zeus then it's not working as intended
stutpip123  [author] 8 Jun @ 2:04am 
I recommend disabling the UI if you want an immersive experience. When the mod first launched that was the default, but many people didn't understand how to enable it if they wanted it.
Addon Options -> HATG UI
Carson 6 Jun @ 8:18pm 
Awesome mod, but why in the world is the default UI so comically garish and distracting? Friends are always like 'wtf is on my screen' whenever I add this to a playset.

I would recommend changing the default UI setting to be the icon with 1.0 size and grey coloring for both hidden and revealed (I use 0.5, 0.5, 0.5). (Also would love if the icon got rid of the drop-shadow).

It would also be nice to have a setting that only shows the UI when revealed instead of all the time.

No mod's default setting should take up 10% of the screen with intense bright colors.
jellybean627 3 Jun @ 9:20pm 
will this work with dco soldier?
superfentanylguy812 1 Jun @ 5:37pm 
grass*
superfentanylguy812 1 Jun @ 5:37pm 
How come at a slope, that of which the likes are very common in Altis, HATG does not prevent the AI from shooting me through glass, say, if I’m at a negative decline?
silverbulletsunshine 31 May @ 5:48pm 
This is badass. Great work. but yeah is it compatible with dynamic camo system? I don't see why it wouldn't be since this just completely blocks AIs view and that adds a co-efficient checked against your outfit's average color and the ground's average color
Soviet_Mayo 30 May @ 5:53pm 
Is this compatible with the dynamic camo system mod?
Silence  [author] 25 May @ 6:47am 
"Realism" is a slippery slope, and a very vague term

You could always create a pull request to allow crouching to work next to a bush, even if the setting is disabled

Either way, checking the length of each blade of grass every iteration simply isn't possible or feasible (and wouldn't account for grass settings, either)
Bendy 24 May @ 9:37pm 
not very realistic. 'hidden' when I was crouching even in very short grass. So I turn off the 'hidden when crouch' option and then its the exteme opposite - you can crouch inside a bush and you can still be seen.
HyenaTransmittedSTD 21 May @ 11:16pm 
@silence Done and done. Thanks!
Silence  [author] 21 May @ 6:13am 
@HyenaTransmittedSTD
Thank you for researching it further
Could you open an issue on the github if possible? It'd be easier to track

@sAgittarius
Enable debug mode to see if/when it's actually working

@ThatDamnCatTom
As far as I know, not without a bunch of tweaking. Exile is funky

@Engicop
Potentially, but i'll likely forget unless it's tracked on the github issues list

@Arsaces
Mess around with the UI position, I haven't had time to make it take into account your A3 UI size setting
HyenaTransmittedSTD 20 May @ 4:10pm 
@silence Re: HATG adding dark Vignette
With further testing and research I was able to find a console command that can be executed to entirely remove the Default Arma 3 Fatigue Vignette--when used on non-modded Arma3 that will entirely remove the darkened corners; when used when HATG is activated it reduces the darkness of the corners by 50%--meaning HATG is likely somehow duplicating the default Fatigue Vignette in its UI. Hopefully this is helpful! Thanks again for all your hard work. If you are interested the console command is the following:
// init.sqf
if (hasInterface) then {
0 spawn {
private "_display";
waitUntil {
_display = uiNamespace getVariable ["RscDisplayMission", displayNull];
!isNull _display
};

private _vignette = _display displayCtrl 1202;
_vignette ctrlShow false;
};
};
Sulk 16 May @ 7:09pm 
could have made it some what realistic....
sAgittarius 12 May @ 5:14am 
What am I doing wrong? I've been testing my MP mission on my local server and it feels like the mod doesn't work. AI still shoot through the grass and trees.
Nyxborne 3 May @ 4:39pm 
We're running this on an Exile Server and everytime a player crouches to initiate stealth, they are kicked and their client crashes.
ThatDamnCatTom 2 May @ 8:40pm 
Does this mod work with exile mod? Because we can't get it to go hidden in buildings or laying prone doing nothing.
Engicop 29 Apr @ 7:25am 
Hello, I have a suggestion if you're still updating the mod.
Right now there's a setting where you can disable the effect when crouching. Can we have a separate setting where you can disable hiding when crouching ONLY when wearing non-ghillie vests?
Arsaces 25 Apr @ 8:07am 
Unable to make this mod work. The UI never shows up. I'm not using ACSTG or other AI mods.
Nimmersatt 16 Apr @ 7:21am 
@DeviliX Yes
@ThewizzX In the addon settings ("CBA settings")
ThewizzX 15 Apr @ 8:43pm 
how do you remove the revealed message up top
DeviliX 31 Mar @ 5:33am 
Hi, is this compatible with lambs AI?
Nyxborne 23 Mar @ 4:25pm 
@Maxi Everyone needs it
Maxi|Winterfliege 23 Mar @ 9:08am 
Do all players have to have it loaded or is it enough for the server to have it loaded?
ShadySauce26 16 Mar @ 10:12pm 
How would i go about setting up the toggle keybind mentioned below? Having a similar issue where using laser designator to mark targets for jets ends up killing the person lasing
Silence  [author] 10 Mar @ 2:17pm 
@Komodo
Can't be fixed because of how the engine works unfortunately, the toggle keybind will have to do

@Lt. Nate Drake
If you have a particularly heavy modlist that will happen

@Augmented_Orange
Then you have another mod that also attaches things to you, it's not only HATG that can cause the issue

@✪ BOT Phoenix
Instead of putting the box around you it creates a wall infront of you - enable debug mode to see what it's doing
Komodo 10 Mar @ 2:07pm 
not able to lockon with the PCML while HATG is active:

https://streamable.com/vptijs
Komodo 10 Mar @ 1:42pm 
hi @silence

others have mentioned this but its seems that the invisible wall blocks flashlights and lasers, also sometimes its gets in the way of AI's ability to use certain weapons like lock-on AT

not a huge deal since now there is an option to switch it on and off but letting u know

https://streamable.com/i8u9vy
Lt. Nate Drake 9 Mar @ 5:40am 
Micro Stutters when goes from hidden to Detected and Vice versa.
Ur Right Testicle 8 Mar @ 7:39am 
Is this compatible with Real engine?
Im guessing yes since i read FAQ, but asking just to be sure
Polski_Sebek1 8 Mar @ 6:58am 
Ok i did comment before that i cant get hud text/image to show up but now after fiddling around i did, im on 1920x1080 monitor, playing with large hud and found that Y value set to .50 sets the UI just perfectly at the top so i hope this helps anyone trying to set UI in place
Nemosupremo 6 Mar @ 1:19pm 
Great mod, I have a question can your AI teammates also be hidden if they are prone in the grass ?
Augmented_Orange 6 Mar @ 10:26am 
Seconding the issue @UsingController encountered, interactions sometimes stop working and disabling the mod with its keybind does not fix them.
Tried both on default settings and with the simple blocking object.
Seems disabling "Enable Hiding In Buildings" fixed my issues with this mod. :jake::steamthumbsup:
joyi 1 Mar @ 12:46am 
One single big issue:
My flashlight lights up everywhere like the sun but since I am lying in the grass AI can not detect me even though the light source is clearly visible.
✪ BOT Phoenix 26 Feb @ 7:28am 
What does "Use simple blocking object" do? This is my first time using this mod. Is the default setting already set to be realistic? Thank You!
Silence  [author] 26 Feb @ 5:41am 
@Marc
The mirror should get disabled when you get in a vehicle for these exact reasons
Also it isn't attached to AI not in your group

@UsingController
Check the description again, I added a common issues section

@Zomb3y
Are you using a different GUI size/scale?
"AI mirror" keeps causing issues whenever playing custom missions. Be it AI helicopters never land, AI tank gunners don't shoot targets infront of them, AI don't move or can't pathfind, etc.
MeoWhen ❶ 24 Feb @ 3:21pm 
I have a problem in Antistasi Ultimate.
I can't interact with objects or AI:

So if an ai it's inside a building it's hidden right? That's why I can't interact, only if I disable the option to be hidden inside buildings then I can interact, the same happens if an ai or object like box are on grass. Not always happens tho, it's weird.
So reviving ai laying on grass it's imposible, I had to move around that ai and spam to be able to revive or when the officer it's inside a building I had to disable an option to interact with it :(

Good mod tho, it's just an issue I have.