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what i did was:
fullscreen > fullscreen window
(ui size decreased)
(icon visible)
ui y position: increase instead of decrease
it's a bit odd that y pos is negative, but any chance you could support different ui sizes natively so anyone else doesn't have to go through this again?
i appreciate your support and timely responses, rare to see game modders like you
as i siad, i've tried incrementing ui y position, and tried using small and normal UI size
- disabling and enabling ui
- changing ui scale from small to normal
- incrementing ui y position
- using gillie suits and going prone in grass
- using debug (red cubes appear but that's it)
- trying to go through "common issues" (didn't do anything)
- disabling all other mods
- using toggle mod keybind
until there's a solution, i'm sticking with ACSTG because this is too tedious
Addon Options -> HATG UI
I would recommend changing the default UI setting to be the icon with 1.0 size and grey coloring for both hidden and revealed (I use 0.5, 0.5, 0.5). (Also would love if the icon got rid of the drop-shadow).
It would also be nice to have a setting that only shows the UI when revealed instead of all the time.
No mod's default setting should take up 10% of the screen with intense bright colors.
You could always create a pull request to allow crouching to work next to a bush, even if the setting is disabled
Either way, checking the length of each blade of grass every iteration simply isn't possible or feasible (and wouldn't account for grass settings, either)
Thank you for researching it further
Could you open an issue on the github if possible? It'd be easier to track
@sAgittarius
Enable debug mode to see if/when it's actually working
@ThatDamnCatTom
As far as I know, not without a bunch of tweaking. Exile is funky
@Engicop
Potentially, but i'll likely forget unless it's tracked on the github issues list
@Arsaces
Mess around with the UI position, I haven't had time to make it take into account your A3 UI size setting
With further testing and research I was able to find a console command that can be executed to entirely remove the Default Arma 3 Fatigue Vignette--when used on non-modded Arma3 that will entirely remove the darkened corners; when used when HATG is activated it reduces the darkness of the corners by 50%--meaning HATG is likely somehow duplicating the default Fatigue Vignette in its UI. Hopefully this is helpful! Thanks again for all your hard work. If you are interested the console command is the following:
// init.sqf
if (hasInterface) then {
0 spawn {
private "_display";
waitUntil {
_display = uiNamespace getVariable ["RscDisplayMission", displayNull];
!isNull _display
};
private _vignette = _display displayCtrl 1202;
_vignette ctrlShow false;
};
};
Right now there's a setting where you can disable the effect when crouching. Can we have a separate setting where you can disable hiding when crouching ONLY when wearing non-ghillie vests?
@ThewizzX In the addon settings ("CBA settings")
Can't be fixed because of how the engine works unfortunately, the toggle keybind will have to do
@Lt. Nate Drake
If you have a particularly heavy modlist that will happen
@Augmented_Orange
Then you have another mod that also attaches things to you, it's not only HATG that can cause the issue
@✪ BOT Phoenix
Instead of putting the box around you it creates a wall infront of you - enable debug mode to see what it's doing
https://streamable.com/vptijs
others have mentioned this but its seems that the invisible wall blocks flashlights and lasers, also sometimes its gets in the way of AI's ability to use certain weapons like lock-on AT
not a huge deal since now there is an option to switch it on and off but letting u know
https://streamable.com/i8u9vy
Im guessing yes since i read FAQ, but asking just to be sure
Tried both on default settings and with the simple blocking object.
My flashlight lights up everywhere like the sun but since I am lying in the grass AI can not detect me even though the light source is clearly visible.
The mirror should get disabled when you get in a vehicle for these exact reasons
Also it isn't attached to AI not in your group
@UsingController
Check the description again, I added a common issues section
@Zomb3y
Are you using a different GUI size/scale?
I can't interact with objects or AI:
So if an ai it's inside a building it's hidden right? That's why I can't interact, only if I disable the option to be hidden inside buildings then I can interact, the same happens if an ai or object like box are on grass. Not always happens tho, it's weird.
So reviving ai laying on grass it's imposible, I had to move around that ai and spam to be able to revive or when the officer it's inside a building I had to disable an option to interact with it :(
Good mod tho, it's just an issue I have.