Age of Empires II (2013)

Age of Empires II (2013)

Enhanced Stone & Gold
27 Comments
Schaubli 3 Feb, 2019 @ 3:13am 
If you're tired of finding your gold easily, this is the mod you're looking for!
Yusen_TW 22 Dec, 2018 @ 7:13pm 
Thanks!
TheBadGuy 13 Oct, 2016 @ 5:42pm 
simple yet great, plus you split the mod for those who only want gold or stone!!
10/13/2016
Kaffeeaffe  [author] 11 Dec, 2015 @ 3:57am 
@Lord of the Flies: Done, please check the description for the links :)
K•K•pellí 9 Dec, 2015 @ 5:19am 
It would be awesome if you could split this mod into a seperate stone and gold mod. That would be amazing, because I really love the look of the gold, but I prefer the original stone mine!
NoMolester 2 Jul, 2015 @ 9:46pm 
Quoting you: I wanted them to fit into the 'background', not like a big flashing arrow that yells "here's your ressource!". It's a decision between immersion and distinction, I chose immersion.

And thats precisely why i like this mod, perhaps not the best choise in multiplayer because it will be harder to spot, but excellent when it comes to singleplayer and (specially) scenarios because it feels natural and part of the world, not artificial.
BSMN123456789 30 Jun, 2015 @ 10:20pm 
The gold looks way too busy in-game. It's almost painful to look at.
Czarodziej Adrenochromowy 21 Jun, 2015 @ 6:28am 
This is bad.
Kaffeeaffe  [author] 9 Mar, 2015 @ 10:54am 
@MrThom: Currently working on it ;)

@BluePiggy: I misaligned them a bit on purpose to give it a more natural feeling. It shouldn't be too much though o:
NoSaltyBoy 5 Feb, 2015 @ 10:47am 
Hi, can you do an enhanced tree pack?
(Using the originals as base) PS: your mods are great! ;)
BluePiggy 1 Dec, 2014 @ 10:42am 
Hmm.. The problem i have with this mod is that it makes it seems like you can walk over them
Kaffeeaffe  [author] 9 Nov, 2014 @ 12:30pm 
Thanks! :)
Elite 9 Nov, 2014 @ 10:22am 
Like this version.. Way more realistic! :-)
TÜRKOPARATOR 8 Nov, 2014 @ 2:31pm 
Nice Work keep up the good work. :)
Kaffeeaffe  [author] 6 Nov, 2014 @ 3:14am 
You're right, but that's part of what I wanted to achieve :) I wanted them to fit into the 'background', not like a big flashing arrow that yells "here's your ressource!". It's a decision between immersion and distinction, I chose immersion. Anyway, you're right of course, it might make it somewhat harder to spot :)
DestPrince 5 Nov, 2014 @ 4:16pm 
I must say this makes the stone and gold realistic, but the main criticism with that in mind is the fact that they look less like resources and more like background objects, which would be very confusing.
Kaffeeaffe  [author] 2 Nov, 2014 @ 5:20am 
Thanks! :)
Quiche078 2 Nov, 2014 @ 5:09am 
I prefer this one to the originals, They didn't change the sprites a lot over the last 15 years
The resourses look more realisticand nicer
Like and Subscribe =D
Kaffeeaffe  [author] 1 Nov, 2014 @ 10:54am 
You are welcome!
gagman 1 Nov, 2014 @ 10:40am 
thanks, yes ive used a different mod before, now its overwritten and works well, thanks !
Kaffeeaffe  [author] 1 Nov, 2014 @ 10:37am 
Done, the GOLDMN_NN is now included aswell (Mirror&Workshop).
Kaffeeaffe  [author] 1 Nov, 2014 @ 10:30am 
Only the GOLDMN_N0.slp is included in both mirror and workshop, as the GOLDMN_NN is merely the overlay of the gold, which is the same as the vanilla one. But it probably might be a good idea to include that file aswell, in case someone already had a different GOLDMN_NN in his folder.
Thanks alot for the Information gagman, I really appreciate it! :)
gagman 1 Nov, 2014 @ 10:19am 
it seems you have missing the GOLDM_NN.slp in the mirror ZIP
John 1 Nov, 2014 @ 3:46am 
thanks! your graphical mods are great!
Kaffeeaffe  [author] 1 Nov, 2014 @ 2:46am 
Thanks alot! Added a mirror :)
gagman 31 Oct, 2014 @ 10:11pm 
another fine work !
John 31 Oct, 2014 @ 5:42pm 
can you add a mirror?