RimWorld

RimWorld

[RH2] Hand-To-Hand - ReBalanced
6 Comments
RutraNickers  [author] 11 Jul @ 4:46am 
@lucas since this is only a xml patch it should already work on 1.6, but I'll update the version tag when the original mod gets updated.
lucas 10 Jul @ 8:55pm 
First off thank you so much for making this, It makes the main mod so much more playable. But also are you planning on updating this to 1.6? I just had to ask
AnotherAbyss 27 Jan @ 5:58am 
Thanks, i was really enjoying this mod, but it got to the point where i was easily soloing 30 man melee raids because everything would just collapse around me in seconds. Gonna try that save again with this version.
Tax collecter 14 Oct, 2024 @ 3:25am 
this is what i needed
RutraNickers  [author] 13 Oct, 2024 @ 5:04pm 
@Dombie The Zombie I'm really glad that you liked it!
Dombie The Zombie 12 Oct, 2024 @ 10:39am 
I love how the mod made melee units capable of being non-lethal and more effective fighters, but the original mod made the game both far easier and annoying with its short cooldowns.

There was too much micromanaging for melee pawns unless I used auto-cast. However, having it on would cancel their many other strategic abilities like using jump-packs or the Strong Legs gene, putting them into situations where they seemingly do not listen to my commands.

Having auto-cast off, on the other hand, shows how the mod was not designed for it; Anything more than 1 melee pawn made it hard to keep focus on the cooldowns of their abilities AND the abilities of my psycasters AND my shooting units.

Thank you for providing a balancing patch for this incredible mod.