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Now in normal and Hardcore mode I can't tech the pets any new spells, it will NOT let me move a spell into the pet inventory. It will; NOT allow me to move items for them to carry the items just dissappear. It WILL NOT allow me to add any jewelry in the top slots.
[13:40:55] Open logfile: [Torchlight2] on [2025.07.14] at [13:40:55]
[15:03:10] Net WARNING BufferPool clearing with 1 messages (1189 bytes) outstanding. Highest allocation count was 1189.
It seems to work for +2000 other users. Maybe it is another unique mod u use that alters the pet inventory in any way?
Tip: Best try make a new char and test it with the other mods u use applying them once at a time too see what other mod is conflicting (if there is any).
Want to help? If u send me a detailed error report I will update the descripion.
Happy torchlighting!
About the player version: I allready created this but the code wasn't clean enough to my liking. Somehow the 2nd amulet disappeared after a restart of the game. Other 2nd slots did work proper. I want to redo this code before sharing this public as a standalone mod. Can I contact you for playtesting if I made this?
Also: If you can't wait to try it out, try my latest upload! There I implemented this (light version) extra character inventory slots and it's combined with this mod as well. You might go for normal/veteran mode since the custom barb class has 35% damage reduce at start and I increased the difficulty of the gamemodes to balance that out.
Well, it surely overpower, but it's going to be fun xD
If you do, please make a version that include this mod, thanks.
If you like to try it out first you can do it with a new character for example. Happy Torchlighting!
It's strange, I didn't encounter any problems yet after 100+ hours of playtesting. Did your friend put the mod above all other mods? Can you tell what kind of items where lost?
Did he change other mods as well? Cuz I did lose almost all my items a couple of times in the past with making changes in mods like LAO (mods that add a LOT of new items).
This mod only tends to change the pets user interface (UI) and to my surprise even did work with mods like petshop and synergies. (and with ACE, Essentials, others if put above in load order)
I would be glad if you and your friend can provide some more feedback, if you found the solution of what was causing it, sharing this also will be really appriciated! Thanks for reaching out!
When in town to your normal stash, now you can see the hidden items on your pet and can exchange them with your character/stash.
Yeah, like this sending the pet to town for selling is lesser an option but since you have added space you don't need to sell stuff that frequently.
The good news, the first spell does work! I just tested that, my pet casted 4 different skills.* You can see it when you enter the unlearn spells option.
* I used the ones with aura's to be sure.
In the future I might fix this if I make a major update to this mod, but if I do it now I am not sure if it causes problems like losing pet items. That I really want to avoid.
Just putting it out there for info.
Essentials is an combination of a LOT of mods, I dunno if combining (above procedure) that will work out well in GUTS, I do know that It will take a lot of time testing and waiting for the mod to build... If u put it above Essentials in the load order, it should work. (I just tested that).
My mod didn't touch the pets inventory stash pages. It's possible that you now only have the vanilla pet item store space. It's also possible (depending on other mods used) that if the pet storage page is full the extra space (pages) are invisible and still can contain items. Just manually sell the items you don't want and than use the sort button will make them visible again.
Your point indeed might be valid depending on a diversity of points:
~ Your playstyle
~ Setting the pet to offensive/defensive/passive
~ The area you play in (monster levels vs player level)
~ The difficulty setting you play on
~ Starting health pool of pets is low and pretty big at level 100
~ Other mods installed (Ex. yes in Synergies my pet was swarmed by mobs like crazy)
~ Feeding fishes to your pet
~ Items with bonus to pet/minion life
~ Other skill bonuses affecting pets
~ Spells your pet uses
~ Things I might forgot to notice.
Simple Solution, Set Pet Health Pool x100 or made them not targetable but that might take away some of the fun IMO.
Suggestion: equip your pet with tags/collars/rings/amulets that give life bonus/regen/% damage reduce. Put nice rare embers/eyes/skulls in the open sockets of the rings and amulets. I hope this helps!
>> I guess this is something that only works when someone manually merges the two mods I guess?
Yes, that would fix it! This way I merged the general passives mod with the TL1 classes mod.
An other option would be to opt in for a extended bag mod that only makes changes to the player UI. BTW what is the mod u use?
I also noticed playing TL2ACE that things like bagmod did conflict in a way that items where stored in the 2 other tabs that I couldn't enter again...
(my solution was to fill that 2 tabs with cheap waste items...) BTW this was on a self brewed mod that doubles the player items that u can use. The pet twink one worked fine.
Not any crash with both of the mods though, also combined with ACE. Synergies works but needed to be put above so this mod can overwrite this pet ui data part.
*A bit like the Nodyingeneers mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=138331402&searchtext=engineer but without the extra fun items and other (gamebreaking) content. Also more structured user friendly UI.
TL2 is the game that ages well in this genre with mod support.
You know, I played also a ton of D2 mods. In torchlight2 I can actually add the things that I liked/missed in the d2 mods myself! And sharing creations with others is also a big part of the fun :D
I think people will keep coming back to this game. the modding part makes it TL2infinite possible fun :)