Torchlight II

Torchlight II

Twink my Ride (26 pet Slots) (v.42)
28 Comments
snoopy_the_ace 16 minutes ago 
I went through them all and I noticed that I had a couple of them unchecked (Mod List). I also noticed that I could go directly to my mod list folder and there I found an old mod folder that wasn't listed in the game mod list. The folder was there but not shown in the game was for "TL2 Plus 8 Pet slots" I removed it and now you mod shows up but DOES NOT WORK Correctly.
Now in normal and Hardcore mode I can't tech the pets any new spells, it will NOT let me move a spell into the pet inventory. It will; NOT allow me to move items for them to carry the items just dissappear. It WILL NOT allow me to add any jewelry in the top slots. :steamfacepalm:

[13:40:55] Open logfile: [Torchlight2] on [2025.07.14] at [13:40:55]
[15:03:10] Net WARNING BufferPool clearing with 1 messages (1189 bytes) outstanding. Highest allocation count was 1189.
Torchlight2 Plus  [author] 12 Jul @ 7:27am 
@Snoopy Thanks for reaching out and trying the mod!
It seems to work for +2000 other users. Maybe it is another unique mod u use that alters the pet inventory in any way?

Tip: Best try make a new char and test it with the other mods u use applying them once at a time too see what other mod is conflicting (if there is any).

Want to help? If u send me a detailed error report I will update the descripion.
Happy torchlighting!
snoopy_the_ace 11 Jul @ 3:55pm 
Doesn't work! I see no extra slots for my pets. I have it as the first in the mod list. :steamfacepalm:
Torchlight2 Plus  [author] 23 Apr @ 1:55pm 
@Yahyah Thanks for the reply, I also like my pet being more of use playing on Vet./Elite mode :)

About the player version: I allready created this but the code wasn't clean enough to my liking. Somehow the 2nd amulet disappeared after a restart of the game. Other 2nd slots did work proper. I want to redo this code before sharing this public as a standalone mod. Can I contact you for playtesting if I made this?

Also: If you can't wait to try it out, try my latest upload! There I implemented this (light version) extra character inventory slots and it's combined with this mod as well. You might go for normal/veteran mode since the custom barb class has 35% damage reduce at start and I increased the difficulty of the gamemodes to balance that out.
Yasyah 16 Apr @ 6:34pm 
Cool mod, now my pet really has impact in Elite. Btw can you make the player version?
Well, it surely overpower, but it's going to be fun xD
If you do, please make a version that include this mod, thanks.
kevijeck 9 Mar @ 3:24pm 
1
Torchlight2 Plus  [author] 18 Feb @ 4:42pm 
@Wilphor: It's save to use, and like a lot of other mods it does bind to your current save file.
If you like to try it out first you can do it with a new character for example. Happy Torchlighting!
Wilphor 18 Feb @ 2:06pm 
Is this safe to use? Don't like hearing about save game issues?>
Torchlight2 Plus  [author] 4 Feb @ 11:45pm 
@Happi Doggo: First of all sorry to hear that.
It's strange, I didn't encounter any problems yet after 100+ hours of playtesting. Did your friend put the mod above all other mods? Can you tell what kind of items where lost?

Did he change other mods as well? Cuz I did lose almost all my items a couple of times in the past with making changes in mods like LAO (mods that add a LOT of new items).

This mod only tends to change the pets user interface (UI) and to my surprise even did work with mods like petshop and synergies. (and with ACE, Essentials, others if put above in load order)

I would be glad if you and your friend can provide some more feedback, if you found the solution of what was causing it, sharing this also will be really appriciated! Thanks for reaching out!
《Happi Doggo》 1 Feb @ 11:45am 
this mod corrupted all my friend's saves and they lost all their items cuz of it
Torchlight2 Plus  [author] 30 Dec, 2024 @ 11:12am 
@Dustter: More good news! It actually works (with a little in game trick) if you put this mod above the bigbag mod.

When in town to your normal stash, now you can see the hidden items on your pet and can exchange them with your character/stash.

Yeah, like this sending the pet to town for selling is lesser an option but since you have added space you don't need to sell stuff that frequently.
Torchlight2 Plus  [author] 30 Dec, 2024 @ 11:00am 
@Ratón Casero, thanks for pointing that out, so it is still persistent. That was me thinking that adding more spells would be also pretty easy to do... But nope :P I tried to undo all the changes but this one is still left.

The good news, the first spell does work! I just tested that, my pet casted 4 different skills.* You can see it when you enter the unlearn spells option.
* I used the ones with aura's to be sure.

In the future I might fix this if I make a major update to this mod, but if I do it now I am not sure if it causes problems like losing pet items. That I really want to avoid.
Dustter 27 Dec, 2024 @ 5:48pm 
Ratón Casero 26 Dec, 2024 @ 8:08pm 
@Torchilight2 Plus Ty for the reply, I am enjoying the mod with some manual management of the pet, but I noticed something also, the first spell slot in the pet is not showing, you can delete it normally if you had one learned, but when you teach a new spell it doesn't appear in the slot and I think even if you can put a spell the pet does not use it.
Torchlight2 Plus  [author] 24 Dec, 2024 @ 4:45pm 
@Ratón Casero: (1/2) Synergies (and TL2ACE) are very big and complex mods. Combining them with this mod (extracting them, adding stuf and building them again) can be a challenge in GUTS since sometimes things (parts of code) got lost in the process (Example: like some skills not working proper anymore with general passives, I needed to restore that first when I was working on the modification.)

Essentials is an combination of a LOT of mods, I dunno if combining (above procedure) that will work out well in GUTS, I do know that It will take a lot of time testing and waiting for the mod to build... If u put it above Essentials in the load order, it should work. (I just tested that).
Torchlight2 Plus  [author] 24 Dec, 2024 @ 4:44pm 
2/2
My mod didn't touch the pets inventory stash pages. It's possible that you now only have the vanilla pet item store space. It's also possible (depending on other mods used) that if the pet storage page is full the extra space (pages) are invisible and still can contain items. Just manually sell the items you don't want and than use the sort button will make them visible again.
Torchlight2 Plus  [author] 24 Dec, 2024 @ 4:25pm 
@Spacegouda: Did you try putting the mod most above in the mod load order?
Ratón Casero 18 Dec, 2024 @ 4:45pm 
Is there a way to make it compatible with synergies and essentials? the moment I start the game with this mod the pet 3 pages of the inventory dissapears, I still can transfere items but I cannot switch pages to see the items
spacegouda 14 Dec, 2024 @ 8:43pm 
Not working for me sadly
Torchlight2 Plus  [author] 6 Dec, 2024 @ 1:28pm 
@Peach4hubby69:

Your point indeed might be valid depending on a diversity of points:
~ Your playstyle
~ Setting the pet to offensive/defensive/passive
~ The area you play in (monster levels vs player level)
~ The difficulty setting you play on
~ Starting health pool of pets is low and pretty big at level 100
~ Other mods installed (Ex. yes in Synergies my pet was swarmed by mobs like crazy)
~ Feeding fishes to your pet
~ Items with bonus to pet/minion life
~ Other skill bonuses affecting pets
~ Spells your pet uses
~ Things I might forgot to notice.

Simple Solution, Set Pet Health Pool x100 or made them not targetable but that might take away some of the fun IMO.

Suggestion: equip your pet with tags/collars/rings/amulets that give life bonus/regen/% damage reduce. Put nice rare embers/eyes/skulls in the open sockets of the rings and amulets. I hope this helps!
peach4hubby69 4 Dec, 2024 @ 11:09pm 
Now the pet can actually be useful even for non summoner builds. No more fleeing in a max 5 seconds on anything other than casual lmao.
Torchlight2 Plus  [author] 26 Nov, 2024 @ 2:27pm 
@DoomsSquirter : Thanks for asking, if it's making changes to the pet UI than it might conflict.

>> I guess this is something that only works when someone manually merges the two mods I guess?

Yes, that would fix it! This way I merged the general passives mod with the TL1 classes mod.
An other option would be to opt in for a extended bag mod that only makes changes to the player UI. BTW what is the mod u use?

I also noticed playing TL2ACE that things like bagmod did conflict in a way that items where stored in the 2 other tabs that I couldn't enter again...
(my solution was to fill that 2 tabs with cheap waste items...) BTW this was on a self brewed mod that doubles the player items that u can use. The pet twink one worked fine.
DoomSquirter 25 Nov, 2024 @ 8:33am 
so, I'm using bagmod and when I add twink I have to choose (cause of load order) to get either the correct gui from twink and lose the extra slots or for it to not work at all. I guess this is something that only works when someone manually merges the two mods I guess?
steffire3 18 Oct, 2024 @ 5:10pm 
@ (author) : Great thanks for explaining the work-arounds when using other mods in the load order. Indeed - further testing will reveal any other details worth noting for players who desire to use this with other UI mods that affect equipped inventories. :steamthumbsup:
Torchlight2 Plus  [author] 18 Oct, 2024 @ 4:03pm 
@steffire3 : :D Had to be published, but with the big amount of slots some extra testing was needed. The double player armor inventory mod* also works but I found out that it deletes 1 of the 2 equipped amulets when save/exit/load the game. This prob. has something to do with the adding of amulets to the pet using some of the same item data. Might publish it later as beta with that notification added. (And later on restructure both of the mods again).
Not any crash with both of the mods though, also combined with ACE. Synergies works but needed to be put above so this mod can overwrite this pet ui data part.

*A bit like the Nodyingeneers mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=138331402&searchtext=engineer but without the extra fun items and other (gamebreaking) content. Also more structured user friendly UI.
steffire3 14 Oct, 2024 @ 5:22pm 
@ (author) : Huge thanks for releasing this! :yellowflare:
TL2 is the game that ages well in this genre with mod support. :sh_treasure:
Torchlight2 Plus  [author] 14 Oct, 2024 @ 1:18pm 
Most welcome bro!, It's indeed true this game has one of the better mod opportunities in the genre. In the past years a lot of people contributed and this not only made (re)playing the game more fun, it also inspired me to make my own edits. By reverse engineering I found out yesterday how to add more objects of an kind. (Thanks to synergies Embermage Thunder Locus skill)

You know, I played also a ton of D2 mods. In torchlight2 I can actually add the things that I liked/missed in the d2 mods myself! And sharing creations with others is also a big part of the fun :D

I think people will keep coming back to this game. the modding part makes it TL2infinite possible fun :)
lo0mid> 14 Oct, 2024 @ 4:52am 
First of all, a big thank you for this and all the mods in the workshop in general. It's hard to believe that Torchlight2 is totally superior these days when it comes to combining fun, difficulty and ideas for a decent mod list.