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Thanks again for all the time you have put into the mod so far, it's absolutely fantastic and I've been using it in every playthrough I do
If you ever get around to making "addon" mods for this one, a compatibility patch with Better Resource would be AMAZING. I can give some recommendations based on my current play testing and how resources are acquired (space survival suit after lithium, and space suit requiring a bunch of advanced components).
Your mod Suit has a conflict with Ai Enabled Vanilla npcs
namely constantly appear characters in oxygen masks in different parts of the planet and because of this the game slows down.
I remember before such a strange conflict was not.
Please take into account.
I just uploaded a complete rewrite of the mod to set the grounds for multiplayer compatebility. I didn't test it in multiplayer so far, but it should work.
This rewrite also fixes all issues that you guys have reported, so it shouldn't cause any problems in singleplayer.
Thanks for your support. <3
Otherwise really good mod
LOG Thread: 1 -> SuitUp: [SuitUp!]: AddSpawnSuitItem
LOG Thread: 1 -> SuitUp: [Deads]: 0
LOG Thread: 1 -> SuitUp: [SuitUp!]: AddSpawnSuitItem
LOG Thread: 1 -> SuitUp: [Deads]: 0
LOG Thread: 1 -> SuitUp: [SuitUp!]: AddSpawnSuitItem
LOG Thread: 1 -> SuitUp: [Deads]: 0
LOG Thread: 1 -> SuitUp: [SuitUp!]: AddSpawnSuitItem
LOG Thread: 1 -> SuitUp: [Deads]: 0
LOG Thread: 1 -> SuitUp: [SuitUp!]: AddSpawnSuitItem
LOG Thread: 1 -> SuitUp: [Deads]: 0
LOG Thread: 1 -> SuitUp: [SuitUp!]: AddSpawnSuitItem
LOG Thread: 1 -> SuitUp: [Deads]: 0
LOG Thread: 1 -> SuitUp: [SuitUp!]: AddSpawnSuitItem
Several times checked the presence of the bug in other worlds.
I would also like to ask you to add the ability to the administrator to disable the appearance of oxygen masks and spacesuits when reviving.
Any chance you could put a link in the description? (=
I wanted it to work for costumes on revival as well.
It could be interesting if it follows that setting
Playing with this mod I encountered an overabundance of extra suits and masks when reviving, at some point it became too much.
Can you add an option to disable the spawning of these two items: space survival suit and oxygen mask?
A sample command to chat for an admin with permissions is as follows:
/Suit spawn [off/on].
I realize this may cause problems with oxygenless spawn, but it doesn't have to be the default. I think it would also give these suits some use in development and at least some value. For hardcore survival it would work great.
There are a lot of variables to change in the character file. Is difficult to get a good balance and not just have a really good suit that everyone goes straight to.
Currently i'm plaing with Vanilla Ore Distribution, and it changes ore locations. Gold is only found on moons, Silver can be found on moons and asteroids, but platinum can only be found on Mars, and uranium only exists on the Alien planet. Currently i have to wait until Mars to get the default suit, and I won't have gravity generators until the Alien planet when used along AQD Research Tree (grav gens require platinum and uranium to craft the final tier research)