Total War: WARHAMMER III

Total War: WARHAMMER III

MBB's Fun Greater Daemons
31 Comments
Catclops 5 Aug @ 8:00pm 
I'd recommend changing the table name 'unknown' to something else. Though, I doubt that would be causing the crash...
Fen'Harel 8 May @ 4:11am 
Sure thing, I hope someone will be able to point things out more accurately. Glad you keep your mod in check though, so many people have campaings dependent on mods, all the best friend.
Mr Butt Bandit  [author] 7 May @ 3:06pm 
@Fen’Harel That’s strange I just tried to launch it and it didn’t crash for me. I’ll maybe just try cleaning up some files for now but if anyone else can report anything that goes wrong please let me know
Fen'Harel 7 May @ 1:19pm 
To be honest it's hard to tell "how" it's not working, all I can say for my part is when I made the comment it made the game crash during startup.
Mr Butt Bandit  [author] 7 May @ 7:10am 
Hey guys I’m willing to look at any updates needed. If you could let me know where the mod wasn’t working that would be great!
Lee Perry 16 Apr @ 8:50pm 
Great moid, update please
Tilarang 29 Jan @ 3:09am 
Great mod!I marked it,wait for update.
Fen'Harel 23 Jan @ 2:36am 
Please update in free time. Right now the mod is causing game to not launch.
Porkenstein 23 Dec, 2024 @ 10:01am 
Have you considered giving them a flat buff to their resistences? like an extra 20% missile resist and 10% phys resist, for instance? Just to counter how squishy they are
Mr Butt Bandit  [author] 19 Oct, 2024 @ 4:02am 
@Sire Aymeri yes I did intend for the changes to affect everyone. If you find any that don’t have the changes feel free to let me know. I think I already found one which is Lord of Change you get as a reward from the crow as norsca so I’ll have to fix that sometime.
Sire Aymeri 17 Oct, 2024 @ 5:54pm 
Edit : Read through some of the comments and it seems that it's the case
Sire Aymeri 17 Oct, 2024 @ 5:53pm 
Do these changes apply to the appropriate legendary lords ? Like Kugath having the unclean changes and so on
Phukface 17 Oct, 2024 @ 1:37pm 
Are these buffs added as a trait to the units or as a change to the unit itself?
不死的蓬莱人 16 Oct, 2024 @ 7:26pm 
谢谢(thanks) great mod for me(one love Daemons)
Mr Butt Bandit  [author] 16 Oct, 2024 @ 4:37am 
@CrazyC Thank you so much. You explain exactly how I felt before making this mod. Many thanks for the support and kind comment
CrazyC 15 Oct, 2024 @ 7:32pm 
Perfect mod, it gets the greater demons to a point where they actually more or less can consistently trade even for their value. I was always shocked how awful they all were before. You nailed it.
LimeUser 15 Oct, 2024 @ 4:46am 
That's fair, and these skills allow them to be compatible with overhauls so it's a much better idea than just doubling hp or similar things
Mr Butt Bandit  [author] 14 Oct, 2024 @ 3:09pm 
@TorgueUser Thanks for the advice. The mod is intended to make the greater daemons stronger, what’s too strong and not strong enough is always up to individual people so it’s always hard to please everyone. But it is intended to be unbalanced for the sake of fun but I didn’t want to just make them immortal with stat buffs.
LimeUser 14 Oct, 2024 @ 2:02pm 
Seems abit much on the healing for bloodthirsters, the lords of change have far too high potential damage and the slaaneshi keepers of secrets seem to be broken with the regen and giving them the aoe dmg is excessive which does fit them but makes them far too strong.
These are all just personal points and the RoR keeper of secrets only get the aoe and the soul hunters ability.
LimeUser 14 Oct, 2024 @ 11:07am 
I think the great unclean ones should reduce healing on enemies instead, nurgle already has enough healing that they can easily hit the cap in battles.
Porkenstein 14 Oct, 2024 @ 11:07am 
The only thing I wish this mod did was add a basic dread saurian-style unit cap to the greater daemons.
Porkenstein 14 Oct, 2024 @ 11:06am 
Hell yes! i was considering making a mod EXACTLY like this and I'm glad you beat me to it.
Mikeru 14 Oct, 2024 @ 8:42am 
This is amazing! thanks for this
Mr Butt Bandit  [author] 14 Oct, 2024 @ 4:55am 
@bushez yes it all works for lords and legendary lords apart from the ones stated in the keeper of secrets part. The only reason the lords dont get it added tho is because they already have in the base game. As a bonus it also effects the RoR
chessninja 14 Oct, 2024 @ 3:41am 
I have wanted a mod like this for so long.:steamthumbsup:
I am very happy!
bushez 14 Oct, 2024 @ 3:21am 
this all works for the lords ones right ?
Mr Butt Bandit  [author] 14 Oct, 2024 @ 12:50am 
@jaksurf I haven’t tested it myself but I think it should be fine. This is very lite mod as I didn’t even add any new passive skills. All effects added were made with already existing passives.
jaksurf 13 Oct, 2024 @ 11:39pm 
Savegame comp or needs a new game?
萌九 13 Oct, 2024 @ 8:33pm 
Yes Yes ! daemons! daemons!
Sin 13 Oct, 2024 @ 8:13pm 
+1 Like and Fave :steamthumbsup::luv:
stormleo77 13 Oct, 2024 @ 8:12am 
nice