Left 4 Dead 2

Left 4 Dead 2

Catacombs de Orangetown.
32 Comments
pisstowel  [author] 22 Apr @ 1:49pm 
ive been thinking about trying to make catacombs de orangetown a bit better for a while now..
kurochama 22 Apr @ 11:03am 
It's playable. The only main problem is the rescue boat. Probably a ladder is needed so survivors won't be hanging on the ledge when trying to jump. & also the rescue cutscene is triggered once the first survivor successfully jumps onto the boat, so the rest of the survivors are marked as dead.
周撅伦 15 Mar @ 3:48am 
跟僵尸王对话能获得10000法郎和牢精味
Moloti 10 Jan @ 12:25pm 
Arre Arre Arre
pisstowel  [author] 5 Jan @ 4:07pm 
try checking your mods. Disable one category and see if it runs the map without thoese mods.
BananaThief985 5 Jan @ 3:55pm 
its crashing but idk what mods are doing it
pisstowel  [author] 23 Nov, 2024 @ 8:31am 
cuz some of my maps are inspired by guts & blackpowder (also thanks)
MAYO 22 Nov, 2024 @ 9:01pm 
Why is a lot of your maps based off guts and blackpowder, yet there is almost no mention in the description, that would probably get fans to download. Anyway this is really cool
pisstowel  [author] 21 Oct, 2024 @ 12:08pm 
Also wait for the boat to stop. and for the message to appear. (for the anti fall damage to enable)
pisstowel  [author] 21 Oct, 2024 @ 12:08pm 
You'd have to Jump down. Hold jump when this happens to prevent the annoying ledge hold mechanic.
白莉爱吃巧克力 21 Oct, 2024 @ 6:06am 
You put the rescue boat under the bridge, but there's no way to get under the bridge.when I jumped into the boat, I died. This is ridiculous.
pisstowel  [author] 19 Oct, 2024 @ 11:55am 
Check your mods, cause there are mods out there that can make a campaign like dark carnival. realistically dark.
The solar flare. 19 Oct, 2024 @ 11:09am 
Yes, to the best of my knowledge.
pisstowel  [author] 19 Oct, 2024 @ 10:32am 
The lighting seems fine to me. Are you sure this isnt caused by any mods?
The solar flare. 19 Oct, 2024 @ 6:11am 
Far too pitch black for me; even with lights, I can not see anything.
pisstowel  [author] 18 Oct, 2024 @ 5:42pm 
Thanks for bringing this bug to my attention. Should be fixed now!
BECKBRU 18 Oct, 2024 @ 4:27pm 
pisstowel  [author] 15 Oct, 2024 @ 12:18pm 
Thanks! :eaglederp:
Nick 15 Oct, 2024 @ 9:16am 
On the way to perfection, brother; keep going!
pisstowel  [author] 15 Oct, 2024 @ 1:01am 
Ah, thanks for letting me know!
Nick 14 Oct, 2024 @ 8:02pm 
A good two-map campaign. So far the issues I encountered are:
- Bots won't pick the remaining medkits in the starting room. Specifically the medkits on the top of cabinet edges.
- The torches are real. Yeah, I can avoid those, but the poor bots cannot.
pisstowel  [author] 14 Oct, 2024 @ 4:47pm 
maybe, just maybe.
pisstowel  [author] 14 Oct, 2024 @ 4:32pm 
hi
pisstowel  [author] 14 Oct, 2024 @ 12:37pm 
I think i know how i can balance out the bridge chapter.
Rarity 14 Oct, 2024 @ 12:22pm 
very nice 2 map campaign, my only complaint is that that the zombies spawn too far way during the defence at the bridge to be challenging
pisstowel  [author] 13 Oct, 2024 @ 7:11pm 
Oh, thanks for letting me know!
のあ 13 Oct, 2024 @ 6:49pm 
Key and Gate lock is missing textures.
No weapons and med-kits in the saferoom in chapter 2
pisstowel  [author] 13 Oct, 2024 @ 11:49am 
Ill try to fix it. Even though i never found this out during play testing, but thanks! glad you liked it! :steamhappy:
Kayle Tid 13 Oct, 2024 @ 11:48am 
The image displayed when selecting the map during "campaign settings" has a purple error. Try it if you don't believe me because I don't know how to describe it, so I hope you understand. As for the gameplay of the map, there's no problem, I like it :D
pisstowel  [author] 13 Oct, 2024 @ 11:00am 
glad ya liked it :D :lario::postalsax:
HeyImIceCold 13 Oct, 2024 @ 10:58am 
awesome