Arma 3
A3 Wounding System + .bisign files
13 Comments
Kokujo 21 Feb @ 7:30am 
ohh thank you <3
Coolboard  [author] 20 Feb @ 5:03am 
ok i will take a look on that
Kokujo 20 Feb @ 4:34am 
i dont know about coding. but here
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2440584079&searchtext=drag+body
this mod is work with Antistasi but have weird animation a little bit
"Sorry about my grammar I'm not good at English"
Coolboard  [author] 20 Feb @ 4:15am 
This not isn't entirely my work. I just modify the file structure i didn't done any hack in file. What you ask me is a challenge for me because it's an entirely new mod you need, to add new movements and interactions, without modify the revive system. It's sound like a good challenge. We can work together if you want.
Kokujo 20 Feb @ 4:10am 
can you make it compatible with Antistasi?. i just wanna drag or carry my friend
Coolboard  [author] 20 Feb @ 4:00am 
Antistasi has its own revive system. Isn't a bug, it's uncompatible.
Kokujo 17 Feb @ 12:37pm 
it bug with antistasi ultimate
Coolboard  [author] 22 Jan @ 4:00pm 
@Jack Sheppard, about the MCC respawn menu.
You can have some misfunctions.
I advise to deactivate the MCC respawn menu.
It works better.
Coolboard  [author] 22 Jan @ 3:56pm 
@Jack Sheppard. this mod needn't to be inserted in a mission .pbo file. For the client or the ingame server, you just need to activate it from the launcher.
You can use it on a server using the commandline -mod="@A3 Wounding System + .bisign files"

It's the lone difference with the A3 Wounding System - AIS Revive provided by Pfandgiraffe.
I just rework the structure to let it as a true mod and more easy to use for everyone.
It has common parameters by default for everyone.

If not, you can use the Pfandgiraffe's version and you can modify the parameters inserted in your mission .pbo file as you want.

You have the choice about the methods for your projects.

NB: if you use on your server the commandline -servermod="@A3 Wounding System + .bisign files"
only the server must have this mod and it works too, for everyone, but the clients must not have it or they will be kicked. I advise to use the commandline i explain at top of this post.

Have fun.
RazorINK 22 Jan @ 5:57am 
Hey Coolboard, just for clear understanding. This is not a out of the box mod right? Because i want to use it in my next own mission, but nothing seems to work and/or conflict with MCC respawn menu.
Coolboard  [author] 2 Dec, 2024 @ 1:46pm 
i tried with "escape from Altis" mission: SP & MP, and it works fine. It apply too with Eden editor.
Coolboard  [author] 2 Dec, 2024 @ 12:54pm 
Yes, as you selected the mod before to launch the game, the mod is active in game and so, in Eden editor. I done a check and i realized i must do a config change in any variable to send it more useful.
Medic4523 2 Dec, 2024 @ 8:58am 
Can I play this from eden editor play button? I mean If I just start playing from editor?