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This is not very convenient if you add unit mods after modifying the file, but oh well... We'll have to change the method.
Otherwise, great mod!
See slide #3 for this mod. It shows where the settings file is saved. Make sure that this file is created. Your computer's security settings may be blocking the creation of the settings file.
There is no such possibility now. I had the idea to generate a complete lua script to insert into the mod. But... Who needs it? A year after the release of the mod, you are the first one to ask such a question.
I agree the tabletop caps work in multiplayer campaign, but THIS mod - the tabletop caps EDITOR - has not worked in multiplayer despite any of my efforts.
If you disagree, can you please explain how to get it working in multiplayer campaign?
I'm still hoping there's a way to customise what units are special, what are rare, etc. But I haven't made much traction or heard from the mod author for this mod
Can you explain how you did that ? =)
Has anyone been able to use custome tabletop caps through the editing tool, or any other supported mod, for Multiplayer campaign?
I just want to copy my settings to my laptop
Sadly, I can't seem to get this mod working (or any custom changes to the Tabletop Caps) in Multiplayer campaign. The embedded editor button is not there in a multiplayer campaign, and the costs for each unit are as per the vanilla values in the mod, and not the profile I have selected in the MCT settings. I've confirmed it works correctly in Single player, and I've even sent the .ini file to my friend, who also has the right settings in Single player, but we both have no luck in Multiplayer.
Interestingly, changing the limits of Special and Rare *does* work in multiplayer. Is there any way to customise the unit costs for multiplayer campaign?
All changes save
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3386989556
Good day!
Probably will have to wait for the main mod to update.