Sid Meier's Civilization VI

Sid Meier's Civilization VI

Unit Transport Vehicles
28 Comments
神様の従僕  [author] 14 May @ 4:31am 
@ECHO
我忘记了这个MOD是否有DLC限制,理论上应该没有,但全DLC应该也不麻烦(找个补丁

@Doc_Furtado
Atfer unpack units will recover movement
ECHO 13 May @ 9:28am 
这个mod真的很厉害,能不能让它在没有dlc的情况下也能用?
Doc_Furtado 13 May @ 7:13am 
The mod is great and operational, but the transported units gain a bonus after leaving the chariot, like an extra move.
Doc_Furtado 5 Dec, 2024 @ 9:50am 
I will try, and back for you
神様の従僕  [author] 5 Dec, 2024 @ 7:53am 
@Doc_Furtado
@mh01tg01

应该已经修复MOD显示或崩溃问题,本地测试正常。
现在军事单位会保留升级项,麻烦测试使用,有bug麻烦反馈,看到会尽快修复。

Should have fixed mod display or crash issues, local testing is fine.
Now the military unit will keep the upgrade promotions. if found any bugs, please tell me, i will fix as soon as possible.
Doc_Furtado 3 Dec, 2024 @ 11:55am 
Unfortunally, after your last update, mod is broke for me, dont load a new game. And, is only on chinese. Can you fix please?
mh01tg01 30 Nov, 2024 @ 3:26am 
11月28日更新后,我在游戏的模组群中就找不到这个模组了,而且原有游戏存档也无法加载。
Doc_Furtado 28 Nov, 2024 @ 12:59pm 
Whats new?
mh01tg01 23 Nov, 2024 @ 5:44am 
我重开了多次游戏来测试。载具上的“上车出发”按键点击后无反应,甚至更新前能上车的“预言者”单位也不能了。
mh01tg01 23 Nov, 2024 @ 5:37am 
我的文明6中的通用军事单位类型用的模组是“WarfareExpandedComplete”,升级树模组是“Tory'sMorePromotions”。
神様の従僕  [author] 22 Nov, 2024 @ 7:15pm 
@mh01tg01
我试了一下,功能正常,可以查看log文件是否错误信息,理论上不会和其他mod产生冲突。可以描述一下发生bug的场景,是否可以复现
mh01tg01 22 Nov, 2024 @ 1:50am 
BUG发现。“上车出发”按钮无效,所有单位都无法上车。
神様の従僕  [author] 13 Nov, 2024 @ 7:12am 
@mh01tg01
和模组关联应该不大,毕竟属于新添加的单位,AI可能不偏向于生产,而且该单位的功能AI也无法使用
mh01tg01 13 Nov, 2024 @ 6:54am 
更新收到就马上新开了一局。一直未发现AI建造此类单位,难道和我开的模组有关?!
神様の従僕  [author] 12 Nov, 2024 @ 9:05am 
已更新,现在单位可以重新获得:晋升、经验值、Property

Updated: now unit can regain promotion, experience, properties...
mh01tg01 7 Nov, 2024 @ 8:53am 
非常感谢作者的解答。作者真是一位认真负责的人啊。这个模组真是太棒了,我认为它甚至改变了文明6的作战机制。期待作者以后的优秀作品。
神様の従僕  [author] 6 Nov, 2024 @ 9:13am 
@mh01tg01

原理是将原单位去除,然后生成新的单位,生命值和能力当时做了添加。晋升等级没考虑,下次更新会补上。
mh01tg01 6 Nov, 2024 @ 9:10am 
BUG发现。1级枪兵在下车后会变成0级枪兵,且经验值清空。
Doc_Furtado 19 Oct, 2024 @ 6:08am 
I have my comments, can you modify the art graphics when the chariot is loaded, showing other units sit behind the chariot driver? I think only 3 unit moves will be enought for chariot, my opinion
Doc_Furtado 19 Oct, 2024 @ 5:07am 
Thank you very much, you are very kind and i appreciate your efforts to make a good work, hugs
神様の従僕  [author] 19 Oct, 2024 @ 12:17am 
@Doc_Furtado

Now Updated, add a new unit donkey chariot, unlock by thch-the-wheel. If found any bug, please tell me.

已更新,添加了一个新单位:小驴车,解锁于科技轮子,如果使用中存在任何bug,麻烦告知。

By the way, I think this mod cloud not be effected with saved game if you don`t load it before. You can try it. Enjoy the game!
Doc_Furtado 18 Oct, 2024 @ 11:48am 
If possible, put only 3 units in the wagon or chariot transport, and only anticavalry, meele and archer, for obvius reason
Doc_Furtado 18 Oct, 2024 @ 11:44am 
Thank you, unfortunelly not today, i will start a new game
神様の従僕  [author] 18 Oct, 2024 @ 5:37am 
@Doc_Furtado

ok,I will make a other version in this weekend.:spiffo:
Doc_Furtado 18 Oct, 2024 @ 5:13am 
Great mod, works perfect, but please, make a variation with tech wheels as pre requisite, and graphics like traders, to use in medieval era
Doc_Furtado 18 Oct, 2024 @ 4:01am 
Make a equal, but like a charriot, to use i medieval times, classical era
𝕾𝖆𝖊𝖎𝖐𝖔 18 Oct, 2024 @ 1:12am 
我喜欢你
UzukiShimamura卯月 14 Oct, 2024 @ 6:54pm 
文明7指挥官先行体验版,我必须立即点赞