Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

Player Settlement
272 Comments
Ultralex 18 Jul @ 12:01pm 
Work this mod on the recent version? Or need a update ?
AK_SLUMERICAN 18 Jul @ 8:56am 
Cannot build villages for olives everytime I try it make it date fruit instead of olives
ZurielTail 5 Jul @ 6:19am 
So i cant taking rare things from viligaes what i build? I mean Battannian archers unable to reqriut from your own viliges. Same as Youth in Aseria viliges. Pls Rework it, that is pointless that u cant buy the rare reqruits from your own viliges.
Ksarkin 5 Jul @ 1:30am 
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Наш дискорд: {LINK REMOVED}
Бритва 4 Jul @ 1:52pm 
Please update the mod
Falsified 3 Jul @ 11:51am 
update
Enok 30 Jun @ 3:11pm 
Built a city, city was attacked. went to defend and only one siege engine spot was available to actually build on. clicking randomly along the front wall i could find more spots but i cant build. Says Array exceeds the bounds (not verbatim). I started this mod halfway through a campaign so im just gonna restart one without it.
DON'T USE THIS MOD!! it will corrupt all your save game files!!!
开飞机的舒克 30 Jun @ 5:55am 
If a village is built, the game will crash
Argon 29 Jun @ 6:45am 
Is there any way to adjust the prosperity level at which new cities start?
New cities in this mod have far too high a prosperity level.
champion951 28 Jun @ 8:27pm 
crashes when i try to build villages
Kippesnikkel 28 Jun @ 5:59am 
@that_guy Thanks man. It indeed is castles!
that_guy 26 Jun @ 5:53am 
@Kippensnikkel Noble recruitment comes from villages attached to castles. It took me awhile before I learned that, but yeah, castles.
Kippesnikkel 25 Jun @ 1:24pm 
Is it possible to get noble recruitment in villages? or is it always the normal tier units?
Snuggl 23 Jun @ 8:04am 
This mod is frikken amazing. I really hope someone makes a patch to make it work with Shokuhou! :3
dreifeldt 23 Jun @ 3:09am 
Finally, have been looking for a mod like this since Mount and blade 1.
Thanks a lot! if the mod is working!
👻GypsyBastard 23 Jun @ 2:40am 
Any chance to add "Lair" option for players who dont have kingdoms yet? Where we can put items and troops? And wait option?
Would be realy neat for TOR as an option
Siveen 21 Jun @ 6:57pm 
Works for me. Had to load the mod AFTER starting a new save.
FrankasTankas 17 Jun @ 7:10am 
Does this mod work?
Wastingtime34 15 Jun @ 12:52pm 
does anyone know if this mod will be compatible with the Shokuho Mod?
sam5051 15 Jun @ 10:38am 
yeah I don't have the icon needed to make the settlements at the top left, anyone know the fix? I've already done most things
Teddy 9 Jun @ 3:39am 
why is there no icon at the top
D <3 K 7 Jun @ 6:04pm 
Why can I not recruit units in my settlements?
I am using Troop Editor mods and assigned it to house my special units in Player owned settlements... for some reason it is broken and I have no unit spawns in recruitment?
cdavies210813 7 Jun @ 12:11pm 
@ineluki86 you could download the mod on nexus or unistall and reinstall the mod on here because there could be something wrong with files
ineluki86 25 May @ 1:20pm 
This mod used to work for me but now I cant launch the game with it. Even when using only this mod and requiered ones. I could use some help.
PurpleGuy 22 May @ 5:22pm 
Is there any way to build multiple villages at once I really love this mod but one of my biggest dislikes is having wait for the reload after placing once building any way to be able to place multiple villages then do the whole reload phase having to do the reload every times sucks as my reload takes a while due to all the other mods I have installed
Noobinator5744 17 May @ 3:41pm 
One somehow doesn't get older and doesn't have children because of the mod otherwise it's a really great mod.
TheOneMatt 17 May @ 6:17am 
i can't launch the game with the mod on
SNES Chalmers 11 May @ 12:44am 
What a fantastic mod. Was a son of a gun placing my town but man I love it so much.
Kozdek 8 May @ 1:52pm 
How to change the culture of allready existing vilage, after the rebuilding option, beside changeing it in option its changed, however the units can be recruitetd only from the old culture
predatorworld 4 May @ 3:15am 
hey, this mod is genious. I have one question. How I could implement the modded map into a new game start. I made douzands of cities, casltes and villages that I would like to transfer into a new game.
maob 28 Apr @ 5:58am 
Is there any way to completely remove placed settlements? Thanks in advance
Nighthawk Medic 27 Apr @ 7:01am 
mod stopped working this AM
Top g gigachad 26 Apr @ 6:59am 
Cant launch the game with this mod ON it throws off
depmoon75 22 Apr @ 7:45pm 
If you rebuild a settlement of another culture will it switch to my culture?
M0ses19 19 Apr @ 7:19pm 
Does anyone know the exact keys to use to get into the deep edit mode? Thank you.
The Ottoman 19 Apr @ 5:45pm 
bi bende mi çalışmıyor
[MRTULTS212] 19 Apr @ 12:56pm 
Muazzam ve başyapıt
Hawkell 31 Mar @ 4:12pm 
Also getting the "Index was outside the bounds of the array" error message when trying to build siege equipment to defend the settlement. Only for 3 of the 4 spots, one of them can be built. Rebuild and moving the settlement does not seem to resolve the issue (will try a couple more locations)
JugNess 25 Mar @ 6:06am 
Excellent Mod Well done!
Aaaaarrrggg 24 Mar @ 8:14am 
I think there's a bug with the villages production type, both Olive trees and the Palm orchard produce date fruit, have tried with multiple races with same result
Shen Teal 23 Mar @ 1:57pm 
seem to be stuck in a permanent loop of "settlement is under construction"
Aaaaarrrggg 23 Mar @ 11:19am 
@BOTLANNER Yep, just tested it, thx a lot.
B0TLANNER  [author] 23 Mar @ 10:48am 
@Aaaaarrrggg villages bound to castles should do that if I remember correctly
Aaaaarrrggg 23 Mar @ 10:27am 
Amazing mod, just one question, looks like all the villages produce only the regular troops, is there any way to make a village produce the alternative ones? like fians for battania, khans for kuz, ...
nightbringer 22 Mar @ 11:56am 
Crashes the game for me.
Mr.Stroopwafel 20 Mar @ 2:09pm 
Works on the latest version (1.2.12) as long as you have the required support mods installed and no incompatible other mods
el sucio poder 11 Mar @ 6:59pm 
Excelent mod, I would do settlements start with all upgrades at 0 (including walls) and prosperity to be ridiculously low aswell (100 prosperity) So you actually feel like building a settlement from scratch.
Big Ol' Burr 4 Mar @ 12:09am 
Yeah I'm having the same issue that coolsquirtle449 and Ferrata are having, I can't build any defenses when I get raided
Willy von Zeppy 23 Feb @ 6:51am 
Is This savegame compatible