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[04:04:25][E][jomini_script_system.cpp:284]: Script system error!
Error: Failed to fetch variable for 'val_beneficiary' due to not being set
Script location: file: common/casus_belli_types/adventurers_beneficiary_conquer.txt line: 435 (adventurer_beneficiary_duchy_conquest_cb:allowed_against_character)
[04:04:25][E][jomini_script_system.cpp:284]: Script system error!
Error: Event target link 'var' returned an unset scope
Script location: file: common/casus_belli_types/adventurers_beneficiary_conquer.txt line: 435 (adventurer_beneficiary_duchy_conquest_cb:allowed_against_character)
[04:04:25][E][jomini_script_system.cpp:284]: Script system error!
Error: var:val_beneficiary trigger [ Failed context switch ]
Script location: file: common/casus_belli_types/adventurers_beneficiary_conquer.txt line: 435 (adventurer_beneficiary_duchy_conquest_cb:allowed_against_character)
Good to see that it has been fixed then (thought it was other mods and thus had to delete a very nice save...)
[17:18:17][E][jomini_script_system.cpp:284]: Script system error!
Error: Failed to fetch variable for 'val_beneficiary' due to not being set
Script location: file: common/casus_belli_types/adventurers_beneficiary_conquer.txt line: 1451 (adventurer_beneficiary_independence_war:allowed_against_character)
[17:18:17][E][jomini_script_system.cpp:284]: Script system error!
Error: Event target link 'var' returned an unset scope
Script location: file: common/casus_belli_types/adventurers_beneficiary_conquer.txt line: 1451 (adventurer_beneficiary_independence_war:allowed_against_character)
[17:18:17][E][jomini_script_system.cpp:284]: Script system error!
Error: scope:attacker.var:val_beneficiary trigger [ Failed context switch ]
Script location: file: common/casus_belli_types/adventurers_beneficiary_conquer.txt line: 1451 (adventurer_beneficiary_independence_war:allowed_against_character)
Error: Failed to fetch variable for 'val_beneficiary' due to not being set
Script location: file: common/casus_belli_types/adventurers_beneficiary_conquer.txt line: 1451 (adventurer_beneficiary_independence_war:allowed_against_character)
[15:31:57][E][jomini_script_system.cpp:284]: Script system error!
Error: Event target link 'var' returned an unset scope
Script location: file: common/casus_belli_types/adventurers_beneficiary_conquer.txt line: 1451 (adventurer_beneficiary_independence_war:allowed_against_character)
[15:31:57][E][jomini_script_system.cpp:284]: Script system error!
Error: scope:attacker.var:val_beneficiary trigger [ Failed context switch ]
Script location: file: common/casus_belli_types/adventurers_beneficiary_conquer.txt line: 1451 (adventurer_beneficiary_independence_war:allowed_against_character)
Error analysis
Error location: line 297 of the lexer.cpp file
Error type: File should be in utf8-bom encoding (the file should use UTF-8 with BOM encoding)
Error file: common/casus_belli_types/adventurers_beneficiary_conquer.txt
Impact: The game will try to continue loading the file, but it may cause parsing errors
这个错误提示表明游戏文件的编码格式不符合要求,应该使用 UTF-8 带 BOM 编码。以下是具体分析和解决方案:
错误分析
错误位置:lexer.cpp 文件的第 297 行
错误类型:File should be in utf8-bom encoding(文件应使用 UTF-8 带 BOM 编码)
出错文件:common/casus_belli_types/adventurers_beneficiary_conquer.txt
影响:游戏会尝试继续加载文件,但可能导致解析错误
It was a massive oversight from Paradox to not include player ruler/adventurer interactions. IDKWTF they were thinking.
I think a better control would be IF they go to war for the landed owner, they have the option to split the loot or give some gold. BUT, only during war so the player and the AI can't abuse it.
For now the ai cannot select the player as their beneficiary so that you're not forced to accept land that they have conquered in your name that you do not want. In the next update, I'll reinstate their ability to select the player as their beneficiary, but I will create an event specifically for the player so that you can say yes / no.
But yeah, getting something like a choice is better than none. I think you can add an event for the AI landless to give the player a decision, but that's up to you.
Mainly, I want a more active map, this is one such mod.
But yes that update will come fairly soon, as a quicker temporary fix, I'll take away their ability to target the player with the beneficiary selection
And if they can't control what the AI do in their free time and the outcme, they might have problem with having lands they simply do not want.
Looking forward to the update! I love a mod that gives the AI initiatives, but you gotta look at it from the perspective of a landed player as well and whether they think they want more lands/wars in their name.
AGoT, EK2, mods that I can use it with?
Anyway, thanks for the mod!"