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Ooh, then I am sure it is an issue of core mechanics that I will not be touching since it mostly introduces incompatibilty issues for me. I will adress it in desription later and credit you. Thanks
sorry I tagged wrong before
yes, the upgraded Star can be cast.the bug is at normal Star/Anamnesis.They need exactly three tokens,so when have more than three tokens,they can not be cast.
2 crit get 4 tokens because I use the Abyssal Artillery,it dealt 2 crit in 1 use when I have Crit token
Nope, just tested it. Works fine on my end.
Scenarion 1 - one of each
I am able to cast upgraded Anamnesis and/or Star
Scenarion 2 - two path tokens, 1 plain
Casting upgraded Anamnesis costs 1 of each, however Crits gave me 2 plain tokens back
Seems I may have to stress test it more. I have a run where I use the trinket and it seemed fine to me. Hoepfully it is not path dependant. I will take a look, thank you for bringing it up!
Not sure what you mean that you get 4 tokens for 2 crits however.
Not that it matters, you are tagging someone else than me
i use the Abyssal Artillery and get total four unchecked_power by both crit.then I cannot the Burning Stars and the Anamnesis.so i check the csv,in occ_the_burning_stars_p2 use m_AllConditionIds performer_has_3_unchecked_power but occ_the_burning_stars_p2_u use m_AllConditionIds,performer_skill_has_2_plus_unchecked_power.maybe the bug is made by redhook.but i notice when i make a local Condition to check 3 or greater token,i can use the occ_the_burning_stars_p2,but i still have the same token after use.so i think maybe is a bug
Hi! The shamblers eye makes some trouble,now in game we have four unchecked_power token.this trinket give the original unchecked_power token
Thanks a lot! Enjoy
That may be it. I can only assume because Beta does not use ordinary localization that cleans up raw data into appropriate sentence. When the game gets patched into stable, I may look into it. For now the mod works for stable release. I hope it at least works in Beta.
Actually, I loaded my current game on my PC with only Impactful Trinkets enabled, and the issue is there but not with the mod disabled. I am playing the coming_in_hot beta, which may be why you don't see it, if you're not using the beta?
Hey! Sorry! I was wrong, it's a bug I get when I play on Steamdeck, but it has nothing to do with your mod, or any mod for that matter.
Hi! Bug is not happening on my side. I will take a closer look to confirm later, however please check that nothing else is overriding the trinkets on yours.
Thank you and enjoy!
That it weird since that effect is original, I just added different ones to the Trinket. I will take a look however. Thanks for letting me know!
It was indeed badly written by me.
Hi, I do not alter frequency of loot in any way. I will take a look but only thing I alter are the effects Trinkets have.
About Rotten Tomato - I will take a look what the issue is there, when I have some spare time. Devs may have changed something that my mod used.
Thanks for report!
That is what I am doing it for! Thank you for lovely words and enjoy the game
Did you figure it out? I was able to get it to work randomly after doing a full reinstall, but then after another reboot it just broke again. Was not able to get it work consistently after that.
Glad you are having fun with my mod! Fun is what it is all about in the end.
Hello, I encountered that issue aswell. However after I restarted the game couple of times it fixed itself. You can also try to start new expedition in your save and see if the Trinkets are updated in encyclopedia.
It may just be an issue of your Steam not downloading from workshop. Happens from time to time.
Thanks for the opinion and essentially a review! I also think that some of them are little "too powerful", powerful was kind of the point of the mod. Doing a lite version would be time consuming and I am not planning to do it any time soon.
That said, I may tweak indelible to have same percentage with Distant + the small buff, rather than getting rid of the buff. Indelible Trinket with 15% Crit seems boring to me
Thanks again and hopefully you can enjoy the mod anyway for now!
As an example, I like how the vague/distant/indelible trinkets have been changed to small buff with small debuff/medium buff no debuff/large buff + buff in theory, but it makes the indelible trinkets crazy strong. I might recommend keeping the vague and distant but removing the extra effect from the indelibles.
To cite the example in your preview images: minor and normal heartseekers are the same, but the major heartseeker is only +15CRT with no secondary effect.
As far as I can tell, they do not. It is separate mode. So you have Confessions, Modded Confessions, and Kingdoms. I am not sure why they released something that does not support modding after they have released mod support, but hey - I think in due time it is going to be supported.
Giving it a Better Trinkets mod treatment from DD1 would be somewhat simple, but they would be pretty unbalaced in terms of rarity-strength I think. That said, not like I try to do any real balacing in my mod lol. Just went for fun. Glad you enjoy it, have fun, love back
I did not forget, I chose to emit the DLC from this mod and make separate "Impactful DLC" mod instead for those that have it (Not yet released). However I may update this mod instead to be DLC compatible, without a direct need for DLC. I will probably wait for DLC 2 and release everything together.
In any case, I plan to give her and Crusader some love in near future. Do not worry.
My job is taking most of my free time at the moment. It also takes a lot of time going through hero trinkets in a manner i would be happy with - I have a lot of ideas.
Thanks for the words of encouragement! I hope you can enjoy the mod as is for now
You are indeed correct. Just tested it. Seems like some weird limitation. In next update, the Trinket will have a new effect. Thanks a lot for report!
@junaugust9
If you do not consider having strong heroes a problem, then no. Have fun!