Serious Sam 4

Serious Sam 4

BEHEADED SOLDIERS (PLAYER MODELS)
5 Comments
Powerous Poul 21 Oct, 2024 @ 6:48am 
А где Камикадзе??? ВЗОРВАЛСЯ!!!:bombrip::burst1:
RICK  [author] 18 Oct, 2024 @ 5:27pm 
However, I can explain the specific reason here: The thing is that I managed to replace the skeleton and animations for the kamikaze at one point, however, the static pose in which the kamikaze stands is a pose with his arms raised up. Apparently, this is how the model was originally created - with his arms raised up. However, when I threw the skeleton and animations from the player onto the model with the initially raised arms, its vertex groups did not correspond well to the animations and the girth of the player model as a whole. His arms began to look crooked and miserable, in addition, his model lacks vertex groups for the finger bones, since they are not on the original kamikaze skeleton, well, and also, for some reason, an error occurred when selecting the kamikaze character model in the roster of game models, all this together requires time, which I am not sure that I will spend on this now, therefore, I will have to redo this model from scratch
RICK  [author] 18 Oct, 2024 @ 5:18pm 
Because, at most, this can work on the classics. There, all the headless have the same model and they just need to change the textures. Here, everything is a little different, the shirt has its own model and not a flat surface like in the classics, and the only thing I will achieve when applying the Kamikaze textures to the headless model in a shirt is a shirt with a skin texture (and this looks dubious)
TOASTY MANE 18 Oct, 2024 @ 2:28pm 
who knows but bring on the shirtless kamakazi bb
Riba4ok13 18 Oct, 2024 @ 1:42pm 
Why you cant just change textures from another beheaded guy to kamikaze instead of creating it from scratch?