Horizon's Gate

Horizon's Gate

Queen Phoenix
20 Comments
Prominence  [author] 29 May @ 12:49pm 
Thank you for playing, and thank you for leaving feedback, RobotParty!

Difficulty is definitely a problem in my mods. As I added more content, players would be stronger and stronger due to the added sources of XP. So I would make harder encounters, and it led to a cycle. I’m also not the best at implementing scaling encounters. It’s complicated, requiring triggers to add or remove enemies depending on various criteria.
RobotParty 29 May @ 11:41am 
Love the modpack but I have to either shamefully lower the difficulty or try and figure out how to get through the fights. It's taking forever to build up substitute classes (e.g. people to help deal with the pheonix fight specficially, undead fight, etc.) but it might just be my own motivation to grind it all out! Love the modpack though, all your mods are awesome! I hope you continue! 2/2 P.S. I can delete if needed, just wanted to put out a friendly comment :)
RobotParty 29 May @ 11:41am 
Heya! Finishing off my playthrough of your modpack with this mod and wanted to put out a review if it matters at all! I love this modpack and all the work you put into it all! The amount of added classes is fantastic, and gives a ton of class combos! The added content adds so much playtime to the base game it's mindblowing! I did have one problem though, and it's solely my problem, I'm terrible at turn-based strategy-focused games and I was able to do *most* of the modpack but certain fights like the last Abbey fight, the Pheonix fight, the mummy funny enough(despite going through the vampires with no major problems), and that secret boss fight in the glacial tomb. 1/2
Prominence  [author] 1 Feb @ 5:25pm 
Something similar happened with Lifeblood. I've removed the offending autosaves (new saves only, I'm afraid). It's probably best to just load the autosave from entering the interstitial area (forge zone).
Kalamata 1 Feb @ 4:20pm 
Tried it again after getting to where I left off. It worked when I won. I think I know what occurred: The first time I did this I had to reload a save, and when I tried to enter it again it said to wait next week, and it assumed I had completed it when I did not, and when I went to leave it assumed I didn't enter in the first place, lowering the total to what it thinks it should be.
Prominence  [author] 1 Feb @ 2:44pm 
Also, Kalamata, to fix this in your current save, you can open the console with shift ~, type (without "") "setGlobalVar partySizeMod #" and replace # with the amount you want to add to it. If you're truly at zero, try 5. Then press enter.
Prominence  [author] 1 Feb @ 2:42pm 
Kalamata, I'm not sure why that would happen. Could you reload an earlier save, like right after winning, and see if it occurs again? The way I've got the crew size changes set up is through triggers. When you go into the area with the anvil, your crew size increases by +3. The trigger that takes you up and out only fires if you have 5 or fewer crew. This trigger also lowers your max crew by -3.
Kalamata 1 Feb @ 2:23pm 
I appear to have gotten a rather nasty bug: When exiting the cavern, my party size gets reduced to 3, and seems to be based on how many party members are in there, case in point I actually left solo and went to *zero* crew size. I still have active crew beyond it but I cannot add anyone else in, only reduce. Maybe the amount of opponents in the cave caused something to break?
Prominence  [author] 10 Dec, 2024 @ 4:53pm 
The error should be resolved. When copying over some monster files from Forgotten, I forgot (lol) to change a few ID's. Thanks to Furdabip, I have rectified my mistake.
787 Redliner 8 Dec, 2024 @ 4:59pm 
I was getting the same error, but i fixed it by putting this mod down at the bottom
SandKnight 19 Nov, 2024 @ 8:13pm 
This has not much to do with this Mod specifically, but I wanted a place to say a giant thank you to you Prominence. this game was very good before but what you are doing to it is Amazing. you might not be the only Modder for this game (I am thinking about Mafe and quite a few others) but the content you add make it one of my favorite game of all time. I remember my first time clearing this I had this weird feel of : it was fun, but is that it ? nowadays I can't do content as fast as you release new one XD

Thank you so very much, you are Legend !
Necro Cheesecake 12 Nov, 2024 @ 6:15pm 
I'll try replicating it later on.
Prominence  [author] 12 Nov, 2024 @ 4:44pm 
Hmm. I can't replicate this, which makes me wonder if it's a different mod issue. I know the error message is pointing to an error in the Queen Phoenix mod folder, but it's not always accurate.
Necro Cheesecake 12 Nov, 2024 @ 4:21pm 
When I launch.
Prominence  [author] 12 Nov, 2024 @ 3:50pm 
Necro Cheesecake, is this happening when you launch the game, or when is it happening?
Necro Cheesecake 12 Nov, 2024 @ 3:32pm 
Got this error
---------------------------
Disable 3350242211?
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**---- Mod '3350242211' loading [ActorTypeReaction] in Z:\Program Files (x86)\steam\steamapps\workshop\content\1224290\3350242211\qp actors.txt crashed! ----**

Error: The given key was not present in the dictionary.

*~*~* Click this window, then press Ctrl+C to copy this message!

at System.ThrowHelper.ThrowKeyNotFoundException()

at System.Collections.Generic.Dictionary`2.get_Item(TKey key)

at DataManager.createDataFromDict(String type, Dictionary`2 valuesDict)

at DataManager.readInTextFileData(String textFileData, Boolean nullifyMostRecentActor, Boolean onlyReadFirstEntry)

at DataManager.loadTextFile(String filepath, Boolean onlyReadFirstEntry)

at DataManager.loadTextFilesInFolder(String folderPath, List`1 excludeFolders)

at DataManager.refreshModData()
TiemFortress2 30 Oct, 2024 @ 7:47pm 
Horizon's Gate is a hidden gem, but your mod collection really makes it shine. I almost wish I didn't start playing the game when I first did just so my initial run would have had all of your mods from the start. Excellent work all around, and the time and effort that you put into it really shows.
Prominence  [author] 21 Oct, 2024 @ 6:41am 
Thank you for taking the time to write such kind words, Otoshigami! I have a few more mods planned.
Otoshigami 21 Oct, 2024 @ 6:25am 
I'm currently on my second playthrough with your mods, and I'm amazed by how creative and well-crafted each one is. Almost every mod feels like a fully-fledged DLC in terms of content, story, and features. And here you are, already releasing another one while I’m still thoroughly enjoying your incredible work.

Thank you for all the effort and passion you pour into your mods. As a long-time gamer who’s grown tired of the soulless content in official DLCs these days, I truly appreciate both you and the game's developer for showing that originality and creativity are still alive.

Thank you, Prominence. I’m excited to experience your future content and mods, as long as you're creating them with love and enjoyment, of course!
Ravioli The Wise 18 Oct, 2024 @ 1:44pm 
A NEW PROMINENCE MOD, SIGN ME UP!!!!!!