Crusader Kings III

Crusader Kings III

Sensible Administrative Government Decision
16 Comments
PhantomImmortal 26 May @ 12:45pm 
Checking in on this - are there issues with this and 1.16?
Beyond Disbelief  [author] 30 Dec, 2024 @ 4:18pm 
I can try @caloens2k1's suggestion the next time i get back to CK3 but what @macintosh1257 definitely doens't work; The same file name simply gets overwritten, not appended.
macintosh1257 28 Dec, 2024 @ 9:42am 
@Caloens2k1 Or you can add an add folder to put that file in while removing unnecessary code from it without removing base game stuff.
TheLoneWanderer 22 Dec, 2024 @ 10:27am 
@Caloens2k1 - great information for Beyond Disbelief. Thx
Caloens2k1 22 Dec, 2024 @ 8:36am 
You can just create a new file (For example, something like ZZZ_convert_to_administrative_decision) that only has the convert_to_administrative_decision part, everything else can be left out. That way, the convert_to_administrative_decision part would be overwritten but everything else is the same.
ck3user7748 1 Dec, 2024 @ 10:23pm 
I stand corrected on both counts
Beyond Disbelief  [author] 1 Dec, 2024 @ 6:06pm 
@ck3user7748 As far as I am aware if I want to overwrite something within another file, I have to overwrite the entire file. The only exception is localization keys. Please let me know if I'm mistaken.

As for decision requirements, do you meet the realm size requirements which I left untouched from vanilla?
ck3user7748 1 Dec, 2024 @ 3:56pm 
I'm looking at the decision to see if I can identify anything. As I do, am I correct that you are overwriting all decisions instead of just those you want to change? You could improve compatibility by only overwriting the decision/s you want to change, I think. As it is written, if any mods listed before it need to change other admin decisions, their changes will be reversed.
ck3user7748 1 Dec, 2024 @ 3:52pm 
while I haven't seen any AI conversions, in my game I have strong hooks and +100 on all powerful vassals, and none have ambitious trait, but I cannot change to administrative as the mod thinks the vassal requirement has not been met. I have only a few mayors as vassals, and no counts as vassals.
Beyond Disbelief  [author] 28 Oct, 2024 @ 11:33pm 
@hugobentofroes Do you have more information? Do you have other admin decision mods and do you have an autosave just before the switch that you can use switch character to control the AI and show me a secreenshot/details?
hugobentofroes 28 Oct, 2024 @ 8:14pm 
Despite using the mod, the AI continues to convert to administrative.
PhantomImmortal 26 Oct, 2024 @ 12:34pm 
Possible addition: in addition to Ambitious, no powerful vassal can be Arrogant (just a thought)
Thanks for the mod!
KsH 23 Oct, 2024 @ 1:38pm 
Thanks, will do.
Beyond Disbelief  [author] 23 Oct, 2024 @ 1:34pm 
@KsH if you want it to be roman only its fairly simple to just read the modding wiki and add culture requirement or simply make it Byzantine and Roman title only. You'd probably want to modify from a copy of the vanilla file than from this mod though, unless you'd like these requirements on top of that.
KsH 23 Oct, 2024 @ 12:11pm 
I had no idea they changed this to become even easier. Would it be a simple edit to make it Eastern Roman Culture only, or still harder to adopt. I'd like to do that myself.
Emperor2000 18 Oct, 2024 @ 3:53am 
The Thing with no Vassal Kings should be able to be ignored, if you have a Strong Hook on them and maybe make it so, that the Hook is used, so it should require an unused Strong Hook.