Crusader Kings III

Crusader Kings III

AGOT - Dynasties Modifiers
53 Comments
simonov-89 21 Jul @ 8:45pm 
It's a dead mod, don't use it.
El Pasha 15 Jul @ 7:48am 
Could you please update this mode? All dragon appearances is broken. Historical items and crown don't see.
血橙Isar 30 Jun @ 7:47am 
Need an update, it makes all dragon become a baby and can not grow up.
ImperiumViking 20 May @ 7:06pm 
Ok, This mod is currently unusable if you play beyond the wall due to the Wildling Resistance Modfier being active even if a Freefolk/Wildling is in-charge of like lets say hardhome or anything beyond the wall.

personally I will not use this mod till this mod gets an update, It took me at least 3 hours to figure out what mod was broken in the modlist (Felt like 3 hours wasted of my time heh ah well fuck it) & i zeroed in to this mod that causes that i mentioned in the first paragraph, again i don't hate this mod.
MtvYoloSwag 22 Apr @ 11:01am 
Ok, didn't even need that deep of a dive. The current agot_game_start file is 88kb, this mod's file is 62kb. So a ton of agot stuff is going to be broken and might even crash.
Fix yourself by copy/pasting the modifiers added to your own up to date agot file and it should be fine.
common/on_action/agot_on_actions/agot_game_start.txt
MtvYoloSwag 22 Apr @ 10:56am 
I haven't dived in that deep, but it appears this mod requires the game_start file, which has a LOT of stuff in it.. it sets up the whole game.
Full conversion mods and even vanilla itself likely change that file every few patches. So using this mod will surely have issues going forward.
You could simply copy/paste the stuff this mod added, to your current up to date file, and everything should work.
AxE 21 Apr @ 9:06am 
Hey, this mod Is causing character events not to fire, also breaks house legitimacy mechanic. Modifiers are added but somehow breaks the main mod
Ireeny 15 Apr @ 8:43am 
Hey, I believe this mod is causing issues with the newly implemented backing system.
Thiagueira 10 Apr @ 11:48am 
It still works tho
H3AVY 3 Apr @ 5:18pm 
please Update
Blackwolf 27 Feb @ 12:51pm 
you should make that you can make a own house modifier
JR Stylez 26 Feb @ 5:59pm 
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The Desert Fox 12 Feb @ 5:22am 
@simonov-89 Indeed so
simonov-89 12 Feb @ 2:29am 
Yes, it's malfunctioning and yes, I'm afraid it's dead. And it's a real pity. It's a great mod.
The Desert Fox 9 Feb @ 9:25am 
I assume this mod is dead and hence defective?
rony419 4 Jan @ 5:49am 
Feels weird not having Glover there with all the other main northern houses having ones.
simonov-89 1 Jan @ 7:06pm 
Alas, I think he's abandoned the mod :(
Shattered Tian 25 Dec, 2024 @ 4:56pm 
Please update, mod doesn't work with new update. Modifiers does not show.
Bishamonten 15 Dec, 2024 @ 8:58am 
hey chief, think this needs updating since it modifies "agot_game_start" which if I understand correctly means it is breaking the new bookmarks released recently

ps: I agree they are kinda overtuned. they are powerful enough to make me feel a bit bad for playing as a different house. I like the ones that come with negative modifiers though, so my suggestion is to use those more where possible.
Barrett 13 Dec, 2024 @ 11:58am 
does it still work
Nemesis 10 Dec, 2024 @ 6:28am 
Hi, I love the mod - something like this absolutely must become part of the main mod!
Is there a way to add a game rule that lowers the impact however? They're all very powerful modifiers. Personal opinion, even if ever modifier's benefit was *halved*, it'd still have as much of an impact without making the 'core dynasties' dominate everyone else.
simonov-89 20 Nov, 2024 @ 5:29pm 
Very good mod. It's a shame there aren't more ratings.
echoes222 16 Nov, 2024 @ 9:35am 
out of curiosity - do you think you'll be adding something for Varezys (formable dragonriders from Essos)? :)
emmaf628 15 Nov, 2024 @ 10:54am 
Love the mod, and it's great playing through the different houses you've added leaning in to the extra degree of rp! Could you possibly add the Fossoways, Mallisters, and Dondarrion when you get the chance?
Czawsky  [author] 13 Nov, 2024 @ 5:36pm 
Updated to new AGOT version. Also some new dynasties, check change notes.
simonov-89 8 Nov, 2024 @ 8:02am 
Man O' Lore, for what? They aren't Dragonriders.
Man O' Lore 6 Nov, 2024 @ 12:08pm 
Could you give the Velaryons access to the Dragonlords Dynastic Legacy? And the Dragonrider House Modifier?
Zack_atac 26 Oct, 2024 @ 7:44am 
if you start a house can you choose a trait you want?
Freeholder 24 Oct, 2024 @ 2:17pm 
maybe give velaryon the river travel ability if you can through the modifier. Alyn sailed up the greenblood in Dorne
swan.amazigh 23 Oct, 2024 @ 3:03pm 
No oakheart...
Czawsky  [author] 23 Oct, 2024 @ 6:55am 
Updated for 1.13.2, also added most of the valyrian dynasties modifiers and more. Check change notes for more information.
Czawsky  [author] 23 Oct, 2024 @ 6:46am 
@Paluca Already present in the mod, my friend.
Paluca 23 Oct, 2024 @ 6:45am 
Could you bring the Arryns? plz
Czawsky  [author] 22 Oct, 2024 @ 10:54pm 
@Erbil95 next update.
Czawsky  [author] 22 Oct, 2024 @ 10:54pm 
@Sageboba most valyrian houses will be featured in the next update.
nhirovanaa 22 Oct, 2024 @ 9:28pm 
Gotta see a Tarth or Peake one of these days plz
emmaf628 22 Oct, 2024 @ 5:30pm 
Can't wait to see what you do for House Connington!
Flavored Abortion 21 Oct, 2024 @ 9:16pm 
cant wait to see what you come up with for Targaryen! so many different possibilities
Sageboba 21 Oct, 2024 @ 9:04am 
Great mod. Any plans for a Celtigar modifier?
Czawsky  [author] 20 Oct, 2024 @ 5:30pm 
@TurboJ Need new savegame indeed.
TurboJ 20 Oct, 2024 @ 2:18pm 
I can't get these to show up. Maybe it needs a new savegame, maybe it's not compatible with AGOT+ ?
Czawsky  [author] 20 Oct, 2024 @ 5:43am 
Updated to Version 0.3, please make sure to unsubscribe and resubscribe to the mod. For more details on the changes, check the change notes.
FenFenScreeScree 19 Oct, 2024 @ 7:19pm 
Awesome
Czawsky  [author] 19 Oct, 2024 @ 6:47pm 
@FenFenScreeScree The Forresters were already planned for the next update. After researching House Uller and their reputation, I came up with some ideas for them as well, so expect to see them in the next update too.
FenFenScreeScree 19 Oct, 2024 @ 12:20pm 
I'd love to see house Forrester make an appearance. Perhaps house Uller as well, seeing as someone from their house managed to kill Meraxes and Rhaenys, which does make them pretty historically significant
Czawsky  [author] 18 Oct, 2024 @ 10:54pm 
@ChandlerPlaysGames Of course.
ChandlerPlaysGames 18 Oct, 2024 @ 10:07pm 
Can I suggest future modifiers for other houses?
Czawsky  [author] 18 Oct, 2024 @ 6:10pm 
Updated to include Blackwood, Bracken, Reed, and Royce. Made balancing adjustments as well.
thepresuid 18 Oct, 2024 @ 3:25pm 
Nice mod! Wanted to do something similar. Next dynasty could Blackwoods with boost to martial or intrigue.
Czawsky  [author] 18 Oct, 2024 @ 12:35pm 
@hamletsdead It should work perfectly fine.