The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Falkreath + 1.4
237 Comments
Internethetzer  [author] 10 Mar, 2024 @ 4:52am 
As I said, I completely quit Skyrim Modding
Im sorry for disappointing on this one :alpen:

If youre really keen on using my Mods, reach out to me per private message & I could try to give you the original File from this so you can keep working on it
TexanChiss 9 Mar, 2024 @ 5:17pm 
Guards are still attacking eachother. :(
Internethetzer  [author] 11 Sep, 2016 @ 2:15am 
when I have time again then I'll do it with pleasure
MRFlackAttack 9 Sep, 2016 @ 2:56pm 
There's a mod series that does something like this already, but I like a lot of your looks, especially here. Can you make them compatible?
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=312890510
V≋I≋RAL L≋I≋FE 29 Jul, 2016 @ 3:54pm 
The mod is cool idea, but why do the guard tower's have a kinda lincoln log feel to them. XD
Syn 2 Jun, 2016 @ 10:04pm 
5000:steamhappy:
Leon 16 Mar, 2016 @ 6:31pm 
You can actually see the bug in the 6th picture
Leon 16 Mar, 2016 @ 6:30pm 
The latest patch has stuffed up the mill, the actual device is shifted forward while the building is left behind, and logs are sticking through the walls infront, the mechanism is also completely hovering and visible.
Internethetzer  [author] 18 Jan, 2016 @ 9:00am 
thanks lads :CrossedBlades:
Ragnrok 18 Jan, 2016 @ 8:53am 
ah ok. well its a shame if you dont get the time to go back to it at some point. this as very promising (im sure iv faved your other ones as well, but with so many skyrim mods, its hard to keep track of them all). best of luck
ALLALTITUDE 18 Jan, 2016 @ 8:52am 
well there your mods there your choice im just sain nice mod
Internethetzer  [author] 18 Jan, 2016 @ 8:50am 
perhaps sometime i will get back to work, from the beginning on but its really hard, i even worked so much on this mod, i added a whole new city market 3-6 houses, stables, npcs, whole new stonewalls and converted the city to a high developed motte and bailey with strong defences. now i think you realize how much work this was, I can only continue this work if I manage to find the old datas again or install my old drive but now? I worked on 3 mods at the same time, all 3 of them being so big, like riverwood, 5 new houses, walls, a garage with a workshop for carts to export wood, a whole new mine etc. but now my nerves are finished
ALLALTITUDE 18 Jan, 2016 @ 8:48am 
makes sense,ok CERIO lad.
Ragnrok 18 Jan, 2016 @ 8:44am 
sorry so is that saying production on this mod cant continue? or are saying your starting from scratch?
Internethetzer  [author] 18 Jan, 2016 @ 8:41am 
i originally wanted to release mods like those nearly a year ago, unfortunately in this time either my skyrim fucked up due to ctd, broken npcs quests etc. or my creation kit did similar things like this, and i even had to buy a new pc and i cant install my old drive where all those datas of the mods in progress are located, so much hours and nerves wasted, a tragedy...
ALLALTITUDE 17 Jan, 2016 @ 11:22pm 
is it possible to add things like this on to DawnStar and Morthal?..possibly winter hold?
ALLALTITUDE 17 Jan, 2016 @ 11:19pm 
well about time falkreath gets some walls
Ragnrok 4 May, 2015 @ 10:58am 
you know i appreciated readin this description - straight to the point with some down to earth humor. its refreshing.

also - gonna try this out at some point
Internethetzer  [author] 11 Mar, 2015 @ 9:52am 
I didnt created a new world, I placed those things there, so it has been navmeshed, or bethesda didnt do its job, and the problem with the main gate isnt because of my mod, its maybe your skyrim, I also have experienced some periods where I couldnt interact with the world objects like talking to npc's opening doors collectin etc. In those cases you will have to work with your best friend in skyrim: the console command
Rifleman Poe 10 Mar, 2015 @ 4:13pm 
The door in the tower on the left (if looking from the city) of the main city gate.

And it seems like my followers can't actually follow me through the new additions like stairs near and inside the towers. Have you navmeshed them properly? I'll test it again, perhaps it was a single misbehavior.
Internethetzer  [author] 10 Mar, 2015 @ 1:32pm 
wow, nobody until know, had this problem with the doors, which door isnt openable?
and if you dont want a talos statue go to it and delete it with the console command, I guess you know how work with the console command?
Rifleman Poe 10 Mar, 2015 @ 11:56am 
Please fix at least that un-openable doors, it breaks immersion greatly.

And Talos statue is a controversial addition. Falkreath is pro-Imperial (at least, its Jarl is), and Talos worship is currently banned in the Empire.

Nonetheless, it's still a great mod, and I hope you will continue to improve it.
Internethetzer  [author] 3 Mar, 2015 @ 9:49am 
Unfortunately, my CK doesnt work and my Skyrim has more errors than all steam greenlight content, so the mod will take more time than I thought (Bethesda we <3 you) appologize guys...
Somrandomguy205 4 Feb, 2015 @ 4:08pm 
very well done
NooBy 31 Jan, 2015 @ 10:35am 
EXELENT !!!!!!!!!
Hika 23 Jan, 2015 @ 12:46am 
nice job thx
xKumo392 22 Jan, 2015 @ 2:05pm 
hwo do i download?
Nasa 18 Jan, 2015 @ 3:41pm 
Love this mod. I've hated some of the lack of defences at a lot of these cities. Especially considering the amount of bandits and monsters in the game. I hope you do more of these for other towns.
jmwilsonesq 30 Dec, 2014 @ 7:26am 
Honestly, this mod better is a better, more realistic rendition of Falkreath than any other mod has acheieved. It is balanced, historically accurate, and appears as Falkreath should have from Bethesda. Even better than JK's, whom I use for every other city. Highly recommend.
casualfox 20 Dec, 2014 @ 12:40pm 
Get mod organizer it will say conflicting mods (I think)
IAmTheMistake 20 Dec, 2014 @ 4:59am 
Yes, that is what I agree and understand with, I just would know that a 'certain' mod would conflict with another mod, its just that this didn't seem like it was conflicting with said mod that I thought it did.
Internethetzer  [author] 20 Dec, 2014 @ 4:54am 
there isnt "too much mods" in skyrim :D
IAmTheMistake 20 Dec, 2014 @ 4:49am 
True, I do use a lot, and I do mean a lot of mods, I've so far counted it down to 60 enacted mods, from the rest of the 140 mods that I use, just a little too much right? XP
Internethetzer  [author] 20 Dec, 2014 @ 4:45am 
well if you use a bunch mods, then the probability that one of these mods doesnt tolerate this mod here is higher, but I didnt make any changes with the Inn, thats the big problem! but you could answer your question by the trial and error method
IAmTheMistake 20 Dec, 2014 @ 4:18am 
I really don't know how or why, but whenever I try to enter the Falkreath Inn 'Dead Man's Drink,' my game crashes, I do use a bunch of mods, such as ones to remove most of the In-games natural enviroment, little rocks, trees, and cobwebs, but I really do not know why it crashes. Is it a constant occurrence for anyone else? Or am I missing something in this equation?
casualfox 16 Dec, 2014 @ 3:32pm 
BUT thats why christmas exsists :sticky:
Internethetzer  [author] 16 Dec, 2014 @ 8:38am 
I could clean the files of this mod from the dawnguard ones, but I need Tes5Edit and this crappage "SkyrimNexus" wont let me register myself, I never liked this page :cow:
casualfox 14 Dec, 2014 @ 12:20pm 
Im really mad about the dawngaurd dlc having to be required. But thats skyrim :whiterun:
tightTannic 6 Dec, 2014 @ 7:00am 
Krasse Sache!
Aber es gibt ja noch andere towns ;)
Internethetzer  [author] 1 Dec, 2014 @ 10:47am 
JWonder bin schon dabei :masoneagle:
bounty 29 Nov, 2014 @ 5:02pm 
awesome keep it going!!! (Wirklich gelungen :D)
Internethetzer  [author] 28 Nov, 2014 @ 5:22am 
Thanks Santo
Pfc. Jerome B. Dawson 27 Nov, 2014 @ 2:28pm 
No problem Yeoman ;)
Internethetzer  [author] 27 Nov, 2014 @ 2:13pm 
Guys I dont wanna annoy you, but could you share this mod or give it a thumb up if you like it, whe already have more than 4,900 users and I really want to reach the 5,000 :tornbanner:
SnoopDizzle 24 Nov, 2014 @ 6:30pm 
Why does it need Dawngaurd i dont have that :(
Pfc. Jerome B. Dawson 16 Nov, 2014 @ 7:47am 
remake Falkreath is a really good idea ^^ this mod is very well done
Nice job ;)
Internethetzer  [author] 15 Nov, 2014 @ 10:48am 
No problem Aquilus :masoneagle:
Cav 15 Nov, 2014 @ 7:23am 
Really like this! Thanks!
Ta'veren 15 Nov, 2014 @ 2:05am 
Unfortunately I suffer CTD when I get close to Falkreath since installing this mod.
Chardboard 14 Nov, 2014 @ 7:37pm 
I'm making my skyrim feel more "medieval" and this is something I really wanted ingame!