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Remove the proximity aspect of his nair, it really holds him back in neutral and if he was able to just use his nair he'd find getting into advantage much easier while also allowing for more combos
Remove the dead-zone on F-tilt's hitbox, a lot of times it whiffs at point-blank range which makes some combos feel really inconsistent, and it gives him more safe conversions at close range
Cant wait to see what other characters you come out with!
Either way y'all absolutely cooked with this MX. Massive props. ^-^
i you end up doing this i have 2 suggestions
1 give him the killing girlfriend/pillar chase kill animation grab/throw
and for his shielding animation put him in false hero form
If his side b could air stall and keep its distance, and if he didn't get shafted by his own flagpole gimmick since other opponents can make just as much if not more use of it against you, as well as less startup on his jump, i feel like he could really go somewhere, but right now he's incredibly hard to use on anything that isn't an AI. granted, i'm still figuring him out, his lack of recovery methods and the amount of hard punishable moves he has leaves me scratching my head and puts me in more dangerous situations than i can make.
he's fun when he works, though.
(AKA IHY Luigi)