Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

AYOF(all in ones factory)
53 Comments
帽妍  [author] 1 Aug @ 1:42am 
if you got any crash feel free to leave it in this comment zone
帽妍  [author] 1 Aug @ 1:41am 
i didn't check out any crash in new version ( due to this mod is too simple )

only small problem is that AYOF can't produce any heat ( it should be fine ... i guess ? )

and i 'm lazy so i will not update the version number to new one ;)
GodHatesYou! (EOA) 1 Aug @ 12:34am 
I miss this mod already, Any ETA for an update? Thank you in advance.
帽妍  [author] 19 Jul @ 5:58pm 
at least that's all i know
帽妍  [author] 19 Jul @ 5:58pm 
BTW factory's storage parts is not similar to storage house's working way , it can only either receive resources or delivery resources (it can't do all job in ones part )
帽妍  [author] 19 Jul @ 5:48pm 
with the same places you can build 4 2X2 storage houses too ......
i don't get it , what's the point ???
Ares25D 19 Jul @ 5:19pm 
Is it possible to make a version of this that doesn't make everything with energy. I still want to needto gather the resources I just want the All in one for saving space on ship
Copper Boltwire 10 Jul @ 8:43am 
Btw, I'm on both the official Cosmoteer discord and the Cosmoteer modding discord if you like to talk more directly.
帽妍  [author] 10 Jul @ 5:00am 
you're welcome , I'm glad people like my creation :steamhappy:
Copper Boltwire 10 Jul @ 3:05am 
I'm already making Multiple Machines for both modded items and Vanilla.
2x2 is actually fine after testing it.
2x1 would be more fun, but 2x2 works just fine.
Thanks for taking the time updating that mini mod! <3
帽妍  [author] 9 Jul @ 9:39pm 
i don't think there's 2x1 factory in vanillla , in technically it can be , but we had to deal with tons of graphic work and prepare for unknown error , i think the IronMakingMachine is already enough (In my opinion)
Copper Boltwire 9 Jul @ 11:06am 
Also it's 2x2, not 2x1 ;)
Copper Boltwire 9 Jul @ 11:04am 
Thanks soooo much!
帽妍  [author] 9 Jul @ 10:10am 
I really hope it's all worth it 。。。
帽妍  [author] 9 Jul @ 10:08am 
meanwhile i 'll try to fix the AYOFMTP and starting translate all tutorial into English , God i'm so busy :steamsad:
帽妍  [author] 9 Jul @ 10:04am 
meet IronMakingMachine ! one of my oldest mod that can do all you need (i had updated it )(1X2 ? check , making steel ? check , clear roof ? big old check ! ):steamhappy:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3162307797
Copper Boltwire 9 Jul @ 5:24am 
Placeholder mod / Sample mod / Example mod / Dummy mod.
Basically just a bunch of different names for the same thing, essentially.
帽妍  [author] 9 Jul @ 5:14am 
hold on, i got something else in the real life that i had to deal it first ,i'll come back later
帽妍  [author] 9 Jul @ 5:13am 
placeholder mod ? i don't get it,you mean , a sample?
Copper Boltwire 9 Jul @ 5:09am 
Thanks.

Would you be willing to make a type of placeholder mod?

More specifically.
I'd love to have a 1x2 factory that spits out Steel Plates. (With roof access, of course )
Just a placeholder building i can copy into user mods and customize myself.

I tried to make this on my Steam deck yesterday, but i could not get it to work.
I kept getting errors, and when it did not do any errors i just would not create anything or the texture went wrong. Basically, it kept failing on me.

I hope i make sense.
帽妍  [author] 9 Jul @ 1:02am 
帽妍  [author] 8 Jul @ 9:25pm 
and it should be patched now ! feel free to test
帽妍  [author] 8 Jul @ 7:24am 
yeah i notice that, please give me few days to fix this ok?
Copper Boltwire 8 Jul @ 2:16am 
When i sell my entire storage from other production buildings, their roof can open and easily sell their content fast.
But even though your AYOF APPEARS to have the same kind of roof, it does not have that functionality. This means that my dudes, even at x8 speed, sells the current AYOF resources at a ghastly slow rate.
I don't know what setting would alter this behavior, but would you kindly look into it?

My own work around that is slow and cumbersome, is to turn OFF the building, then have my dudes move the resources out of the building, then mass sell.

I like this mod because it's like a smaller version of creative mode, but in career mode. Quite fun.
光明魔法灵 7 Jul @ 10:26pm 
那MOD有两种,一种是大量建造需求的某储存(X存储),另外就是类似于单格仓库(叫X灵活存储),就是你资源点了某个专用那个一样
光明魔法灵 7 Jul @ 10:24pm 
是另一个灵活存储,你说的那个是单纯的纯粹储存(比如说消耗1000个钢铁造出一个钢铁存储),类似于单格的仓库
帽妍  [author] 7 Jul @ 10:21pm 
如果你说的是那个需要消耗大量物品来建造的那一团东西(我不知道咋形容那玩意)的话,那玩意其实严格意义上不算个仓库,就是个大号的“护甲”,作用就是占地大但能储存巨量的单一物品类,但是存取不方便需要单独拆卸所以我基本不碰那玩意,不过毕竟我好久不玩了我也不清楚,等我一会把mod做完传上去了我就去看看咋回事
光明魔法灵 7 Jul @ 10:14pm 
话说作者,你知不知道Tiered Parts那堆仓库为什么不支持与工厂交互的,我挺好奇的,只能通过供应链来完成运输
帽妍  [author] 7 Jul @ 9:55pm 
Basically done ! now wait to test
Copper Boltwire 7 Jul @ 8:58am 
Great mod, would you be willing to make a version that spits out the refined parts like coils, hyper coils and such?
帽妍  [author] 8 May @ 8:00pm 
my solution is combine "Super ultimate multi universal factory" with AYOF to create vanilla resources , i think what you want is a mod that change the vanilla factory resourceless, but i didn't found that in workshop yet,technically it can be , but it will take much more time than simple "add" mod.
CosmicAggressor 8 May @ 5:30am 
The mod I have been using is called fee ammo and missile factories and it actually does not work with other factories as I thought it did. Time to grab a better one.
帽妍  [author] 7 May @ 8:36pm 
if you want more "classic" style, i suggest using AYOF and vanilla factories, but it will take much more space to build , or else you want more "efficient" , resourceless factories sounds like a better solution(i haven't try that mod yet) , is up to you
CosmicAggressor 7 May @ 12:26pm 
Excellent. This looks like exactly what I have been needing to finish making the game classic+ I wonder if I should now go ahead and drop the resourceless factories mod I have been using in favor of this.
帽妍  [author] 26 Dec, 2024 @ 7:06pm 
不过不排除后续开发人员将船员归类为资源一类,不过就目前来说是看不到生产船员的希望的:steamsad:
帽妍  [author] 26 Dec, 2024 @ 7:05pm 
工厂生产的核心原理是将游戏文件里的资源类型生产出来(工作原理类似于以物易物的形式,拿能源和原材料换别的资源)船员本身目前是没法生产的(只有资源文件夹里的物体支持用工厂生产):steamsad:
土豆丝 26 Dec, 2024 @ 4:15pm 
大佬有没有考虑过可以生产船员的
帽妍  [author] 22 Dec, 2024 @ 6:38pm 
还有请麻烦告诉我是哪个mod以便我亲自测试问题所在谢谢:steambored:
帽妍  [author] 22 Dec, 2024 @ 6:37pm 
这不是问题错误的部分,这是运行时你的电脑状态,辛苦你再截取下后半段日志谢谢,参考这种:

10/19/2024 22:36:05 | System.ArgumentException: An item with the same key has already been added. Key: Cosmoteer.Multiplayer.ModData
10/19/2024 22:36:05 | at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior)
10/19/2024 22:36:05 | at System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value)
10/19/2024 22:36:05 | at Cosmoteer.Data.Assets.ApplyPreLoadMods(OTFile rulesFile) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Data\Assets.cs:line 450
10/19/2024 22:36:05 | at Cosmoteer.Data.Assets.LoaderThread() in C:\Users\walt\Documents\Code\Cosmoteer\Source\Data\Assets.cs:line 411
喵家军梦幻 22 Dec, 2024 @ 6:05pm 
12/23/2024 10:02:07 | Created swap chain: 1920x1080.
12/23/2024 10:02:07 | Created window.
12/23/2024 10:02:07 | Created clock.
12/23/2024 10:02:07 | Created graphics manager.
12/23/2024 10:02:07 | Max Texture Size: {X=16384 ,Y=16384}
12/23/2024 10:02:07 | Created XAudio2 device.
12/23/2024 10:02:07 | Created audio manager.
12/23/2024 10:02:07 | Created input manager.
12/23/2024 10:02:07 | Created default font.
12/23/2024 10:02:07 | Initial app state is 'MainMenu'
12/23/2024 10:02:07 | Initial application settings:
12/23/2024 10:02:07 | LastGameVersion: 0.28.0e
12/23/2024 10:02:07 | IsFirstBoot: False
12/23/2024 10:02:07 | InitState: MainMenu
12/23/2024 10:02:07 | Language: zh-cn
12/23/2024 10:02:07 | LockCursor: False
12/23/2024 10:02:07 | EdgePanMode: EightWay
12/23/2024 10:02:07 | EdgePanSpeed: 15
12/23/2024 10:02:07 | KeyboardPanSpeed: 15
12/23/2024 10:02:07 | KeyboardZoomSpeed: 10
12/23/2024 10:02:07 | KeyboardRotSpeed: 90°
喵家军梦幻 22 Dec, 2024 @ 6:05pm 
12/23/2024 10:02:06 | 4095.0 MB VRAM
12/23/2024 10:02:06 |
12/23/2024 10:02:07 | Loaded app settings.
12/23/2024 10:02:07 | Set application DPI mode: PerMonitor
12/23/2024 10:02:07 | Setup default cursor.
12/23/2024 10:02:07 | Using display adapter 0
12/23/2024 10:02:07 | Created DXGI factory.
12/23/2024 10:02:07 | Adapter #0: AMD Radeon RX 7900 XTX
12/23/2024 10:02:07 | Output #0: Generic PnP Monitor (1920x1080)
12/23/2024 10:02:07 | Adapter #1: NVIDIA GeForce RTX 3060
12/23/2024 10:02:07 | Output #0: Generic PnP Monitor (1920x1080)
12/23/2024 10:02:07 | Adapter #2: Intel(R) UHD Graphics 770
12/23/2024 10:02:07 | Adapter #3: Microsoft Basic Render Driver
12/23/2024 10:02:07 | Updated Windows form configuration for borderless window.
12/23/2024 10:02:07 | Created Windows form.
12/23/2024 10:02:07 | Direct3D Feature Level: Level_11_0
12/23/2024 10:02:07 | Created Direct3D 11 Device.
喵家军梦幻 22 Dec, 2024 @ 6:04pm 
12/23/2024 10:02:06 | Logging successful initialized.
12/23/2024 10:02:06 | .NET Runtime Version: 8.0.11
12/23/2024 10:02:06 | Running as a 64-bit process.
12/23/2024 10:02:06 | Locale: zh-CN
12/23/2024 10:02:06 | Language: zh-CN
12/23/2024 10:02:06 | Executable path: C:\Program Files (x86)\Steam\steamapps\common\Cosmoteer\Bin\Cosmoteer.exe
12/23/2024 10:02:06 | Cosmoteer version 0.28.0e build 0.28.0e_steam
12/23/2024 10:02:06 | Build Date: 2024/12/18 18:45:34
12/23/2024 10:02:06 | Build Commit: de8b68645fd1aac99a6e5ae67b2e7b7e10cbdd8a
12/23/2024 10:02:06 | Steam API successfully initialized.
12/23/2024 10:02:06 | Microsoft Windows 11 家庭版 64 位 10.0.22635
12/23/2024 10:02:06 | 13th Gen Intel(R) Core(TM) i9-13900K (32 logical / 24 physical cores)
12/23/2024 10:02:06 | 32530.2 MB RAM
12/23/2024 10:02:06 | AMD Radeon RX 7900 XTX (32.0.12019.1028) (2024/10/11)
帽妍  [author] 22 Dec, 2024 @ 5:52pm 
还有如果方便的话能发下崩溃日志吗? 这样有助于进行初步的问题判断
帽妍  [author] 22 Dec, 2024 @ 5:28pm 
工坊里有三个The Cable Age ,请把具体的问题mod的链接发一下(右键里复制下网页URL)以便排除问题,谢谢:steamhappy:
喵家军梦幻 22 Dec, 2024 @ 5:14pm 
无需人员搬运反应堆The Cable Age 和 这个系列运行必闪退处理一下哈
帽妍  [author] 20 Oct, 2024 @ 6:05am 
给后面来的人提醒一下,bug已经修好了,现在两个同时用不会导致崩溃了:steamhappy:
镜影若滴 19 Oct, 2024 @ 7:46am 
10/19/2024 22:36:07 | Disposed audio manager.
10/19/2024 22:36:07 | Disposed clock.
10/19/2024 22:36:07 | Disposed input manager.
10/19/2024 22:36:07 | Disposed graphics manager.
10/19/2024 22:36:07 | Disposed swap chain.
10/19/2024 22:36:07 | Disposed Direct3D device.
10/19/2024 22:36:07 | Disposed DXGI factory.
10/19/2024 22:36:07 | Closed Windows form.
10/19/2024 22:36:07 | Director received exit call.
10/19/2024 22:36:07 | Disposed window.
10/19/2024 22:36:07 | Disposed platform interface.
10/19/2024 22:36:07 | Closing log output file...
镜影若滴 19 Oct, 2024 @ 7:46am 
10/19/2024 22:36:05 | System.ArgumentException: An item with the same key has already been added. Key: Cosmoteer.Multiplayer.ModData
10/19/2024 22:36:05 | at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior)
10/19/2024 22:36:05 | at System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value)
10/19/2024 22:36:05 | at Cosmoteer.Data.Assets.ApplyPreLoadMods(OTFile rulesFile) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Data\Assets.cs:line 450
10/19/2024 22:36:05 | at Cosmoteer.Data.Assets.LoaderThread() in C:\Users\walt\Documents\Code\Cosmoteer\Source\Data\Assets.cs:line 411
10/19/2024 22:36:07 | Actual data hash: 368103f41a41e313c4e023a037be082e
10/19/2024 22:36:07 | Expected data hash: 368103f41a41e313c4e023a037be082e
10/19/2024 22:36:07 | Director received exit call.
10/19/2024 22:36:07 | Disposed default font.
10/19/2024 22:36:07 | Disposed XA2AudioManager device.
帽妍  [author] 19 Oct, 2024 @ 7:16am 
能发下错误日志吗?我这没出现AYOF和AYOFM的兼容问题:steamsad:
镜影若滴 19 Oct, 2024 @ 7:10am 
AYOFM与AYOF又只能开一个,这又是非常难受的事欸。就像万能造物机与质能转换机俩只能开一个一样,似曾相识的bug,似曾相识的难受。