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only small problem is that AYOF can't produce any heat ( it should be fine ... i guess ? )
and i 'm lazy so i will not update the version number to new one ;)
i don't get it , what's the point ???
2x2 is actually fine after testing it.
2x1 would be more fun, but 2x2 works just fine.
Thanks for taking the time updating that mini mod! <3
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3162307797
Basically just a bunch of different names for the same thing, essentially.
Would you be willing to make a type of placeholder mod?
More specifically.
I'd love to have a 1x2 factory that spits out Steel Plates. (With roof access, of course )
Just a placeholder building i can copy into user mods and customize myself.
I tried to make this on my Steam deck yesterday, but i could not get it to work.
I kept getting errors, and when it did not do any errors i just would not create anything or the texture went wrong. Basically, it kept failing on me.
I hope i make sense.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3519927727
But even though your AYOF APPEARS to have the same kind of roof, it does not have that functionality. This means that my dudes, even at x8 speed, sells the current AYOF resources at a ghastly slow rate.
I don't know what setting would alter this behavior, but would you kindly look into it?
My own work around that is slow and cumbersome, is to turn OFF the building, then have my dudes move the resources out of the building, then mass sell.
I like this mod because it's like a smaller version of creative mode, but in career mode. Quite fun.
10/19/2024 22:36:05 | System.ArgumentException: An item with the same key has already been added. Key: Cosmoteer.Multiplayer.ModData
10/19/2024 22:36:05 | at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior)
10/19/2024 22:36:05 | at System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value)
10/19/2024 22:36:05 | at Cosmoteer.Data.Assets.ApplyPreLoadMods(OTFile rulesFile) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Data\Assets.cs:line 450
10/19/2024 22:36:05 | at Cosmoteer.Data.Assets.LoaderThread() in C:\Users\walt\Documents\Code\Cosmoteer\Source\Data\Assets.cs:line 411
12/23/2024 10:02:07 | Created window.
12/23/2024 10:02:07 | Created clock.
12/23/2024 10:02:07 | Created graphics manager.
12/23/2024 10:02:07 | Max Texture Size: {X=16384 ,Y=16384}
12/23/2024 10:02:07 | Created XAudio2 device.
12/23/2024 10:02:07 | Created audio manager.
12/23/2024 10:02:07 | Created input manager.
12/23/2024 10:02:07 | Created default font.
12/23/2024 10:02:07 | Initial app state is 'MainMenu'
12/23/2024 10:02:07 | Initial application settings:
12/23/2024 10:02:07 | LastGameVersion: 0.28.0e
12/23/2024 10:02:07 | IsFirstBoot: False
12/23/2024 10:02:07 | InitState: MainMenu
12/23/2024 10:02:07 | Language: zh-cn
12/23/2024 10:02:07 | LockCursor: False
12/23/2024 10:02:07 | EdgePanMode: EightWay
12/23/2024 10:02:07 | EdgePanSpeed: 15
12/23/2024 10:02:07 | KeyboardPanSpeed: 15
12/23/2024 10:02:07 | KeyboardZoomSpeed: 10
12/23/2024 10:02:07 | KeyboardRotSpeed: 90°
12/23/2024 10:02:06 |
12/23/2024 10:02:07 | Loaded app settings.
12/23/2024 10:02:07 | Set application DPI mode: PerMonitor
12/23/2024 10:02:07 | Setup default cursor.
12/23/2024 10:02:07 | Using display adapter 0
12/23/2024 10:02:07 | Created DXGI factory.
12/23/2024 10:02:07 | Adapter #0: AMD Radeon RX 7900 XTX
12/23/2024 10:02:07 | Output #0: Generic PnP Monitor (1920x1080)
12/23/2024 10:02:07 | Adapter #1: NVIDIA GeForce RTX 3060
12/23/2024 10:02:07 | Output #0: Generic PnP Monitor (1920x1080)
12/23/2024 10:02:07 | Adapter #2: Intel(R) UHD Graphics 770
12/23/2024 10:02:07 | Adapter #3: Microsoft Basic Render Driver
12/23/2024 10:02:07 | Updated Windows form configuration for borderless window.
12/23/2024 10:02:07 | Created Windows form.
12/23/2024 10:02:07 | Direct3D Feature Level: Level_11_0
12/23/2024 10:02:07 | Created Direct3D 11 Device.
12/23/2024 10:02:06 | .NET Runtime Version: 8.0.11
12/23/2024 10:02:06 | Running as a 64-bit process.
12/23/2024 10:02:06 | Locale: zh-CN
12/23/2024 10:02:06 | Language: zh-CN
12/23/2024 10:02:06 | Executable path: C:\Program Files (x86)\Steam\steamapps\common\Cosmoteer\Bin\Cosmoteer.exe
12/23/2024 10:02:06 | Cosmoteer version 0.28.0e build 0.28.0e_steam
12/23/2024 10:02:06 | Build Date: 2024/12/18 18:45:34
12/23/2024 10:02:06 | Build Commit: de8b68645fd1aac99a6e5ae67b2e7b7e10cbdd8a
12/23/2024 10:02:06 | Steam API successfully initialized.
12/23/2024 10:02:06 | Microsoft Windows 11 家庭版 64 位 10.0.22635
12/23/2024 10:02:06 | 13th Gen Intel(R) Core(TM) i9-13900K (32 logical / 24 physical cores)
12/23/2024 10:02:06 | 32530.2 MB RAM
12/23/2024 10:02:06 | AMD Radeon RX 7900 XTX (32.0.12019.1028) (2024/10/11)
10/19/2024 22:36:07 | Disposed clock.
10/19/2024 22:36:07 | Disposed input manager.
10/19/2024 22:36:07 | Disposed graphics manager.
10/19/2024 22:36:07 | Disposed swap chain.
10/19/2024 22:36:07 | Disposed Direct3D device.
10/19/2024 22:36:07 | Disposed DXGI factory.
10/19/2024 22:36:07 | Closed Windows form.
10/19/2024 22:36:07 | Director received exit call.
10/19/2024 22:36:07 | Disposed window.
10/19/2024 22:36:07 | Disposed platform interface.
10/19/2024 22:36:07 | Closing log output file...
10/19/2024 22:36:05 | at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior)
10/19/2024 22:36:05 | at System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value)
10/19/2024 22:36:05 | at Cosmoteer.Data.Assets.ApplyPreLoadMods(OTFile rulesFile) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Data\Assets.cs:line 450
10/19/2024 22:36:05 | at Cosmoteer.Data.Assets.LoaderThread() in C:\Users\walt\Documents\Code\Cosmoteer\Source\Data\Assets.cs:line 411
10/19/2024 22:36:07 | Actual data hash: 368103f41a41e313c4e023a037be082e
10/19/2024 22:36:07 | Expected data hash: 368103f41a41e313c4e023a037be082e
10/19/2024 22:36:07 | Director received exit call.
10/19/2024 22:36:07 | Disposed default font.
10/19/2024 22:36:07 | Disposed XA2AudioManager device.