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age of justinian reduced food consumption and squalor mod i also made it so certain buildings now reduce corruption
Also thank you for bringing the eight armies comment, that has never happened before I will try out Armenia to see if it happens to me.
Anyway, I see you found the same bug I did. It has nothing to do with the mod as far as I know, because this would happen all of the time playing the Lakhmids. I even disabled my mod and tried out the Lakhmids to see if it would happen and it did. For some reason puppet states/client states in Attila are bugged.
For example playing Nobatia the ERE client state, when WRE declared war on factions or called for aid, depending on ERE's response you would be at war with them. I have a little theory and I think it thinks that the client state declined to help, therefore it takes that as you breaking a treaty, even though you didn't.
unless you want to break away from the sassanids
i tried to re arrange load order as well and i have now created a compilation pack that contains small mods into one pack as well as fixes for western romans to better army stances mods and various other changes to reduce amount of mods activated in mod manager
I might keep the slavic axes, because more upgrades and variety, remove the germanic ones, whilst removing the slavic spears, but keeping the germanic ones. Might be a good blend/middle ground.
Also, I could find this out but, which files are needed to change the garrisons? I could also add that to my list of fixes with the default garrison bugs. If you are able thank you.
in my sub mod and you can share the mod with them or maybe make a unit specifically for rugians to replace the two units you removed.
An example, is if you look at the Germanic garrisons the major city get one less archer than the minor garrison.
A couple of others, my mod has already adjusted was the alani swords/warriors having the same recruitment cost.
The cataphract archers being dissolved into a grey hair, so you never get to see the unit.
The Suebi Oath Takers being worse than the Germanic Spear Masters.
maybe reduce amount of germanic bows as well as garrisons by one perhaps at higher levels.
i have also noticed a bug when you upgrade major cities and towns to level 3 you get one extra alani cavalry warriors but once you reached higher level you only get one rather than 2 of them
And gepids and bastarnae get Sarmatian and Germanic units which is making garrisons very large so removed one unit to try and balance it more
they use anno domini assets
Yeah, I think it is the only garrison, I have had a gripe with being fairly large. At some point when I do get around to the next update, I will probably review the units.
Slavic axe levy got same coats and upkeep to stats as Germanic warband.
I added Baltic archers,Nordic heavy cavalry and Baltic warriors for rugians and lugians garrison one of each
Slavic Influence does happen in that region, but just a lot later in history.
Since, I thought it would be nice to have a Germanic, minor Slavic roster blend, as they also border the Slavic tribes.
So the 1+ is a nod to that.
All factions rosters been increased I also used assets from Age of Justinian overhaul to likes of anno domini stuff as well as some of sebidee work.
It had taken me ages to do it and when I am back from holiday I may add tiny custom garrisons to it.
The mod uses unit upgrade system for some factions
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3473531016
Fixing and slightly buffing alan swordsmen unit(an "upgrade which doesn't feel like an upgrade" also the custom battle cost is wrong in the base game). Also maybe redoing a bit on religious buildings don't know yet we will see but, it won't be anything major.
I just wanted to put that out there so people don't just lose their saves by surprise.