Age of Wonders 4

Age of Wonders 4

Animal Cults - Society Traits
120 Comments
You see me? 28 Jul @ 11:23am 
Thanks for your patience. Glad to hear that plan and waiting for your new version.
HakuWatari  [author] 27 Jul @ 9:57am 
@You See Me - Thanks for you kind words, I do have plans for an Undead style cult however, its dependant on whether I can get a quest system to properly work. The problem with an Undead Cult currently is all the units are easily accessible or are attached to tomes. This makes them difficult to edit without making the units you get in the tomes obsolete.

So the plan would be to create a quest system that gives you faction wide benefits to units with the Undead Tag, Allowing you to gain more and more power as you continue through it. I might then add one or two custom made units towards the end of the quest, So its planned but I can't guarantee it and it won't be soon I'm afraid as the test cult for this is Cult of the Umbral and so far I've not been able to get the quest to work in the way I'd like. However; I'm excited for this next update as it features a quest line attached to society traits which might be the perfect template for my plan.
You see me? 27 Jul @ 6:54am 
Hey, thanks for your wonderful work. And by the way, will you make a new trait about ghost and undead ? I feel it is cool and really want that ghost ship.
HakuWatari  [author] 14 Jun @ 3:14am 
Hey everyone, thank you for all your comments, unfortunately I've been very busy with work lately.

I can look at adding in Dire Penguins. I didn't add them due to a weird philosophy I had at the start of this mods life cycle where I didn't want to clash with other mods. Then because there was a penguin tome I decided not to add them. However, the mod and units have evolved to be there own unique units so it makes sense to add them now.

There won't be a cult of them unfortunately. Unless the devs decide to add more variants of Dire Penguins.

@crochetcocoking - So instead of food i envisioned the swarming as draft a bit similar to the trait prolific swarmers
Sturm 5 Jun @ 5:20pm 
We already have a cult for each individual element and there's already the Geomancy tome which is focused on elementals, so it's unlikely.
Rapid Storm 5 Jun @ 12:45pm 
guys maybe elemental cult ?
Sturm 3 Jun @ 3:58pm 
Honestly I'm surprised penguins aren't in Cult of the Sea or Frost
That said, there is another mod that adds a penguin tome
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2970474377
Siren System 3 Jun @ 2:20pm 
Cult of the Dire Penguin When?
crochetcocoking 28 May @ 4:03pm 
i would suggest a potential cult of insects to boost food income as they often come in swarm.
Colorstrike 25 May @ 11:02pm 
:steamthumbsup: I will do some thinking. If I think of something good I'll be back.
HakuWatari  [author] 25 May @ 10:56pm 
If you have any ideas for a new one that would thematically fit I'd love to hear them.
Colorstrike 25 May @ 10:08pm 
That's certainly true. I don't know how much effort it is but if it's not too much trouble could you give Cult of the Fey a new starting bonus?
HakuWatari  [author] 25 May @ 12:19pm 
@Colorstrike Yes I decided to remove this as starting with a tier 3 unit is a bit too powerful, considering the cult is already quite strong
Colorstrike 25 May @ 11:30am 
When I start my game with Cult of The Fey I don't get a starting fey unit.
HakuWatari  [author] 25 May @ 8:44am 
I have fixed the incorrect values
HakuWatari  [author] 25 May @ 7:23am 
@JohnCarter - thanks for the bug report, let me look into it
johncarterofmarsblast 25 May @ 4:38am 
Some society trait bonuses seem to be broken. cult of the fey is giving 7 imperium for each conduit instead of 2 as the description states, and cult of crystal is giving ten mana for each underground province, in addition to mana for stalagmites, which it doesn't mention anywhere. It makes these traits to powerful to play right now.
HakuWatari  [author] 21 May @ 4:50am 
@Rapid Storm, thanks for the bug report I'll look into it when I can
Rapid Storm 20 May @ 4:41pm 
Hello :) i want to thank you for this awesome mod and i saw that legion abality in ape society is not working
Mistle 19 May @ 7:13pm 
@HakuWatari Thanks so much!
HakuWatari  [author] 19 May @ 9:04am 
@Mistle fixed missing insects
HakuWatari  [author] 19 May @ 5:18am 
@Mistle, ty for reporting this, just checked and can confirm, the bugs are bugged... Will push a fix when I've finished work
Mistle 18 May @ 10:45pm 
Hello! I can't get any animals from cult of the insect to appear in my town recruitment page. Am I missing a structure I need to get them to work? Other cults seem to be functioning as intended.
Sturm 10 May @ 9:10pm 
@Hexley, I think it technically sees the updated version of the mod as a different mod, so in the eyes of the game you didn't have the mod anymore (and instead had a new mod that is very similar), which is why the content went missing.
HakuWatari  [author] 10 May @ 4:26pm 
@Wrath - Yes some animals are only available with evolve. This is mostly to reduce how quickly players get things and how many units are in the unit panel. Maybe I could update the doc to represent this
Wrath 10 May @ 3:08pm 
Hi HakuWatari. First of all, thank you for the great mod. A quick question regarding an adult Inferno Dragon, is it only obtainable via evolving the young Inferno Dragon, or should it be buildable when all inferno buildings are built? Thank you!
Hexley 10 May @ 9:46am 
No, luckily I was only on about turn 25 when it happened so not the end of the world but I thought I'd report it just in case it's fixable and/or so it doesn't happen to anyone else in the future. Besides that, thanks for all your work on an otherwise great mod.:steamthumbsup:
HakuWatari  [author] 10 May @ 9:21am 
@Hexley - That is very strange and shouldn't be normal mod behaviour unless you loaded the game without my mod installed.

that being said if it was my update that caused this issue, I can only apologies. I hope not too much damage was done.
Hexley 10 May @ 9:18am 
Just a heads up when I loaded a game after the mod update with a faction that had the Cult of the Crystal all of the crystal bonuses and units were missing. When i went to look at the faction in the creator the Cult of the Crystal had been deselected and this somehow effected a game already in progress which i didn't even know was possible.
HakuWatari  [author] 10 May @ 8:57am 
@kentathor, Thank you my friend, appreciate the words
Kentathor 10 May @ 5:00am 
Damn, great work on the update. A great mod! Thank you for working on it!
HakuWatari  [author] 9 May @ 2:00pm 
@HurpDaDerp Perfect! happy its working now
HurpDaDerp 9 May @ 1:34pm 
@HakuWatari unsubbing resubbing fixed it ty :steamthumbsup:
HakuWatari  [author] 9 May @ 12:25pm 
@HurpDaDerp

I've just tested with animal cults, expanded wildlife and animal cults expanded wildlife.

Manged to start several games no problem.

Here are my suggestions,

Move the group of mods to the bottom of the load order. Also try unsubbing, waiting a bit, resubbing to both my mods.

I've just pushed a rather big update to both my mods around 10 minutes ago, So its possible steam is being funky.
HurpDaDerp 9 May @ 12:19pm 
My game has been crashing when i start a new game or click on a city with this mod enabled, i use the expanded wildlife expansion for this as well. Disabling both stopped the crashes
Sturm 1 May @ 8:51am 
True, cult of the inferno does have a ton of units now. I don't know where else roving furnace would fit though.
HakuWatari  [author] 1 May @ 4:12am 
@Sturm thanks for the suggestions, I like the sound of the lost wizard and ghost ship will consider adding them.

I have plans to rework the umbral cult a bit so stay tuned for that.

I'd have to think about the roving furnace as cult of the inferno is getting pretty bloated with units.

@Dayric thank you! appreciate the comment
Sturm 30 Apr @ 10:09pm 
I agree, this mod is pretty awesome.
That said, though, there are a few really cool creatures you can't recruit (or obtain consistently) even with this mod
Namely, I think the Ghost Ship would be a great fit for the Sea Cult, since obviously it's a water unit, it's almost impossible to obtain otherwise, and the Sea Cult is pretty short on units as well.
I also think Lost Wizard would fit in with the Umbral Cult, since they're basically a failed Eldritch Sovereign.
Roving Furnace would be cool to able to recruit as well. There's not really a Construct cult, so I think the closest fit for it would be Inferno, because it is a furnace and it spills fire everywhere.
Dayric 29 Apr @ 12:27pm 
Just came here to thank HakuWatari for this great mod and all the efforts that were poured into it. Keep on doing fun stuff!
For anybody seeing this, try it. It is sooo much fun!
HakuWatari  [author] 26 Apr @ 10:08am 
Ty!
Sturm 25 Apr @ 8:40am 
Gave you edit access
HakuWatari  [author] 25 Apr @ 3:30am 
@Sturm Thank you for this! Requested edit access. Will finish updating when I can.

Strange, You might need to unsub then wait a bit before resubbing, Steam can be a bit finicky. There's been 3 updates since the version you must have so very strange its not updated.
Sturm 24 Apr @ 11:53pm 
I wasn't able to write down anything about the 4 new traits, but I think I did a pretty good job with what info I did have.
Here's the link.
https://docs.google.com/spreadsheets/d/1dZ1BFKvZIwAilorUniIUbm-P3iS8Ra89OuQJKJCF3DU/edit?usp=sharing
Sturm 24 Apr @ 10:53pm 
I started making a spreadsheet, but I notice that the new Cult of the Ape/Crystal/Fey/Tribe traits aren't in my game. I tried unsubbing and resubbing to force update the mod, but it didn't change anything. I have all the DLCs, so that isn't the issue.
HakuWatari  [author] 24 Apr @ 2:51pm 
@Sturm Yh thats fine I could fill in those parts if someone else sets the non ambiguous things.

I had to resort to that on the society descriptions otherwise it would be 10 or bullet points long haha
Sturm 24 Apr @ 2:39pm 
that would be awesome, there's no rush
I could maybe try and compile a list but I'm not sure where to look for specifics on stuff like "gains additional Hit Points" or "gains access to unique abilities".
HakuWatari  [author] 24 Apr @ 2:33pm 
@Sturm I can work on putting something together but it will be quite awhile before I get around to it, or alternatively someone else can do it and I'll link to it.
Sturm 24 Apr @ 2:17pm 
would it be possible to get a spreadsheet (or just some more screenshots) or something that can show the full list of units and such each cult trait adds?
MouseSoul 23 Apr @ 7:59pm 
oh yes :D, I was just using the seasons in the game as a easier way to say the idea because sometimes I have a hard time saying what I mean, and those are much better names as well lol
HakuWatari  [author] 23 Apr @ 10:22am 
@MouseSoul - On further thought, we already have a cult themed around fire that gains bonus fire damage and is weaker when fighting on water, if the main thing you'd like is for the fey units. Would you be happy with the fey units being added to cult of the inferno and then the rest of the cults follow the theme of elements rather than season,

So Autumn is Cult of the Lightning, Summer is Cult of the Inferno, Winter is Cult of the Frost and Spring is Cult of the Blight.

With each one including animals that use that particular element type, like you suggested. So Cult of The Frost have polar bears, ice spiders, winter fairy etc,

Cult of the Lighting having thunderbird, autumn fairy etc etc