Total War: WARHAMMER III

Total War: WARHAMMER III

Wood Elfs and Tree units Pack
41 Comments
Abbessofcrimsontear11 14 Jul @ 1:28pm 
does this mod still work?
Bokune 20 May @ 5:43am 
This is really good I haven't seen something this creative since the GMD Path of green Keep up the great work my guy
!Vesper  [author] 17 May @ 5:23pm 
@DASSBEAR Wow, I'm so glad and grateful that someone reviewed my mod.
I'm pretty busy at the moment, but I'll try to find time to update and fix the mod soon. Thanks for writing!
DASSBEAR 16 May @ 8:10am 
Your mod has some really interesting units that stood out alot to me. Youtube mod spotlight here (2nd half) - https://youtu.be/tUt1LF2YT14?si=EKBzcI3B2npPwupV some units visually appeared to be the same in custom battles?
Nukular Power 30 Jan @ 9:47pm 
Enjoy these additions a lot :)
L7 11 Dec, 2024 @ 12:57am 
Sets base infantry to 50% on SFO.
Noodliest 28 Nov, 2024 @ 2:13pm 
Looks great. Anyone got the SFO Submod?
Tachikoma 3 Nov, 2024 @ 9:21am 
thanks
!Vesper  [author] 1 Nov, 2024 @ 4:10am 
@Tachikoma Fixed it!
Tachikoma 1 Nov, 2024 @ 3:19am 
the level five infantry and archer building loses the ability to recruit the heroes and stops increasing the hero cap
!Vesper  [author] 31 Oct, 2024 @ 9:06pm 
@Pfleger Von Yggdrasill I found the problem and will update in the next couple of hours
Pfleger Von Yggdrasill 31 Oct, 2024 @ 7:36pm 
5.3 breaks the mod, seems to be registration problem, it can be load at the first place and crash at the last second
Tag_Ur_It--> 31 Oct, 2024 @ 10:44am 
How balanced is this? Awesome work regardless
Azkor 27 Oct, 2024 @ 12:28pm 
One last note: Malevolent Tree Archers are elves, if they are supposed to be forest spirits.
Azkor 27 Oct, 2024 @ 12:11pm 
Worked perfectly thanks, though steam didnt push the update, so unsub/re-sub was required.
!Vesper  [author] 27 Oct, 2024 @ 11:07am 
@Azkor Thanks for the warning. I fixed it and updated the mod
Azkor 27 Oct, 2024 @ 10:37am 
@!Vesper hey quick note, it looks like the T5 tree barracks breaks Drycha's ability to recruit treemen and Zoats.
🐾Todd The Fox🐾 24 Oct, 2024 @ 11:36pm 
Then take my idea & bring it to life, i know for sure there is a huge lack of defence mods out there, you being the first one to design a treeman tower? you would become a renowned modder in no time
ADHDoug 23 Oct, 2024 @ 4:50pm 
I'm the Lorax and I thank you for these,
It's always so nice to field some more trees.
!Vesper  [author] 23 Oct, 2024 @ 9:18am 
@Môrthē Thank you)
!Vesper  [author] 23 Oct, 2024 @ 9:17am 
@Todd The Fox This is generally possible, but it’s quite tedious... and it will take a lot of time and effort.. But the idea is very cool)
🐾Todd The Fox🐾 23 Oct, 2024 @ 7:47am 
i wonder... can you design Towers? for defending settlements, either the ones you build or the wall ones. i was thinking like, if you was to use defence supplies to ''build'' a turret tower, maybe instead of the standard tower you could ''grow'' a stationary Treeman (no legs) rooted in place to throw various projectiles or use magic.
🐾Todd The Fox🐾 23 Oct, 2024 @ 7:24am 
Finally, a mod that adds more tree units to fix the lack of
Môrthē 23 Oct, 2024 @ 1:58am 
Amazing stuff!
!Vesper  [author] 22 Oct, 2024 @ 1:14pm 
@Azkor Please update to the latest version! I've just added aspects to the units transferred to the Drycha. I changed their cards and names a little.
Azkor 22 Oct, 2024 @ 1:07pm 
WOOHOO, Drycha is my favorite WE lord.
!Vesper  [author] 22 Oct, 2024 @ 11:47am 
@Azkor
Fixed and done. The mod has been updated. Thank you for warning me) it completely slipped my mind...
Azkor 22 Oct, 2024 @ 10:03am 
@!Vesper can you add the tree spirits to Drycha? Since they seem to be in buildings Drycha cant build.
!Vesper  [author] 22 Oct, 2024 @ 4:40am 
@i am pro at total war Maybe... I'll take a look at SFO one of these days. If it doesn't take a ton of time to make the mod compatible, then I will)
i am pro at total war 20 Oct, 2024 @ 9:30pm 
do you plan to make an sfo version?
!Vesper  [author] 20 Oct, 2024 @ 4:22pm 
@James Yan I updated the mod and now it is compatible with Radius, but the balance does not correspond to the radius and remains classic. In the near future I will post a version with Radius balance)
!Vesper  [author] 20 Oct, 2024 @ 4:19pm 
@efrenrojasnesty2355 You welcome)
Glad I could help!
efrenrojasnesty2355 20 Oct, 2024 @ 4:08pm 
Thanks for great help this mod is one of the legendary and best I have seen is super
!Vesper  [author] 20 Oct, 2024 @ 12:03pm 
@James Yan Yes, I know what the problem is, it’s not that difficult to solve, but it will take a little time, maybe a couple of hours, or maybe tomorrow we can play with the radius
James Yan 20 Oct, 2024 @ 11:56am 
It cannot run with radious mods together, is it possible to make them competible?
!Vesper  [author] 20 Oct, 2024 @ 11:08am 
@efrenrojasnesty2355 I advise you to disable all other mods and check if my mod works; if it does, then my mod simply conflicts with another.

My mod may conflict with another one that adds new buildings for the wood elves - this is the number 1 contender for conflict. I don’t even know if there are any other possible conflicts...
efrenrojasnesty2355 20 Oct, 2024 @ 6:29am 
Hi, how are you. I have a problem with my game crashing when I place that mod? What do I do to fix it
!Vesper  [author] 20 Oct, 2024 @ 3:52am 
@minnimega Thanks man)
minnimega 20 Oct, 2024 @ 3:24am 
They're beautiful. Can't wait to take them out for a run.

Michealangelo would be proud, thanks for all your hard work.
!Vesper  [author] 20 Oct, 2024 @ 2:14am 
@willyinuyaz Yo man) Thanks for your feedback and support)
willyinuyaz 20 Oct, 2024 @ 1:07am 
@!Vesper It seems Sir has throught a lot.
As fellow modder I understand that feels... I must say You has great idea for this Mod, Tree kin units is Absolutely Stunning!! :steamhappy:. Can't wait for another creation :lunar2019piginablanket: