Survivalist: Invisible Strain

Survivalist: Invisible Strain

SIS Zombies Damage Walls
6 Comments
xCeezyx 2 Jan @ 4:03am 
Is it normal that the white strand at the start of the story mode can break through the fences?
SweetCaptn  [author] 22 Nov, 2024 @ 12:11am 
Should be fixed, thanks Bob!
Bob  [developer] 21 Nov, 2024 @ 9:10am 
Heya, I got a crash report that I think is due to this mod. I think you just need to check if "source" is null in the OnPropertyDamaged function that you're overriding. Presumably a car whose driver had exited or died bumped into a building here.

Exception (v221): NullReferenceException: Object reference not set to an instance of an object Community_OnPropertyDamaged__Patch.Postfix (Community __instance, TerrainCoord tile, System.Single radius, TileObject obj, Character source) (at <9c8170fb1fc04710a5db8a1cc3a650e1>:0)
(wrapper dynamic-method) Community.Community.OnPropertyDamaged_Patch1(Community,TerrainCoord,single,TileObject,Character)
Prop.ApplyDamage (Character source, System.Single damage, System.Boolean from_impact, UnityEngine.Vector3 hitPos, System.Boolean burning, System.Single damageRadius) (at C:/Survivalist2/Assets/Scripts/Prop/Prop.cs:1792)
SweetCaptn  [author] 31 Oct, 2024 @ 2:52am 
Fixed a bug where communities would blame you for any damage done by zombies to their gates/fences.
PON ✦ BON 20 Oct, 2024 @ 12:04pm 
Great , This mod is a revolution:steamthumbsup::steamthumbsup:
darth_lame-o 20 Oct, 2024 @ 9:33am 
Yet another game changing mod from the master himself. You're doing God's (Bob's?) work.