Europa Universalis IV

Europa Universalis IV

Indonesian Improvement Mod
30 Comments
NapS 14 Jul, 2020 @ 2:28pm 
great
r i n n e r 14 Jan, 2018 @ 8:57am 
actually i think theres supposed to be even more than that but they dont fit and also in south celebes. @Wildwolf
humbleacadie 10 Jan, 2018 @ 2:14pm 
Are countries added at their historical time periods ? I know there were many more states than what vanilla features in Malacca and west indonesia, but I did not know there were so many states in Borneo island in 1444
♰✠Leo of Luçonia☩♱ 29 Sep, 2017 @ 7:41am 
hmmm a mod with philippine states. nice
Alka 11 Apr, 2017 @ 4:19pm 
wow thanks
Neondt  [author] 7 Apr, 2017 @ 5:14pm 
Updated for 1.20
Neondt  [author] 1 Apr, 2017 @ 10:25am 
You can use any part of this that you like as long as I'm credited somewhere. I'm hoping to get this updated after MoH releases.
humbleacadie 20 Mar, 2017 @ 2:11pm 
hi. I know the mod has not been updated for some time, but i hope you are still around. I'm working on a mod which overhauls some areas of the game, including new HRE countries and provinces, but also trying to fill some empty continents (south america, east indonesia...).
Would you agree to share some of your stuff with me, to be integrated in the mod, with due credits ? Or at least share your knowledge of the subject, so that I can fill in this area ?
I am lacking sources in that regard
Mugen 6 Jun, 2016 @ 6:10am 
needs an update.
humbleacadie 9 May, 2016 @ 11:48am 
A nice addition to the game, thumb's up ! It really improves the gameplay in that part of the game, where i always felt there were too few nations.
You could even improve it by adding a few other nations timor sea or papua

However, here is a thing which might be really good to clean up :
Could you rename your 00_cultures file into something else like indonesia_cultures.txt ?
It makes it incompatible with other culture mods like reworked culture.
Also, i didn't have a look at the file content, but you would have to delete all non-indoesian changes (meaning, what's copy pasted from the vanilla cultures in other areas you don't change, like europe). That would make the game compatible with other mods without removing content from it. Have a look at Expanded Native Tribes II, that's the way mahnamahna used.
Neondt  [author] 2 May, 2016 @ 12:04pm 
Updated to 1.16.x
Neondt  [author] 2 Feb, 2016 @ 12:09pm 
There's no room on the map for Serdang. Surabaya 'could' be added, but only as an OPM that exists in later start dates so not really worth it.
Neondt  [author] 2 Feb, 2016 @ 8:31am 
Updated for 1.15.1
Neondt  [author] 29 Jan, 2016 @ 6:41am 
I'll try to get this updated today, if Steam will co-operate.
@RAMBOOZLED?: I'm aware of the Bone Sultanate, but there isn't room on the map for them.
Krebsig 27 Jan, 2016 @ 2:33pm 
Can you update it for 1.15? Thanks in advance!
Neondt  [author] 13 Jan, 2016 @ 9:05am 
Updated for 1.14. Added a new event for Maguindanao, which can convert it to Sunni earleir than usual. Also added the Pangasinan nation, a Chinese kingdom in the northern Philippines.
NobuNobu Douga 7 Nov, 2015 @ 8:38am 
Sweet, thanks
Neondt  [author] 7 Nov, 2015 @ 6:55am 
Ah, that'll be because that modifier was removed in a recent patch. I'll replace it with something else later today.
NobuNobu Douga 7 Nov, 2015 @ 4:47am 
For some reason I can't get Malacca's ambition to show up
Mugen 4 Sep, 2015 @ 11:19am 
That turning wasteland into your own colour would be really handy for every nation to be honest. especially when playing on the arabic peninsula.
Neondt  [author] 28 Mar, 2015 @ 2:25am 
I've already done a bit of re-juggling of basetax, particularly towards Palembang and on Java. I also have events representing the rise of important cities like Kuta Raja and Banten, which add basetax. That said I'm sure there's more to be done. As for the wasteland, there's a way to make wastelands your own colour if you own the surrounding provinces so I'll consider adding that in the next update.
Hex: Crossmap 27 Mar, 2015 @ 4:30pm 
this guy is awesome! altough, maybe you can add a different version with no indonesian wastland and and a little more basetax to more important city locations? you dont need to add total basetaxe, just switch basetax around, from where poor settlements are to where the main cities are, like in real life?
General of Rome 22 Mar, 2015 @ 5:35am 
depends on if this new tech group would have the same units and tech-up cost as chinese or not. if not, than it would make the game change a little bit.
Neondt  [author] 22 Mar, 2015 @ 4:42am 
I don't think that would really add anything in terms of gameplay.
General of Rome 22 Mar, 2015 @ 3:26am 
maybe a good idea to add indonesian and or indo-chinese tech groups. these countries just weren't chinese, so i think it's dum that paradox never added these tech groups themselfs.
Neondt  [author] 21 Feb, 2015 @ 6:20am 
Updated. The Decline of Majapahit is now a Disaster. Added more flavour events. Islam spreads slower.
Neondt  [author] 11 Jan, 2015 @ 6:23pm 
The mod has been updated to 1.9. Additionally,. non-Musims can decide whether to allow Islam to spread peacefully in their lands, once per ruler.
Neondt  [author] 10 Nov, 2014 @ 3:24pm 
Changed CoR mechanics to ye olde system of conversion by event
Giffica 8 Nov, 2014 @ 11:36am 
Your mod technically will not work. Rather I am playing it an it does not work. What I mean is that Sunni centers of reformation will not spread religion. There are 3 centers, and they are no spreading Islam. This is probably because Protestant and Reformed centers of reformation can ONLY SPREAD protestant to catholic and orthodox provinces, they will not spread it to other religions.
Neondt  [author] 1 Nov, 2014 @ 2:32pm