Left 4 Dead 2

Left 4 Dead 2

(c5m2) Ceda Vehicle Inspired Beta Effect [.lmp]
33 Comments
dawda 18 Jun @ 3:42am 
great mod for immersive
Theikos ⁧⁧Progonos 18 Feb @ 1:30am 
Good Working Good Job!!!!
EDOG 1 Jan @ 12:25am 
can this work in unofficial maps?
NB  [author] 24 Nov, 2024 @ 1:42pm 
@λ Raven λ probably , but am not interested into building a complex system for it specially for such basic effect that player might not even bother to look when it happens.
λ Eiku λ 24 Nov, 2024 @ 1:20pm 
I wonder if there's a way to make it happen only when the door gets closed, like how real decontamination systems work.
NO NAME 27 Oct, 2024 @ 2:20pm 
Good
Alp^^ 27 Oct, 2024 @ 2:00pm 
hmm
Crysis 27 Oct, 2024 @ 4:50am 
wish this worked on dark parish
弯钩先生 26 Oct, 2024 @ 7:14am 
good
dusquadradin 25 Oct, 2024 @ 6:33pm 
Just like beyta parish at E3 2009.
Laxel_vr_zorro 25 Oct, 2024 @ 3:57pm 
It's cool
CµX 25 Oct, 2024 @ 10:45am 
6
雲冀 25 Oct, 2024 @ 5:42am 
6
NB  [author] 24 Oct, 2024 @ 9:49am 
@Freemλn no
Freemλn 24 Oct, 2024 @ 9:12am 
Does the actual version of Random object spawner have this effect?
是 𝑀𝒶𝓇𝓉í𝓃 23 Oct, 2024 @ 2:02pm 
Cool!
NB  [author] 23 Oct, 2024 @ 6:26am 
@Coffee snake killing the gameplay flow wasnt my purpose with the effect , if people want to exit the room quicker they should have the option to do it.
Mark Sunriser 23 Oct, 2024 @ 3:29am 
cool
Souka 22 Oct, 2024 @ 11:53pm 
damn
BulletStamp Chihuahua7️⃣8 22 Oct, 2024 @ 1:54am 
@multoman And shit Cod mods.
avoN 22 Oct, 2024 @ 1:35am 
Shouldnt this happen when the door closes?
泽UwU 22 Oct, 2024 @ 12:35am 
if the game restarted at the lv
it only work one time?
multoghost 21 Oct, 2024 @ 10:36pm 
ngl its so refreshing seeing the popular page without the anime
SleepyNotDead 21 Oct, 2024 @ 8:35am 
As cool as the effect is im not THAT attached to it lol
NB  [author] 21 Oct, 2024 @ 8:33am 
@SleepyNotDead not because the addon list isnt showing any error message means all your scripts / mods are fully compatible ; keep that in mind.

seeing the console log also helps but is like a hit or miss , anyway like i said GL.
SleepyNotDead 21 Oct, 2024 @ 8:26am 
Not sure what would be, nothing lists as conflicting in my addon list.
NB  [author] 21 Oct, 2024 @ 8:23am 
@SleepyNotDead
@Raizen

I did a test if this issue was true , and NO , the effect also shows while using the main version of R.O.S , welp good luck finding the addon that is breaking the entities.
SleepyNotDead 21 Oct, 2024 @ 5:53am 
Tested, the effect doesn't seem to appear and im using ROS, oh well.
RɅiZΞN 21 Oct, 2024 @ 3:20am 
@NB I forgot that this is an .lmp file, I guess it won't conflict but it does have the same effect.
SleepyNotDead 21 Oct, 2024 @ 2:44am 
...MANACAT's random object spawner doesn't have this effect?
I've never seen that happen in my times playing with it so i dont know what Raizen is talking about.
Hoping this works with ROS though..
NB  [author] 20 Oct, 2024 @ 10:10pm 
@Raizen not sure what huge difference there is between the archived version and the main version of R.O.S but so far it works totally fine with the archived one.

so i dont see how this will conflict with it.........it does?
RɅiZΞN 20 Oct, 2024 @ 10:04pm 
Thought this would conflict with MANACAT's random object spawner. It already has this effect, although could be alternative to those who don't use his mod.