Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1. The workshop for filling buckets was very close to pond
2 Some of buckets dried out before being grab - so I needed stack few pond designated zones so few dwarf would take that task.
The displaying object are ignored for usage for work. Please try the short distance and stacking many ponds zones. Tell me if that worked.
BTW I had similar topic for the hospital where fill bucket form barrel needed to be almost in hospital to dwarfs use it to give a drink for immobilized ones.
Do you know a workaround or maybe you can create one?
By the way, adding such a feature will make your mega-extra-super better
P.S. I tried dismantling the podiums with water on the display, it does not help
I checked the Seasonish Crops mod and don't see any out-of-date values there. That said it uses the CUT feature, so it might not be compatible with other mods. But there is no much more to be changed there (assuming I don't miss anything)
> Also, I have some thoughts on crop yield. There’s an older mod on the Steam Workshop that adjusts crop yields, but it’s a bit outdated for the current version. Would you consider making your own version to adjust crop yields? <
Could you point me to that mod? (id or url?)
If you have a specific values in mind I'm glad to do adjusting according them and help with technical ports mod creation as I did with https://steamhost.cn/steamcommunity_com/id/RocketPhoenix for https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3155983736 .
Or maybe I could motivate you to try your own with: https://dwarffortresswiki.org/index.php/Plant_token and https://dwarffortresswiki.org/index.php/Mod_info_token as a starting points.
I do plan adding much more complexity into the general production flows:
- requiring tools (hammer, blacksmith tongs, glass blow mold, potter's wheel, etc)
- sub-steps (melted iron, liquid glass, etc)
- more ingredients (like wood for a spear)
but unfortunately this kind of changes would be hard to make compatible with any other mod so it is not in top of my list. That said I will remember about brewery (depending what can be supported by modding system, even if not time maybe more steps depending on final alcohol)
'Probably because it looks for "ice blocks" which don't exist'.
Sorry for that - I was able to create it via DF Hack so during testing assumed it can be created from boulder. Fixing
Also, I have some thoughts on crop yield. There’s an older mod on the Steam Workshop that adjusts crop yields, but it’s a bit outdated for the current version. Would you consider making your own version to adjust crop yields?
Wishing you lots of inspiration and passion for your work!
It is as if a mod to make stone beds asked for rock blocks instead of rock, which would make you need to make rock blocks at a workshop first.
thankyou very much
Furniture/siege ammo - Type - Barrels, buckets
keep in mind to also select the materials and quality
What more it is likely u would like to link the workshop (Still, press) that garters the water with stockpile of hospital as out and with other stockpiles as in.
Please keep in mind that dwarf unlikely will take water to give to somebody from barrel. They need it is a bucket. So likely you may need to also have a work order to fill bucket from barrel and put the filled bucket into stock
Please see following screenshots as examples:
https://ibb.co/6Rnsr8P
https://ibb.co/T2mYDnK