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回報翻譯問題
https://pastebin.com/5Mee5e20
@bitcoin ill take a look later thanks for the report
@rimrald yes it shouldnt break anything
The doors were still secured, but the windows came crashing down like cakes.
Is there anything that can be done?
own chances for safehouse doors and windows?
i want zombies can brake in houses, but the Safehous should be safe.
eg:
Allow brake windows true/false (standard = true)
Allow brake unlocked doors
Allow brake locked doors
Allow brake wood barricade
Allow brake pipe barricade
Allow brake steel barricade
chance to brake windows true/false (standard = true)
chance to brake unlocked doors
chance to brake locked doors
chance to brake wood barricade
chance to brake pipe barricade
chance to brake steel barricade
or
damage multiplier for windows 0.00 - 1.00 (standard = 1.00)
damage multiplier for unlocked doors
damage multiplier for locked doors
damage multiplier for wood barricade
damage multiplier for pipe barricade
damage multiplier for steel barricade
Group of zombies? Hide behind close-able barrier and wait...
Not sure if this is intended behavior - outside of sandbox, I mean, since options cannot be changed in a non-sandbox game.
Also, not complaining, since I haven't played in a long time and it's nice to get my barrings with the mods I've installed before going into the deep end...
Otherwise, great mod.
function: wanderFromWindow -- file: UnbreakableDoorsWindows.lua line # 163 | MOD: Zombie-Proof Doors and Windows
ERROR: General , 1738599387108> 175,202,877> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: __lt not defined for operand at KahluaUtil.fail line:82.
ERROR: General , 1738605661387> 181,477,157> DebugLogStream.printException> Stack trace:
java.lang.RuntimeException: __lt not defined for operand
thumpTarget:addBarricadesDebug(1, false)
Every time a zombie hits the window, the game will attempt to add a new wooden barricade, if able. This makes it impossible for zombies to ever break through.
Its basically a Dead Rising run. Its incredibly fun to try and lead zombies out of the mall instead of the traditional way of killing them all.
But I was wondering when or if you could add a feature that prevents windows/doors from breaking unless a certain amount of zombies are thumping against it. For now only 1 zombie is enough to break the window by default and while I want stronger windows I don't want them unbreakable from an entire horde.
SI BAJAS CON LA RUEDA DE EL RATON PODRAS VER LAS DESCRIPCION EN LA PAGINA QUE PUSE
My biggest request would be to make them give up thumping doors as well.
Is that in 41 or 42, if 42 maybe they changed something with the barricade or another mod conflicting but I'm not currently updating mods so I'll look at it later thanks for reporting though @Varlun
I guess it's quite a challenge to add an option such "Door have chance to be open by zed when detect a player : X %"
1% is the 1% that can mess up an exploration.