Black Mesa
Chapter Overhaul: Forget About Freeman
54 comentarios
David1098 17 JUN a las 21:23 
Hey @Joanai
I was playing FAF using your mod and I got stuck at the last part, the gate at the bunker that's supposed to be open remained shut making me get soft-locked, I tried restarting the chapter but the issue was still there
XVL1456™ 1 JUN a las 11:46 
@joanai understandable
Joanai  [autor] 1 JUN a las 11:40 
@XVL1456™ I don't believe I am gonna integrate the fixed texture into the chapter overhaul, I'd prefer keeping it an optional fixes
XVL1456™ 1 JUN a las 9:45 
@joanai yeah but im talking about your, the guy in the hardhat in the battle underground
Joanai  [autor] 1 JUN a las 9:31 
@XVL1456™ I believe the fixed texture addon is this one
XVL1456™ 1 JUN a las 8:50 
@joanai, when your pc will be fine, will you make what @shamual asked? If not, can you pls tell me where the HEV textures are? Thanks in advice
Joanai  [autor] 29 MAY a las 21:44 
@Jessie If I could get my PC to run properly with this type of work again, I'll look into this
Jessie 29 MAY a las 20:04 
make more of these, since the old chap overhauls are pretty much abandoned and lack the updates to run properly
shamual 13 ABR a las 11:33 
Your mod is awesome! But i think you need to do some changes to the hev personnel, The flashlight and text on the body arent in right posistion, if you can, please fix this by using updated hev or original hev improvements. If you can of course.
expert.cleaners12 27 MAR a las 19:51 
Could you find a way to incorporate Further Data into the campaign like in this mod for the gold source version https://www.moddb.com/mods/uplinked
ninthlyokowarrior 24 MAR a las 21:51 
Additionally, if you're willing, the chapter overhauls for the Sector D chapters, Residue Processing, Questionable Ethics, & Lambda Core don't incorporate the changes from those chapters' respective BMSC versions
ninthlyokowarrior 24 MAR a las 21:48 
Some suggestions for future updates. These are all for C3A1B:
- Restore the Manta fly-by bombing sequence & the .50 cal from the vanilla version of this map to the surface fight
- Replace the Xen Ceiling turrets in the final area with a recreation of the Xen Floor Turret in the same area from HL1
Joanai  [autor] 24 ENE a las 12:29 
@Sheperd117 You don't have to move VPK file into the custom since workshop installation should support map replacement by default and should only be done in the case that your game doesn't load the map. As for MapSrc folder, no it's for developer resource
Sheperd117 24 ENE a las 10:27 
I think I got it working, but can you update the instructions both here and in the txt as the directory structure seems to have changed. For full manual:
1. copy only a single folder of the two that start with "1_" depending if you are using BCME or BCME:R.
2. Copy MapSrc Folder into custom (I actually dont know if we need this)
3. Copy "FAFChapterOverhaul.vpk" to custom.
WELSH_GAMER_99 12 ENE a las 12:28 
@Joanai seems to work now. Will test a few things but no more error signs on that map lmao

I can't believe I missed the 2023 update for BMCE
WELSH_GAMER_99 12 ENE a las 12:18 
@Joanai ahhhh now I see. I missed that update. Downloading them now see if that solves it
Joanai  [autor] 12 ENE a las 12:17 
@WELSH_GAMER_99 BMCE was last updated in December 2023, that update added hurt paramedic, female office worker and revamped cafeteria male
WELSH_GAMER_99 12 ENE a las 12:14 
@Joanai the Vanilla version of BMCE was last updated in 2022? I'm sure that I updated that around then unless theres something I'm missing
Joanai  [autor] 12 ENE a las 12:12 
@WELSH_GAMER_99 Vanilla BMCE
WELSH_GAMER_99 12 ENE a las 12:11 
@Joanai which BMCE?
Joanai  [autor] 12 ENE a las 12:05 
@WELSH_GAMER_99 Looks like you have outdated BMCE version, install the new one
WELSH_GAMER_99 12 ENE a las 11:47 
@Joanai I think I found the issue. Haven't fixed it yet but the console states that I am missing a fem office model

ERROR: C_ServerRagdoll::InitModel : models/humans/fem_office_worker.mdl missing vcollide data
Joanai  [autor] 12 ENE a las 5:17 
@WELSH_GAMER_99 If you use BMCE:R, yes, they're optional
WELSH_GAMER_99 12 ENE a las 5:05 
@Joanai since both of those files are optional then I really don't need either of them to make it work right if I already have the base VPK file
Joanai  [autor] 12 ENE a las 4:57 
@WELSH_GAMER_99 Both file should be completely optional if you use BMCE:R since that mod included manifest from this mod already, I'm not sure what you did wrong since nothing outside of vanilla BMCE are used for paramedic
WELSH_GAMER_99 12 ENE a las 4:51 
@Joanai I'm pretty sure I did tho its possible there was a mistake. Do I have to choose either the BMCEFAF or BMCERFAF file or should I use both? I am using BMCE:R.
Joanai  [autor] 11 ENE a las 20:55 
@WELSH_GAMER_99 Follow the installation guide
WELSH_GAMER_99 11 ENE a las 18:34 
Hi this is a great mod however there is an issue I discovered that there is an Error sign where the paramedics should be. Any way to fix this?

Any help is appreciated thanks
izomagyhadnagy 10 ENE a las 10:53 
@StitchyBOI do you use this mode by any chance? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3318044826
because what you described in your last comment, is what was the problem for me as well, but after i removed it, the problem was gone!
StitchyBOI 9 ENE a las 18:05 
I played it again, the parking garage floor is no longer a monitor screen but instead I think it looks like when you noclip outside of the skybox.
izomagyhadnagy 9 ENE a las 12:49 
update, i managed to narrow it down to which part of the mod is problematic, well it's decal mod so the metal decals are causing the problem. if i removed the metal folder from the mod the problem is solved. dont kow it helps, but i have to say this fix is woked just for me.
izomagyhadnagy 9 ENE a las 12:09 
I think i found the problem, i'm not sure why StitchyBOI got a monitor screen, to me it was black rectangle with green dots and stuff. but what fixed for me the whole problem is if i removed this mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3318044826 after i removed it from the custom folder the level went back to normal. i have no clue why is this happening, but that was my problem with this lowest part of the garage
Joanai  [autor] 9 ENE a las 9:27 
A little update, I can't seem to find anything that might be the culprit for the said issue in Hammer, I'll have to check this in-game
izomagyhadnagy 9 ENE a las 7:20 
i can confirm the problematic section of the lower part of the parking garage what StitchyBOI is talked about. its right on the left where two jeeps are parking the lowest part of the garage.
Joanai  [autor] 8 ENE a las 19:24 
@StitchyBOI I'll check that out later, might be a leftover from classic FAF map since I've never change anything to the map design
StitchyBOI 8 ENE a las 17:05 
I encountered an extremely weird glitch where in the lower parking garage, a piece of the floor looks like a tv screen projected onto it and later in that level it was the same type of screen being projected onto a monitor.
Joanai  [autor] 23 DIC 2024 a las 3:05 
@izomagyhadnagy All good, no need for apologies
izomagyhadnagy 20 DIC 2024 a las 13:02 
Hi its me again, and i would like to correct everything what i said earlier. I found out what was the problem. And it's a heads up to everyone who using AMD softwares. The problem was actually the amd adrenalin software. It has some graphical overlay what can make your game look better, this overlay hasa lot of options and i used them all to me the game look better. and some of this options made the game and the pc crash. Well when i disable this overlay the game runs just fine, i did not experience any crashes. So there is no problem with this mod at all. and i genuinely sorry for judged too early. EVERY ONE DO NOT USE ANY AMD ADRENALIN SOFTWARE OVERLAY AT ALL.
izomagyhadnagy 17 DIC 2024 a las 19:43 
@Joanai Yes sure, it's probably something on my end, anyway Thanks for the reply!
Joanai  [autor] 17 DIC 2024 a las 18:17 
@izomagyhadnagy I'm sorry I cannot help with your issue, it doesn't look like something I can replicate since my game always run fine with this mod
izomagyhadnagy 17 DIC 2024 a las 9:12 
Hey just a question, for some reason whatever i do, whatever i using, this mod is crashing my pc, could it be because i have an AMD PC? Because i can't really imagine anything else.
Noobz 15 DIC 2024 a las 12:17 
I was talking about a version of BMS Classic lambda core that is compatible with Shephard in Lambda Core. But I understand if you don't want to do it
Joanai  [autor] 11 DIC 2024 a las 19:10 
@Noobz No, I have no plan to do this for other chapters though I do have a plan to make changes for some chapters which were included but not entirely such as Apprehension Map B or Power Up but those are outta window for now as I'm occupied with Blue Shift Chapter Overhaul and other stuff. As far as I know, the original Lambda Core Overhaul should be compatible with Shephard in Lambda Core since it doesn't replace Map H
Noobz 11 DIC 2024 a las 18:46 
Are you planning to do this for other chapters? If so I think lambda core would be a cool one to do. Maybe a version compatible with Sheppard in lambda core?
ANDRIJA I ANĐELKA 1 DIC 2024 a las 10:18 
ok thanks
Joanai  [autor] 1 DIC 2024 a las 9:36 
@ANDRIJA I ANĐELKA One is for vanilla BMCE while another is an optional file for BMCE Revised
ANDRIJA I ANĐELKA 1 DIC 2024 a las 8:18 
what's the difference between 1_BMCEFAF and 1_BMCERFAF?
axlr 30 NOV 2024 a las 16:56 
the hecu have fallen, billions must forget about freeman
Joanai  [autor] 29 NOV 2024 a las 22:19 
@GIANTHURTBALLJR If placing the 1_BMCERFAF file does not work, then try replacing the character manifest folder in 1_BMCERevised (Make sure the manifest file is up to date, I just updated it an hour ago)
GIANTHURTBALLJR 29 NOV 2024 a las 22:14 
Weird question, but should I leave the alternate version of revised manifest in 1_BMCERFAF, or replace the character manifest folder in 1_BMCERevised?