Stellaris

Stellaris

Little Tee's Cities
57 Comments
snackerfork 11 Jul @ 7:59pm 
It might be a 4.0 bug since it also seems to be happening with shipsets and every portrait mod. No worries though, take your time!
Little Tee  [author] 11 Jul @ 7:15am 
I'm away for a good few weeks. It's very odd that random empires are using them. I can't really do anything until I get back in front of my PC. I think it will be an easy fix though.
snackerfork 7 Jul @ 10:45am 
For some reason random empires can spawn with these as a graphical culture, and since some of them are missing default_ship, those empires can't create any ships or ship templates (besides defense platforms.)

I noticed this with "tee_18" and "nest."
TropicRanger101 14 Jun @ 12:49am 
Are this mod compatible to Planetary Diversity?
♤ |_Pandora_| ♤ 3 Jun @ 11:38am 
Как же круто!
Little Tee  [author] 20 May @ 5:13am 
Sorry for two such quick updates. There was a small edit needed to the set in the second image. One of the buildings looked a bit out of place so I had to blend it in better with the rest. If you don't see the change, unsub and resub. Sometimes the workshop doesn't register such small changes.

Once I've got to 24 cities I plan to go back and refine all of the sets so that they blend in better with the planet backgrounds, but that's not going to be for a while.

Anyway, I hope the newer ones are to people's satisfaction.
Little Tee  [author] 14 May @ 11:28am 
@tilarium Correct
alankraskow 14 May @ 8:11am 
OMG, that's so neat ^^
tilarium 14 May @ 7:02am 
@little_tree wait… they finally put in a way to have city sets, ship sets, and portrait sets without having to have fall back versions of others?
Little Tee  [author] 14 May @ 5:34am 
for reference look at subterranean_01 and solarpunk_01
alankraskow 14 May @ 5:06am 
Awww class! I'm gonna use it for my mod too.
Little Tee  [author] 14 May @ 1:14am 
So in addition to the tag 'has_city_graphics = yes/no' in graphical_culture.txt, there is also a 'generate_shipset = no' tag in species_class.txt

Either I didn't see it or it was added with 4.0. Either way, there are now no 'ghost' shipsets in this mod
alankraskow 13 May @ 5:16pm 
@Little Tee hey, this mod is awesome! Thank you for update!

I have a suggestion for the "issue" with shipsets, I've send you friend request and can help you out with it. If you interested give me a shout :)
IFAKUrFace 13 Apr @ 11:57am 
Well done!
Commander Ashfield 13 Feb @ 7:24am 
@Sugar & Spice
They work fine for me.
Sugar & Spice 12 Feb @ 11:19pm 
These no longer seem to be working, no descriptor files...?
Beast-Storm 12 Feb @ 6:32pm 
This is a must have for any City Set mod for Stellaris hands down :)
Caesarscrown 28 Jan @ 11:46am 
Was looking for something like this for so long you. Thank you!
In 1t 2 Win It 13 Dec, 2024 @ 10:07am 
Beautiful art, my friend. Certainly will be putting this one to great use!
xDanilor 25 Nov, 2024 @ 9:06am 
Hello, I've created an Italian translation. I know there's not really much to translate but it was mostly a way for me to learn how to make translations. I'll move onto bigger projects next. Still, if you want you can add a link to my translation
SalmonFeet 2 Nov, 2024 @ 9:43pm 
Oh fair
I have always wanted to make a standalone mod for the ST; Infinite clothing
could never figure out how though
so if you do that i'll keep an eye out
Little Tee  [author] 2 Nov, 2024 @ 8:09pm 
@SalmonFeet - It's not. It's from Bronze Age Pre-FTL in ST: infinite. If I ever do anything serious with clothes, I'll probably upload them, but for now it seems silly to upload one piece of clothes.
SalmonFeet 2 Nov, 2024 @ 6:06pm 
@Little Tee what what mod adds the clothes?
Krieg Guardsman 2 Nov, 2024 @ 2:17am 
Based mod description. Looking forward for more.
TY 30 Oct, 2024 @ 8:18pm 
I'll add you so we can discuss further
Little Tee  [author] 30 Oct, 2024 @ 1:16pm 
@Teamson: Thanks. Yes, they do.
Teamson 30 Oct, 2024 @ 12:57pm 
Great job! Do they come with different levels of development?
Hajee 30 Oct, 2024 @ 8:37am 
Dope
Little Tee  [author] 30 Oct, 2024 @ 7:31am 
@RMD🦆cc: I'd need a little more info, but sure, I'll give it a go.
TY 30 Oct, 2024 @ 6:06am 
Buildings. Maybe weapons too.
Little Tee  [author] 30 Oct, 2024 @ 4:06am 
Regarding requests, I'll see what I can come up with.

@RMD🦆cc - what kind of icons?
NotEnoughLigh_t1 30 Oct, 2024 @ 2:59am 
primitive city sets are very underated, could you make 2 which includes pre industrial and post industrial ones? maybe variations for post industrial like a steampunk archictecture, even the 20th century style buildings
TY 29 Oct, 2024 @ 9:46pm 
You got skills. Could I ask your help in making icons, please?
The_Illusive_Man22 29 Oct, 2024 @ 7:35pm 
The cities are well done, i will give you a prize for that. Also, cna you make a "Solar Punk-ish" type of city. I mean, futurism with some nature? - Something like Vekta City from Killzone Shadowfall as a reference?
J HOL3 29 Oct, 2024 @ 7:35pm 
good on you for not using producing a.i vomit copy paste content ur process seems authentic and explorative. these r all quite fun !
Little Tee  [author] 29 Oct, 2024 @ 2:24pm 
@Tolga: It's from Remastered Elves.
tilarium 29 Oct, 2024 @ 1:57pm 
Awesome new city additions! Don't get many new ones anymore, people don't seem to interested in making them.
Toto ✙ 29 Oct, 2024 @ 11:24am 
nice mod where can i get the protrait ?
Odin 29 Oct, 2024 @ 8:13am 
Just wanted to say I love the bluntness of the questions. Very based. Also great mod thanks!
Little Tee  [author] 29 Oct, 2024 @ 3:58am 
@RMD🦆cc

A combination of Time, Gimp, Photoshop, Google, and also some help from AI.

At least one style (Image 5) is made from various building images already in the Stellaris files. I plan to refine that one a little - shading, saturation, and so on, and also make a few more using this method.

Another (Image 6) was taken from a city style in ST: Infinite, and if I'm honest, is the one I'm least happy with. I tried with the Romulan, Klingon, Federation, and Cardassian styles from that game, but they just don't 'feel' right, so I won't be converting those.

Finding or generating cool images is easy. Finding the 'right' images and then cutting and editing, and making them fit well into the game, not so much.

It's not a simple case of AI gen, copy, paste, upload, and I thank people for their nice comments.
TY 29 Oct, 2024 @ 2:00am 
These look great! How did you make them?
Jediknight0341 28 Oct, 2024 @ 6:00pm 
These are pretty cool, hope you make more soon
Dysto-Guy 28 Oct, 2024 @ 9:28am 
Damn thats some really nice city set you did wander why there is so few on the ws
Karnak 28 Oct, 2024 @ 12:29am 
Interesting. More cities design is always cooler !
Little Tee  [author] 27 Oct, 2024 @ 10:45pm 
As far as I'm aware, while it IS possible to have a ship set not have a city style, it's not possible to have a city style without a ship set. If that's incorrect, and someone knows how to do it, that's definitely something I'd fix.

A workaround I suppose would be to give each city style a fallback graphical culture that links to a ship set mod on the workshop that doesn't use/have a city style. The issue there is that this mod would then depend on updates of other mods, which is something I'd like to avoid.
Commander Ashfield 27 Oct, 2024 @ 4:13pm 
@Spirit
Yes
Airstor 27 Oct, 2024 @ 3:58pm 
i must ask: are there any blank shipsets included? a lot of ship and city mods have that issue.
Spirit 27 Oct, 2024 @ 3:58pm 
ecumenopolis views inclusive ?
foverlor 27 Oct, 2024 @ 7:27am 
Good stuff
Commander Ashfield 27 Oct, 2024 @ 4:16am 
Thank you so much for these, normally you get new city backgrounds from different ship sets, new species or total conversions that are all hundreds of mega bytes if not several giga bytes.
So thank you!!!