Garry's Mod

Garry's Mod

Next (HL2 Custom Campaign)
19 Comments
jangwmpt7  [author] 7 Nov, 2024 @ 2:34pm 
@HolyWeaponOfGod The PM I played as in the screenshots used to have c_hands for the workshop, but they are not there anymore. Thankfully, I have archived the version with c_hands, but I do not know whether I want to reupload it or not, since it was not mine.
HolyWeaponOfGod 7 Nov, 2024 @ 1:08pm 
pm name?
jangwmpt7  [author] 30 Oct, 2024 @ 7:47pm 
I fixed the spawn points for the third map. It is a little dark in the staircases during the beginning of that map (considering my little experience of using Hammer), but it should work fine, and its cubemap issue is somehow fixed. Like I said before, I attempted to fix the spawn points for the second map, but I accidentally broke the map’s lighting in the process, something that is way beyond my knowledge to fix it. In other words, I am unable to fix the second map.

Besides, the spawning bug that immediately transitions the player to the next level was there on the first, second, and third maps to begin with when I downloaded it from archive.org , so it is not necessarily my fault, but rather the fault of the campaign's unknown original creator. Anyways, I am deeply sorry to the users of this campaign mod about this debacle.

Hopefully, the next custom HL2 campaign maps I will port should not have as much problems as this campaign mod...
jangwmpt7  [author] 29 Oct, 2024 @ 8:45pm 
UPDATE: Since I have little experience in Hammer-ing, while I was trying to convert the .vmf file I edited (by removing the spawn point that triggers the transition to the third map) back to the .bsp file, I accidentally broke the map’s lighting in the process. This is something that is way beyond my knowledge to fix it, which means that fixing the second map by removing the spawn point is way harder than I expected it to be. I am really sorry for this inconvenience.
As for the third map, I also attempted to fix it by removing the spawn point that triggers the transition to the next map. So far, the lighting for the map is not broken, but it seemingly somehow fixed its cubemap issues. I am currently verifying the third map.
jangwmpt7  [author] 28 Oct, 2024 @ 10:38pm 
For other users of this campaign addon, I added a warning about the issue with level transitions.
jangwmpt7  [author] 28 Oct, 2024 @ 6:02pm 
@SENHOR_MR_M What bugs, aside from the map loading issue that leads you to a different map than expected or cubemap issues? I am planning to address the former when I have the time, since I am currently busy with college, and the latter can be fixed by disabling mat_specular.
hulk gosta de rabo! 28 Oct, 2024 @ 5:49pm 
all buged pls fix
Talon 28 Oct, 2024 @ 8:01am 
Managed to get Map 3 to load eventually. Hard to say what my thoughts are on these maps considering the issue that I've been having with them. It's unfortunate when an otherwise inoffensive set of maps gets ruined by such odd issues.
jangwmpt7  [author] 28 Oct, 2024 @ 7:45am 
@Talon I'm sorry to hear that. I have only fixed map 1, and I haven't even started to fix maps 2 and 3. I am planning on addessing this issue, but please be aware that I am a casual modder who is busy with college. Thank you for your patience.
Talon 28 Oct, 2024 @ 7:39am 
So... what you ever did in Hammer didn't work. Loading into Map 2 manually still (sometimes) loads into Map 3 and loading Map 3 manually (sometimes) loads into Map 4.

At this point, I'm giving up on this map... unless I ever grab Lambda again in the hopes that it does work with this map. It does sometimes not work with some maps.
Talon 27 Oct, 2024 @ 9:01pm 
I seem to have a habit of getting problems that other people don't. It's weird. XD
jangwmpt7  [author] 27 Oct, 2024 @ 8:43pm 
@Talon Didn't know this. I'll address the issue with the spawn points on maps 2 and 3 soon. It's just that I didn't encounter this problem before since I never manually loaded maps 2 and 3 so far.
Talon 27 Oct, 2024 @ 8:29pm 
For the record: I have to manually load maps because map transitions screw up any non-default player models I use. The only time this doesn't occur is if I use Lambda Co-op or any other campaign gamemodes.
Talon 27 Oct, 2024 @ 8:27pm 
So, as it turns out, I think each of the maps have spawn points on the map transitions between maps. As in, Map 1 had a spawn point on the Map 2 transition, Map 2 has a spawn point on the Map 3 transition, and presumably Map 3 has a spawn point on the Map 4 transition.

How do I know? I manually loaded into Map 2 and got sent into Map 3. XD
jangwmpt7  [author] 27 Oct, 2024 @ 8:06pm 
@Talon I checked the first map with Hammer, even though I have little to no knowledge of that tool. It turns out, the first map has two spawn points, with one in the right spawn point for the first map and the other is at the trigger for the level transition to the second map. I removed the latter. Now loading the first map should work properly for you. If you have anymore problems, let me know.
jangwmpt7  [author] 27 Oct, 2024 @ 8:06am 
@Talon Try to verify GMOD files, unsubscribe and resubscribe from that addon, and try again. For me, the first map loaded normally. I could use Hammer to check the first map and fix the issue of loading the second map from the first map, but considering my little to lack of experience with it, I could risk breaking the map. Maybe, but I'll try.

In case if you don't remember, the first map is next_01.
Talon 27 Oct, 2024 @ 8:00am 
I did and the same result occurred. I even tried disabling all of the my addons and it still occurs.
jangwmpt7  [author] 27 Oct, 2024 @ 7:44am 
@Talon I faced this issue before, but only once. Last time I checked, whenever I load into the first map, it loaded normally into that map.

If you are facing this issue, try loading the first map again.
Talon 27 Oct, 2024 @ 7:27am 
Did anyone else get thrown into the second map when trying to load into the first???