Space Engineers

Space Engineers

Vanilla Weapon Overhaul
38 Comments
FrostedDragonOats  [author] 6 Jul @ 12:54pm 
@Terrance Hood I Don"t know, I haven't tested that. I don't think it will but I'm not sure.
Terrance Hood 5 Jul @ 11:40pm 
Will this conflict with mods that tweak the vanilla railgun's firing speed?
FrostedDragonOats  [author] 3 Dec, 2024 @ 11:11pm 
Large grid and small grid rocket in this mod pack do not use the same ammo.
Bailwolf 3 Dec, 2024 @ 11:09pm 
This mod gives small grid rocket launchers a custom separate ammo type.
Yamato_kurusaki 3 Dec, 2024 @ 1:46am 
Rocket Turret/Launcher:Large grid 4km/Small grid 1.5km
Yamato_kurusaki 3 Dec, 2024 @ 1:46am 
yes i am talking about rocket turrets and rockets themselves
FrostedDragonOats  [author] 2 Dec, 2024 @ 7:59pm 
@Yamato_kurusaki I'm not sure what you're talking about. Are you talking about the, difference between large and small grid weapons, ship weapons and handheld weapons, or different large grid weapons?
Yamato_kurusaki 2 Dec, 2024 @ 10:46am 
i think rockets should have same range since they use the same rockets
Endi Shadowcaster 29 Oct, 2024 @ 8:48pm 
I do, tysm :3
FrostedDragonOats  [author] 29 Oct, 2024 @ 8:24pm 
@Endi Shadowcaster you're welcome! I hope you enjoy the mod! XD
Endi Shadowcaster 29 Oct, 2024 @ 8:16pm 
@VS-lockon while the vanilla AI definitely isn't flawless, and it may be "primitive" relative to Weapon Core content, it's still something a lot of people use.
I personally actually avoid Weapon Core as it changes stuff too fundamentally in a way I don't like. I'm not saying it's a bad mod, it's clearly popular and probably has a lot of time and effort into it, but it's not for everyone, and not the base game.

It not being the base game also means mod developers aren't obligated to add integration for it into their mods as that adds extra time, effort, and scripting for specialized compatibility added.
So if all possible I wouldn't berate someone working on a mod for not adding a feature like that.

Sorry for the ramble, and I do hope you find someting that works for you.
Also sorri if it comes off a bit awkward but I don't usually send stuff on public forums xD
Endi Shadowcaster 29 Oct, 2024 @ 8:16pm 
@FrostedDragonOats ty so much for the mod, I've been either trying to figure out modding for it, or trying to find a mod that adds a reasonable weapon balance to the game that isn't absurd, and this is wonderful. Especially the bounding boxes added with the rest of the features.
FrostedDragonOats  [author] 28 Oct, 2024 @ 11:07pm 
You're welcome!
TheRebornAce 28 Oct, 2024 @ 9:16pm 
Cool! Thanks for the quick update.
FrostedDragonOats  [author] 28 Oct, 2024 @ 9:14pm 
@TheRebornAce the mod has been updated to increase the autocannon ammo range to 1km. I also increase the ai aiming range for the turret to 800m, and decreased the bounding box size for the autocannon turret and the small grid assault cannon turret. Also the ai aiming range of the small grid assault cannon turret is now 1.4km.
FrostedDragonOats  [author] 28 Oct, 2024 @ 8:02pm 
@TheRebornAce that is definitely something I'm going to do as soon as I can. I honestly for got to change it, so thank you for letting me know. I agree with you, I think 1km is a good range to the autocannon.
TheRebornAce 28 Oct, 2024 @ 9:57am 
@FrostedDragonOats BTW, what is your thoughts on increasing the effective ammo range for the autocannon? Kinda think it should have a slightly further range than the gatling ammo. Maybe 1km?
TheRebornAce 28 Oct, 2024 @ 9:52am 
Also, none of us says you can't enjoy using WC or wrong for doing so. Everyone has their way of playing this game and there is no such thing as the "right way" (except for hacking and cheating). To think otherwise is childish. Throughout this comment section only you yourself have been spewing insults and being condenscending. Again your "claims" are just of opinions and personal preference. Nothing factual.
TheRebornAce 28 Oct, 2024 @ 9:46am 
You're missing the point. What we're saying is why are you solely relying on AI aim to deal with certain modules? Have you ever considered to just manually doing the targetting yourself? Precision strikes? Like how irl military does when taking high value targets. And before you say it's impossible, have you watched Assertive Aquisitions? No WC, not even V+, and they can still claim good chunk (80%+) of the grid with just pure vanilla combat.
VS-lockon 28 Oct, 2024 @ 4:50am 
@TheRebornAce it not skill issue it's the fact that the weapon AI won't stop firing even after it destroys the designated block there for you weapon after disabling the power system of the it will attack the other block even if you set it to only target power sources so it more of base game weapon ai issue then a player i kill over 1000 player ship and over 3000 module encounters ship even the shield drone that you can't even damage without destroying the small grid inside of it and i have all themm with a 99% Salvage form with with base weapon ai you have a 40% of the ship left to Salvage dam you guy and you primitive Tech are so blind to know that
FrostedDragonOats  [author] 27 Oct, 2024 @ 5:23pm 
@TheRebornAce exactly I agree with you.
TheRebornAce 27 Oct, 2024 @ 5:13pm 
@VS-lockon everything you just talked about in your scenario sounds like...skill issue
FrostedDragonOats  [author] 27 Oct, 2024 @ 4:51pm 
lol good one XDD
Bailwolf 27 Oct, 2024 @ 4:51pm 
:steamsalty:
FrostedDragonOats  [author] 27 Oct, 2024 @ 4:49pm 
I'm a really good shot with manual aim so i don't have to rely on the ai to aim for me, so thats not a problem for me and like everyone i game with. Also its a sandbox game play it how you want to. not everyone enjoys the same thing.
VS-lockon 27 Oct, 2024 @ 4:12pm 
bc you need salvage them get them but with Vanilla Weapon ai you going have hard time
VS-lockon 27 Oct, 2024 @ 4:10pm 
and you do know how op Protech blocks and there going be modder fill in Protech blocks so you wont be able to get them
FrostedDragonOats  [author] 27 Oct, 2024 @ 2:08pm 
Ok and?
VS-lockon 27 Oct, 2024 @ 1:01pm 
you don't salvage well all the new block you going have hard time getting them then have fun like i said with your primitive Tech
FrostedDragonOats  [author] 27 Oct, 2024 @ 12:59pm 
@VS-lockon It is not a fact, that is just your opinion. And I don't fight ships for salvage because I always have way more resource then I need. Also winning a fight is about skill and the weapons you are using.
Bailwolf 27 Oct, 2024 @ 12:52pm 
@VS-lockon My man, what are you even talking about? :sefacepalm:
VS-lockon 27 Oct, 2024 @ 12:48pm 
@FrostedDragonOats it's not an opinion it's facts base game Weapon ai even if you tell it to shot at power production it still fires afterwards is there for you lose more of the ship so you can't Salvage most of it so ya you use poor targeting system all you want me and the (DFC) will just turn you ship with it primitive Tech to to materials
FrostedDragonOats  [author] 27 Oct, 2024 @ 12:18pm 
@VS-lockon Not all of us agree with that opinion. I also like doing my on thing. You don't have to us this mod. If you prefer WeaponsCore then go use it.
VS-lockon 27 Oct, 2024 @ 12:13pm 
why whould you not use it un less you on xbox or ps5 WeaponsCore one bes weapon mod for Salvage
FrostedDragonOats  [author] 27 Oct, 2024 @ 12:11pm 
@TheRebornAce You're welcome! I'm glad you're enjoying the mod!
TheRebornAce 27 Oct, 2024 @ 1:50am 
Wow, thanks for this mod. These are the exact values I've always wanted for my world. I know other similar mods exist but they're usually over-the-top and out performs a majority of the weapon mods i use. So thanks for this!
FrostedDragonOats  [author] 26 Oct, 2024 @ 11:49am 
@VS-lockon Thats cool and all, but if you don't use WeaponsCore like myself and the ppl i play this game with then it doesn't matter what WeaponsCore does and/or noes not do.
VS-lockon 26 Oct, 2024 @ 2:27am 
WeaponsCore. al ready dose this