Stellaris

Stellaris

Unique Systems Guaranteed
10 Comments
EXPLANATION IN COMMENT 💀 9 Jul @ 11:58pm 
the ultima vigilis system is not spawning unfortunately
Medialuna_  [author] 22 May @ 8:40pm 
@Myphicbowser Basically this mod set the spawn chance for the systems that have an initializer to 100. You can verify it using comparison tools like winmerge to compare the mod content with the original game file. There might be other event created unique systems like Ultima Vigilis and Ithome cluster system that I am yet to find.
Myphicbowser 22 May @ 7:26pm 
I'm trying to do some light bug solving on my end, I assume this mod quite literally just changes the spawn chance to 100%?
Medialuna_  [author] 19 May @ 4:09am 
@Parasit Fixed
Parasit 5 May @ 1:14pm 
In Stellaris 4.0 the mod currently prevents the new hive mind fallen empire from spawning.
christophercarter408 2 Nov, 2024 @ 10:03pm 
its because it just changes code, all these kind of mods do is change the spawn rate from whatever percent it is, to 100%
Myphicbowser 1 Nov, 2024 @ 5:44am 
Oh good, I found a new version, its wild how often these types of mods get updated and dropped INSTANTLY
Noxius 31 Oct, 2024 @ 12:53am 
Hi,
is it possible to control where unique systems spawns? I want to spawn Tiyana Vek, Tiyun Ort and Amor Alveo in the near of the player?
Medialuna_  [author] 27 Oct, 2024 @ 2:52am 
@Melkorian Technically yes, but it is out of scope of this mod, so I am not planning to do so.
Melkorian 26 Oct, 2024 @ 6:37pm 
can you choose to have a custom empire spawn in the isolated Ithome cluster?