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@pipo.p: Sure, I think I used to say folks can develop my work so long as I'm credited. Candidly, I don't really care about being credited any more but if you want to as a courtesy then you're quite welcome!
1) We could change the name of your burstfire turret modes with names similar to infantry MGs:
Replace VV.PULSELASER by VV.SCATLASER, VV.PLASMABOLT by VV.CASTPLASMA, and VV.MAC by VV.MAGSTORM (same stats as in Armored Assault!).
2) Add in three new turret modes (same models as previous MG turret), that are light armor-piercing guns: VV.PULSELASER, VV.PLASMABOLT, and VV.MAC., with stats between corresponding rockets and precision infantry weapons, also inspired from deleted AP-RPG.
What do you think?
i tried making a new save and same thing, can't build basic transports or see any vehicle categories on the list. Maybe corrupted, dunno
However, is there a way to bring back the original pulse laser? As much as I like going brr, I would like to have the cannon option and the modded weapon doesn't match really match the xenopedia's description.
I played a bit with the borked savefile, and here is what's happening (if anyone is curious):
A tank participated in a Defence mission in its home base, took damage and remained on 45 HP (since it was at home base already, the repair that would usually take place on returning, apparently did not happen);
Taking it out on a regular downed UFO mission (where it started at 45 HP) and surviving fixed the Tank back to normal on returning home.
Tbh. i feel like it might be a base game (or CE) bug. I never used tanks much before (they are rather crap normally)...
If it's not going that on a new game with mod order properly allocated, I really can't think what the problem might be.
How does it normally act, just, two different options?
I really don't recommend giving vehicles close-range bonuses with this mod as their extra mobility makes it far too good. But if you want to, you need to change the disableShortRangeHitBonus property for the weapons to 0 in vehicleweapons_gc.
But as I say, the automatic weapons are best used in a support role to pin down enemy units, especially on longer missions where you'd be at risk of running out of ammunition with the rocket loadout.
All i hear his PING
BOOM
with the hunter scout car.