Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The crash is caused by a change to smithing recipes in B42
Please consider creating crafted munitions that could be operable with these to accommodate a far future scenario. This would open an avenue for 'gunsmiths' of the world after the collapse.
Also, you could make weapons that rely on PSI to launch cold projectiles and produce much quieter range results, such as ones that operate on the newly added oxygen tanks or even the propane tanks?
Saw blade launcher, rebar shooter, and a tuned up metallic BB gun variation are all sound proposals on my end.
Looking forward to seeing more.
Well done!
java.lang.Exception: Forge_Ramshackle_Pistol item not found: Base.IronRodHalf. line: item 1 [Base.IronBarHalf;Base.SteelBarHalf;Base.IronRodHalf;Base.SteelRodHalf] at InputScript.OnPostWorldDictionaryInit(InputScript.java:743).
*-B41 Changes
-Added new gun: Revolver Rifle
-Added sub mod that has different skill requirements and crafting categories for the gun recipes. (Do not enable both versions of the mod at the same time)
*-B42 Changes
-Added new gun: Improvised Revolver Rifle
*-Workshop Page Changes
-Added new gun display for the Improvised Revolver Rifle
-Updated the gun displays with non blurry icons and an ammo display.
*-B41 Changes
-No Changes
*-B42 Changes
-Fixed recipe categories.
-Changed "Needs to be learned" to false on gun recipes since they aren't set up to be learnt yet.
So I went ahead and checked.
Build 42 has an issue I'll be addressing shortly, however I see no issue with the build 41 recipes.
The recipes still show in 42, but require the recipe to be learnt (which is not currently possible)
What version are you on? 41 or 42?
What recipes are you not seeing?
Mod is activated and I re-subscribed several times.
Are there any prerequisites I might not met?
(Accidentally wrote rifle instead of shotgun)
New update!! w0t w0t!!
*-B41 Changes
-Removed RackAfterShoot param from scrap revolver to fix an infinite ammo exploit
-Added new reload models for the scrap revolver and pipe rifle
-Added Preview image
*-B42 Changes
-Ported to B42
-Changed skill requirement to maintenance and blacksmithing where appropriate instead of mechanics skill
-Made changes to gun recipe ingredients (Work in progress)
-Same changes as B41
*-Future plans
-More guns
-Melee weapons
-Possibly new armour?
-In depth gun smithing
-Gun part system
-Multi mag system
-Unique animations
-Schematic system for recipes
-Gun assembly and disassembly system
-Natural loot spawns
*-Joined up to collab
-I'm really glad that Some_stranger enjoys my work and has included me in this project.
-I hope that together we can improve this mod and innovate with new ideas
-VerySaltyOreos :)
you get to play it with the life style mod :)
In due time, folks. There should be custom animations as well, since I've done that with the musket mod.