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It's outdated but it will still work. Visual mods will generally work even while being outdated as they're just texture changes, not really altering essential data tables that mess with the game's function.
you mean that reskin from yogo pogo?
is that one not outdated?
wasn't that reskin last updated almost 3 years ago?
does it still work for you?
I'm a little too busy for that these days, but I do use the the Festus reskin that gives him more muted/darker colors, I think he looks more fitting that way.
he looks like a cartoon character, for me atleast.
No worries whatsoever, thanks for being so detailed on it. I will certainly give it a shot as I do have some experience with it. Might also give making a custom card a crack and seeing if I can't hard overwrite the current one and plug that into it, but my artistic skills are wanting in all truth, so we shall see haha. Thanks again!
Yeah that's an oversight on my end. I can't readily fix it because the Tabletop Blood Knights mod uses the same file names as the vanilla ones and at this point a good amount of people expect the mod to do what it does, so I'm reticent to remove them. Ideally the creator of that mod could change those file names but I haven't reached out to him for that yet, not sure how responsive he is. But yeah if you're familiar with RPFM, just load the mod's packfile in that and delete the Blood Knight related files from that compatibility mod and you'll be good
Ahh damn, well fair enough, though it is a shame. Well thanks to both of you for your hard work anyway! Really is great stuff. Maybe one day it will be easier to make it happen with new tools, but I think that might be like waiting for rain in a desert!
I did also want to ask regarding the Tabletop Blood Knights in your sub-mod. I know the description says that the 'required mods' in that pack are not actually required, but when I drop "Tabletop Blood Knights" my Blood Dragon lord's head disappears haha, unsure about the cav unit itself but I can check if you'd like. Main issue for me is the model and the unit card look completely different hence my attempt to drop it. Is that something I have somehow broken on my end?
Thanks!
Thanks! Unfortunately that's one of those 'comes with the territory' type things, it is technically possible to update the unit card, I've done similar work in the past on my own mods, but it involves changing a bunch of data tables on Schlossy's end as well as utilizing a 3rd party program for custom portraits, and I didn't want to ask that of him, especially when he was generous enough to rename certain things in his mod so we could get the Isabella model compatibility with this one.
In the sense that if you load this on top of CoU, it will not crash. Some vampires untouched by that mod will probably have this mod's appearance. But none of the vampire units unique to that mod will have this mod's vamp appearance, practically speaking there's just too many vampire units for me to give them this mod's treatment.
Added compatibility for Schlossy's Isabella reskin. Check out preview wheel for sample image.
Probably just you. Looks fine for me.
Sure, I'll give it a look. No promises but I think I can probably get that to work if the model doesn't have anything funky behind the scenes and the file names are suitable.
Schlossy's Isabella von Carstein
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3404919620
Appreciate your continued work on this great mod and submod!
I spoke too soon. I tried to make it compatible but my tools aren't working. That Isabella has a very custom model, which means I have to load it into the newest version of AssetEditor. The newest version of AE is quite frankly a pain to use, makes no sense to me and I find basic functions missing, therefore I can't readily make that Isabella compatible.
I won't say never, but I don't anticipate a compatibility update any time soon.
Yes I will aim to do so! Very cool looking mod. It will either be added to this mod or the compatibility sub-mod, I'll have to take a look at how things were constructed behind the scenes.
Added compatibility for Masked Mustachio's Mannfred, Captain Drekla from Mixu's Legendary Lords, Mundvard & Alicia from SCM Marienburg, Lahmian Handmaidens from Extended Roster – Vampire Counts
-Updated Depth Guard to have glowing red eyes
Drekla I haven't actually tested because at the time I added him Mixu's LL was broken, hopefully he displays the way he should whenever its fixed.
Added a few pics to the preview wheel showing the new additions.
It is done. It'll be updated when the new DLC comes out. Just make sure that mod loads below this one. I just overwrote their heads with normal Vampire lady textures. Due to certain issues it was not worth the effort/time to import the Extended Roster Lahmian textures, in the future I may make rework them further so they're more like their appearance in that mod.
Yes, they will have red eyes. Up until your comment I never took a REALLY good look at their model, all this time I thought they had little flaming orbs of undead magic for eyes like Grave Guard, but no they have actual eyes just glowing out underneath the helmet!
When the DLC is released, this mod will be updated accordingly, especially in regard to the Depth Guard. Wonderful catch!
Are there plans to also give red eyes to the Depth Guard units?
Thank you. I'll try but probably not. I've run into similar problems with the Handsome Vlad mod. The primary problem with making them compatible is that their modded character models share the same name as the modded Vlad in this mod, so I run into the issue of one overwriting the other, even if I put it into my compatibility sub-mod!
The easiest solution is if the other Vlad authors rename their Vlad models within their mods. But I'll try some other complicated work arounds at the same time.
Man that was such a great DLC, thank you for bringing up good memories!
This mod has been updated again, now compatible with Hooveric's vampire reskin. Just make sure this mod is loading above it.
Mod will be updated again probably when next DLC comes out.
You're wrong.
Updated for 5.3
Added compatibility for Neferata from Legions of Nagash. I hope to add Genevieve later.
Thanks man!
@The epilepticizing gyre
Veritably it can be said it would be of a dead but not decayed hue.
@The wiz 278
They are similar!
Looks like it would, yes.
Open HV Reskin with RPFM
Click View and toggle the Global Search Window on
In the Global Search on the right, select Packfile as the search source
Now, search for
isabella
vampire_female
lahmian_lord
With each search, delete any rows that mention them in
db/agent_uniforms_tables/_hv_vmp
db/variants_tables/_hv_vmp
db/unit_variants_tables/_hv_vmp
You don't have to delete the other search results, like their models and textures, as now you've removed the tables entries that are changing where the game is looking for these lords/heroes appearance (which is why changing the load order doesn't help).
Alternatively, if you don't wanna do that, just disable HV for now
Yo man, thank you!
For the BVL mod, make sure this mod is loading above it. And it will work. I'm not so certain if you have this mod AND Beautiful Female Vampires AND Hooveric enabled that it will work, but this and Beautiful Female Vampires certainly will if the load order is correct.
I would recommend turning off Hooveric. Or see what happens if you load this on top of Hooveric.
Great job with this mod, I really like it. Itmakes the vampires and and their servants that more menacing.
I have a problem with this mod. The Vampire Ladies get bugged head textures. I also use the beautiful Vampire Ladies mod and Hooveric's reskin. I tried using only this Mod and the BVL-mod, I tried using Hooveric and this mod, only once I did not use this mod did the bug disappear. Do you have anysuggestions on how to make it work?